Tera Raid Ampharos Counters

Tera Raid Ampharos 4-star Flying guide with the best counters, builds, and strategies.

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Ampharos
Pharampデンリュウ전룡电龙

Electric

Flying

Tera Raid Pokémon

Possible Attacks
Power Category
Discharge
80
Power Gem
80
Confuse Ray
0
Electro Ball
0
Electric Terrain
0
Cotton Guard
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Static
Contact with the Pokémon may cause paralysis. Yes
Plus

(Hidden Ability)
Ups Sp. Atk if another Pokémon has Plus or Minus. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45 90 75 85 115 90 55

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
SP.
DEF
Counter RSLT Result
Mudsdale Mudsdale
Own Tempo
R
I
W
125
Δ 40
Attack
85
Δ -30
Sp.Def
Great (4)
Rhyperior Rhyperior Counters
Flying
DLC 2
R
I
W
140
Δ 55
Attack
55
Δ -60
Sp.Def
Counters

Flying
Great (4)
Rhyperior Rhyperior Counters
Flying
Lightning Rod
DLC 2
R
I
W
140
Δ 55
Attack
55
Δ -60
Sp.Def
Counters

Flying
Great (4)
Excadrill Excadrill
DLC 1
R
I
W
135
Δ 50
Attack
65
Δ -50
Sp.Def
Great (4)
Mamoswine Mamoswine Counters
Flying
Oblivious
DLC 1
R
I
W
130
Δ 45
Attack
60
Δ -55
Sp.Def
Counters

Flying
Great (4)
Great Tusk Great Tusk
R
I
W
131
Δ 46
Attack
53
Δ -62
Sp.Def
Great (4)
Great Tusk Great Tusk
R
I
W
131
Δ 46
Attack
53
Δ -62
Sp.Def
Great (4)
Sandy Shocks Sandy Shocks Counters
Flying
R
I
W
121
Δ 31
Sp.Att.
85
Δ -30
Sp.Def
Counters

Flying
Great (4)
Rhydon Rhydon Counters
Flying
DLC 2
R
I
W
130
Δ 45
Attack
45
Δ -70
Sp.Def
Counters

Flying
Great (4)
Rhydon Rhydon Counters
Flying
Lightning Rod
DLC 2
R
I
W
130
Δ 45
Attack
45
Δ -70
Sp.Def
Counters

Flying
Great (4)
Iron Treads Iron Treads
R
I
W
112
Δ 27
Attack
70
Δ -45
Sp.Def
Great (4)
Golem Golem Counters
Flying
R
I
W
120
Δ 35
Attack
65
Δ -50
Sp.Def
Counters

Flying
Great (4)
Piloswine Piloswine Counters
Flying
Oblivious
DLC 1
R
I
W
100
Δ 15
Attack
60
Δ -55
Sp.Def
Counters

Flying
Great (4)
Whiscash Whiscash
Oblivious
R
I
W
78
Δ -7
Attack
71
Δ -44
Sp.Def
Great (4)
Pawmot Pawmot Counters
Flying
Volt Absorb
R
I
W
115
Δ 30
Attack
60
Δ -55
Sp.Def
Counters

Flying
Great (4)
Iron Hands Iron Hands Counters
Flying
R
I
W
140
Δ 55
Attack
68
Δ -47
Sp.Def
Counters

Flying
Great (3)
Ursaluna Ursaluna
Home
R
I
W
140
Δ 55
Attack
80
Δ -35
Sp.Def
Great (3)
Ursaluna Ursaluna
Bulletproof
Home
R
I
W
140
Δ 55
Attack
80
Δ -35
Sp.Def
Great (3)
Raging Bolt Raging Bolt Counters
Flying
DLC 2
R
I
W
137
Δ 47
Sp.Att.
89
Δ -26
Sp.Def
Counters

Flying
Great (3)
Ting-Lu Ting-Lu
R
I
W
110
Δ 25
Attack
80
Δ -35
Sp.Def
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack.
Discharge
Electro Ball
Motor Drive
Raises Speed if hit by an Electric-type move.
Discharge
Electro Ball
Volt Absorb
Restores HP if hit by an Electric-type move.
Discharge
Electro Ball
Good as Gold
Gives immunity to status moves.
Confuse Ray
Electric Terrain
Magic Bounce
Reflects status- changing moves.
Confuse Ray
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Confuse Ray
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Confuse Ray
Bulletproof
Protects the Pokémon from ball and bomb moves.
Electro Ball

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Electric
Electric
Counters
Flying
2 Great
Dragon
Dragon
1 Good
Ground
Ground
1 Good
Rock
Rock
Counters
Flying
1 Good
Steel
Steel
1 Good
Dark
Dark
0 Neutral
Fairy
Fairy
0 Neutral
Fighting
Fighting
0 Neutral
Ghost
Ghost
0 Neutral
Grass
Grass
0 Neutral
Normal
Normal
0 Neutral
Poison
Poison
0 Neutral
Psychic
Psychic
0 Neutral
Ice
Ice
Counters
Flying
-2 Poor
Fire
Fire
-3 Poor
Water
Water
-3 Poor
Bug
Bug
-4 Poor
Flying
Flying
-6 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →