Tera Raid Alomomola Counters

Tera Raid Alomomola 4-star Ghost guide with the best counters, builds, and strategies.

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Alomomola
MamolidaMamanboママンボウ맘복치保姆曼波

Water

Ghost

Tera Raid Pokémon

Possible Attacks
Power Category
Water Pulse
60
Aqua Jet
40
Brine
65
Mist
0
Rain Dance
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Healer
May heal an ally's status conditions. Yes
Hydration
Heals status problems if it is raining. Yes
Regenerator

(Hidden Ability)
Restores a little HP when withdrawn from battle. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45 165 75 80 40 45 65

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Cacturne Cacturne Counters
Ghost
Water Absorb
R
I
W
115
Δ 70
Sp.Att.
60
Δ -15
Defense
60
Δ 20
Sp.Def
Counters

Ghost
Great (3)
Giratina Giratina Counters
Ghost
Home
R
I
W
100
Δ 55
Sp.Att.
120
Δ 45
Defense
120
Δ 80
Sp.Def
Counters

Ghost
Great (2)
Giratina (Origin) Giratina (Origin) Counters
Ghost
Home
R
I
W
120
Δ 75
Sp.Att.
100
Δ 25
Defense
100
Δ 60
Sp.Def
Counters

Ghost
Great (2)
Palkia Palkia
Home
R
I
W
150
Δ 105
Sp.Att.
100
Δ 25
Defense
120
Δ 80
Sp.Def
Great (2)
Palkia (Origin) Palkia (Origin)
Home
R
I
W
150
Δ 105
Sp.Att.
100
Δ 25
Defense
120
Δ 80
Sp.Def
Great (2)
Volcanion Volcanion
Water Absorb
Home
R
I
W
130
Δ 85
Sp.Att.
120
Δ 45
Defense
90
Δ 50
Sp.Def
Great (2)
Hydrapple Hydrapple
DLC 2
R
I
W
120
Δ 75
Sp.Att.
110
Δ 35
Defense
80
Δ 40
Sp.Def
Great (2)
Wo-Chien Wo-Chien Counters
Ghost
R
I
W
95
Δ 50
Sp.Att.
100
Δ 25
Defense
135
Δ 95
Sp.Def
Counters

Ghost
Great (2)
Brute Bonnet Brute Bonnet Counters
Ghost
R
I
W
127
Δ 47
Attack
99
Δ 24
Defense
99
Δ 59
Sp.Def
Counters

Ghost
Great (2)
Walking Wake Walking Wake
R
I
W
125
Δ 80
Sp.Att.
91
Δ 16
Defense
83
Δ 43
Sp.Def
Great (2)
Hydreigon Hydreigon Counters
Ghost
R
I
W
125
Δ 80
Sp.Att.
90
Δ 15
Defense
90
Δ 50
Sp.Def
Counters

Ghost
Great (2)
Vaporeon Vaporeon
Water Absorb
R
I
W
110
Δ 65
Sp.Att.
60
Δ -15
Defense
95
Δ 55
Sp.Def
Great (2)
Zarude Zarude Counters
Ghost
Home
R
I
W
120
Δ 40
Attack
105
Δ 30
Defense
95
Δ 55
Sp.Def
Counters

Ghost
Great (2)
Lapras Lapras
Water Absorb
DLC 2
R
I
W
85
Δ 40
Sp.Att.
80
Δ 5
Defense
95
Δ 55
Sp.Def
Great (2)
Roaring Moon Roaring Moon Counters
Ghost
R
I
W
139
Δ 59
Attack
71
Δ -4
Defense
101
Δ 61
Sp.Def
Counters

Ghost
Great (2)
Exeggutor (Alola) Exeggutor (Alola)
DLC 2
R
I
W
125
Δ 80
Sp.Att.
85
Δ 10
Defense
75
Δ 35
Sp.Def
Great (2)
Sinistcha Sinistcha Counters
Ghost
DLC 1
R
I
W
121
Δ 76
Sp.Att.
106
Δ 31
Defense
80
Δ 40
Sp.Def
Counters

Ghost
Great (2)
Appletun Appletun
R
I
W
100
Δ 55
Sp.Att.
80
Δ 5
Defense
80
Δ 40
Sp.Def
Great (2)
Dipplin Dipplin
DLC 1
R
I
W
95
Δ 50
Sp.Att.
110
Δ 35
Defense
80
Δ 40
Sp.Def
Great (2)
Greninja (Ash) Greninja (Ash) Counters
Ghost
R
I
W
153
Δ 108
Sp.Att.
67
Δ -8
Defense
71
Δ 31
Sp.Def
Counters

Ghost
Great (2)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Dry Skin
Reduces HP if it is hot. Water restores HP.
Water Pulse
Aqua Jet
Brine
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Water Pulse
Aqua Jet
Brine
Water Absorb
Restores HP if hit by a Water-type move.
Water Pulse
Aqua Jet
Brine
Psychic Surge
The Pokémon creates a Psychic Terrain when it enters a battle.
Aqua Jet
Good as Gold
Gives immunity to status moves.
Mist
Rain Dance

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Dark
Dark
Counters
Ghost
1 Good
Dragon
Dragon
1 Good
Ghost
Ghost
Counters
Ghost
1 Good
Grass
Grass
1 Good
Water
Water
1 Good
Electric
Electric
0 Neutral
Fairy
Fairy
0 Neutral
Flying
Flying
0 Neutral
Ice
Ice
0 Neutral
Psychic
Psychic
0 Neutral
Steel
Steel
0 Neutral
Bug
Bug
-1 Bad
Poison
Poison
-1 Bad
Fighting
Fighting
-2 Poor
Normal
Normal
-2 Poor
Fire
Fire
-3 Poor
Ground
Ground
-3 Poor
Rock
Rock
-3 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →