Tera Raid Altaria Counters
Tera Raid Altaria 5-star Ghost guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Altaria
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dragon Pulse
|
85 | ||||||||||||||||||||||
Hurricane
|
110 | ||||||||||||||||||||||
Sing
|
0 | ||||||||||||||||||||||
Mist
|
0 | ||||||||||||||||||||||
Safeguard
|
0 | ||||||||||||||||||||||
Cotton Guard
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Bastiodon
Bastiodon
Soundproof
|
DLC 2 |
R
I
W
|
52
Δ -38
Attack |
138 Δ 68
Sp.Def
|
Great (4) | ||
| Kingambit
Kingambit
Counters
Ghost
|
R
I
W
|
135
Δ 45
Attack |
85 Δ 15
Sp.Def
|
Counters Ghost
|
Great (3) | ||
| Flutter Mane
Flutter Mane
Counters
Ghost
|
R
I
W
|
135
Δ 30
Sp.Att. |
135 Δ 65
Sp.Def
|
Counters Ghost
|
Great (3) | ||
| Magearna Magearna | Home |
R
I
W
|
130
Δ 25
Sp.Att. |
115 Δ 45
Sp.Def
|
Great (3) | ||
| Diancie Diancie | Home |
R
I
W
|
100
Δ 10
Attack |
150 Δ 80
Sp.Def
|
Great (3) | ||
| Gholdengo
Gholdengo
Counters
Ghost
|
R
I
W
|
133
Δ 28
Sp.Att. |
91 Δ 21
Sp.Def
|
Counters Ghost
|
Great (3) | ||
| Grimmsnarl
Grimmsnarl
Counters
Ghost
|
R
I
W
|
120
Δ 30
Attack |
75 Δ 5
Sp.Def
|
Counters Ghost
|
Great (3) | ||
| Hatterene
Hatterene
Magic Bounce
|
R
I
W
|
136
Δ 31
Sp.Att. |
103 Δ 33
Sp.Def
|
Great (3) | |||
| Alcremie
Alcremie
Sweet Veil
|
DLC 2 |
R
I
W
|
110
Δ 5
Sp.Att. |
121 Δ 51
Sp.Def
|
Great (3) | ||
| Magnezone Magnezone |
R
I
W
|
130
Δ 25
Sp.Att. |
90 Δ 20
Sp.Def
|
Great (3) | |||
| Probopass Probopass | DLC 1 |
R
I
W
|
75
Δ -30
Sp.Att. |
150 Δ 80
Sp.Def
|
Great (3) | ||
| Tinkaton Tinkaton |
R
I
W
|
75
Δ -15
Attack |
105 Δ 35
Sp.Def
|
Great (3) | |||
| Bisharp
Bisharp
Counters
Ghost
|
R
I
W
|
125
Δ 35
Attack |
70 Δ 0
Sp.Def
|
Counters Ghost
|
Great (3) | ||
| Mimikyu (Busted)
Mimikyu (Busted)
Counters
Ghost
|
R
I
W
|
90
Δ 0
Attack |
105 Δ 35
Sp.Def
|
Counters Ghost
|
Great (3) | ||
| Mimikyu
Mimikyu
Counters
Ghost
|
R
I
W
|
90
Δ 0
Attack |
105 Δ 35
Sp.Def
|
Counters Ghost
|
Great (3) | ||
| Mimikyu (Totem Busted)
Mimikyu (Totem Busted)
Counters
Ghost
|
R
I
W
|
90
Δ 0
Attack |
105 Δ 35
Sp.Def
|
Counters Ghost
|
Great (3) | ||
| Mimikyu (Totem Disguised)
Mimikyu (Totem Disguised)
Counters
Ghost
|
R
I
W
|
90
Δ 0
Attack |
105 Δ 35
Sp.Def
|
Counters Ghost
|
Great (3) | ||
| Carbink Carbink | Home |
R
I
W
|
50
Δ -40
Attack |
150 Δ 80
Sp.Def
|
Great (3) | ||
| Bastiodon Bastiodon | DLC 2 |
R
I
W
|
52
Δ -38
Attack |
138 Δ 68
Sp.Def
|
Great (3) | ||
| Magneton Magneton |
R
I
W
|
120
Δ 15
Sp.Att. |
70 Δ 0
Sp.Def
|
Great (3) | |||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Good as Gold |
Gives immunity to status moves. | Sing
Mist
|
Insomnia |
Prevents the Pokémon from falling asleep. | Sing
|
Magic Bounce |
Reflects status- changing moves. | Sing
|
Soundproof |
Soundproofing gives the Pokémon full immunity to all sound-based moves. | Sing
|
Sweet Veil |
Prevents the Pokémon and its allies from falling asleep. | Sing
|
Vital Spirit |
The Pokémon is full of vitality, and that prevents it from falling asleep. | Sing
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Fairy
Fairy
|
2 | Great | ||||
Steel
Steel
|
2 | Great | ||||
Dark
Dark
|
Counters Ghost |
1 | Good | |||
Electric
Electric
|
1 | Good | ||||
Ghost
Ghost
|
Counters Ghost |
1 | Good | |||
Rock
Rock
|
1 | Good | ||||
Fire
Fire
|
0 | Neutral | ||||
Flying
Flying
|
0 | Neutral | ||||
Ground
Ground
|
0 | Neutral | ||||
Ice
Ice
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Water
Water
|
0 | Neutral | ||||
Poison
Poison
|
-1 | Bad | ||||
Normal
Normal
|
-2 | Poor | ||||
Dragon
Dragon
|
-3 | Poor | ||||
Grass
Grass
|
-3 | Poor | ||||
Bug
Bug
|
-4 | Poor | ||||
Fighting
Fighting
|
-5 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.