Tera Raid Alomomola Counters

Tera Raid Alomomola 4-star Flying guide with the best counters, builds, and strategies.

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Alomomola
MamolidaMamanboママンボウ맘복치保姆曼波

Water

Flying

Tera Raid Pokémon

Possible Attacks
Power Category
Water Pulse
60
Aqua Jet
40
Brine
65
Mist
0
Rain Dance
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Healer
May heal an ally's status conditions. Yes
Hydration
Heals status problems if it is raining. Yes
Regenerator

(Hidden Ability)
Restores a little HP when withdrawn from battle. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45 165 75 80 40 45 65

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Lapras Lapras Counters
Flying
Water Absorb
DLC 2
R
I
W
85
Δ 40
Sp.Att.
80
Δ 5
Defense
95
Δ 55
Sp.Def
Counters

Flying
Great (3)
Lanturn Lanturn Counters
Flying
Water Absorb
DLC 1
R
I
W
76
Δ 31
Sp.Att.
58
Δ -17
Defense
76
Δ 36
Sp.Def
Counters

Flying
Great (3)
Palkia Palkia
Home
R
I
W
150
Δ 105
Sp.Att.
100
Δ 25
Defense
120
Δ 80
Sp.Def
Great (2)
Palkia (Origin) Palkia (Origin)
Home
R
I
W
150
Δ 105
Sp.Att.
100
Δ 25
Defense
120
Δ 80
Sp.Def
Great (2)
Miraidon Miraidon Counters
Flying
R
I
W
135
Δ 90
Sp.Att.
100
Δ 25
Defense
115
Δ 75
Sp.Def
Counters

Flying
Great (2)
Raging Bolt Raging Bolt Counters
Flying
DLC 2
R
I
W
137
Δ 92
Sp.Att.
91
Δ 16
Defense
89
Δ 49
Sp.Def
Counters

Flying
Great (2)
Volcanion Volcanion
Water Absorb
Home
R
I
W
130
Δ 85
Sp.Att.
120
Δ 45
Defense
90
Δ 50
Sp.Def
Great (2)
Hydrapple Hydrapple
DLC 2
R
I
W
120
Δ 75
Sp.Att.
110
Δ 35
Defense
80
Δ 40
Sp.Def
Great (2)
Baxcalibur Baxcalibur Counters
Flying
R
I
W
145
Δ 65
Attack
92
Δ 17
Defense
86
Δ 46
Sp.Def
Counters

Flying
Great (2)
Walking Wake Walking Wake
R
I
W
125
Δ 80
Sp.Att.
91
Δ 16
Defense
83
Δ 43
Sp.Def
Great (2)
Vaporeon Vaporeon
Water Absorb
R
I
W
110
Δ 65
Sp.Att.
60
Δ -15
Defense
95
Δ 55
Sp.Def
Great (2)
Lapras Lapras Counters
Flying
DLC 2
R
I
W
85
Δ 40
Sp.Att.
80
Δ 5
Defense
95
Δ 55
Sp.Def
Counters

Flying
Great (2)
Exeggutor (Alola) Exeggutor (Alola)
DLC 2
R
I
W
125
Δ 80
Sp.Att.
85
Δ 10
Defense
75
Δ 35
Sp.Def
Great (2)
Appletun Appletun
R
I
W
100
Δ 55
Sp.Att.
80
Δ 5
Defense
80
Δ 40
Sp.Def
Great (2)
Rotom (Mow) Rotom (Mow) Counters
Flying
R
I
W
105
Δ 60
Sp.Att.
107
Δ 32
Defense
107
Δ 67
Sp.Def
Counters

Flying
Great (2)
Rotom (Wash) Rotom (Wash) Counters
Flying
R
I
W
105
Δ 60
Sp.Att.
107
Δ 32
Defense
107
Δ 67
Sp.Def
Counters

Flying
Great (2)
Dipplin Dipplin
DLC 1
R
I
W
95
Δ 50
Sp.Att.
110
Δ 35
Defense
80
Δ 40
Sp.Def
Great (2)
Cloyster Cloyster Counters
Flying
R
I
W
85
Δ 40
Sp.Att.
180
Δ 105
Defense
45
Δ 5
Sp.Def
Counters

Flying
Great (2)
Kingdra Kingdra
DLC 1
R
I
W
95
Δ 50
Sp.Att.
95
Δ 20
Defense
95
Δ 55
Sp.Def
Great (2)
Politoed Politoed
Water Absorb
DLC 1
R
I
W
90
Δ 45
Sp.Att.
75
Δ 0
Defense
100
Δ 60
Sp.Def
Great (2)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Dry Skin
Reduces HP if it is hot. Water restores HP.
Water Pulse
Aqua Jet
Brine
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Water Pulse
Aqua Jet
Brine
Water Absorb
Restores HP if hit by a Water-type move.
Water Pulse
Aqua Jet
Brine
Psychic Surge
The Pokémon creates a Psychic Terrain when it enters a battle.
Aqua Jet
Good as Gold
Gives immunity to status moves.
Mist
Rain Dance

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Dragon
Dragon
1 Good
Electric
Electric
Counters
Flying
1 Good
Ice
Ice
Counters
Flying
1 Good
Water
Water
1 Good
Dark
Dark
0 Neutral
Fairy
Fairy
0 Neutral
Flying
Flying
0 Neutral
Ghost
Ghost
0 Neutral
Grass
Grass
0 Neutral
Normal
Normal
0 Neutral
Poison
Poison
0 Neutral
Psychic
Psychic
0 Neutral
Steel
Steel
0 Neutral
Bug
Bug
-1 Bad
Fighting
Fighting
-1 Bad
Rock
Rock
Counters
Flying
-2 Poor
Fire
Fire
-3 Poor
Ground
Ground
-5 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →