Tera Raid Armarouge Counters
Tera Raid Armarouge 6-star Grass guide with the best counters, builds, and strategies.
Select the Tera Type:
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Armarouge
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Armor Cannon
|
120 | ||||||||||||||||||||||
Psychic
|
90 | ||||||||||||||||||||||
Night Shade
|
0 | ||||||||||||||||||||||
Will-O-Wisp
|
0 | ||||||||||||||||||||||
Calm Mind
|
0 | ||||||||||||||||||||||
Sunny Day
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Roaring Moon Roaring Moon |
R
I
W
|
139
Δ 39
Attack |
101 Δ -24
Sp.Def
|
Great (4) | |||
| Moltres (Galar)
Moltres (Galar)
Counters
Grass
|
Home |
R
I
W
|
100
Δ 20
Sp.Att. |
125 Δ 0
Sp.Def
|
Counters Grass
|
Great (4) | |
| Tyranitar Tyranitar |
R
I
W
|
134
Δ 34
Attack |
100 Δ -25
Sp.Def
|
Great (4) | |||
| Hydreigon Hydreigon |
R
I
W
|
125
Δ 45
Sp.Att. |
90 Δ -35
Sp.Def
|
Great (4) | |||
| Greninja (Ash) Greninja (Ash) |
R
I
W
|
153
Δ 73
Sp.Att. |
71 Δ -54
Sp.Def
|
Great (4) | |||
| Iron Jugulis
Iron Jugulis
Counters
Grass
|
R
I
W
|
122
Δ 42
Sp.Att. |
80 Δ -45
Sp.Def
|
Counters Grass
|
Great (4) | ||
| Muk (Alola)
Muk (Alola)
Counters
Grass
|
DLC 1 |
R
I
W
|
105
Δ 5
Attack |
100 Δ -25
Sp.Def
|
Counters Grass
|
Great (4) | |
| Muk (Alola)
Muk (Alola)
Counters
Grass
|
Home |
R
I
W
|
105
Δ 5
Attack |
100 Δ -25
Sp.Def
|
Counters Grass
|
Great (4) | |
| Houndoom
Houndoom
Fire no effect on ArmarougeFlash Fire
|
R
I
W
|
110
Δ 30
Sp.Att. |
80 Δ -45
Sp.Def
|
Fire no effect on Armarouge |
Great (4) | ||
| Mandibuzz
Mandibuzz
Counters
Grass
|
DLC 1 |
R
I
W
|
55
Δ -25
Sp.Att. |
95 Δ -30
Sp.Def
|
Counters Grass
|
Great (4) | |
| Honchkrow
Honchkrow
Counters
Grass
|
R
I
W
|
125
Δ 25
Attack |
52 Δ -73
Sp.Def
|
Counters Grass
|
Great (4) | ||
| Samurott (Hisui) Samurott (Hisui) | Home |
R
I
W
|
100
Δ 20
Sp.Att. |
65 Δ -60
Sp.Def
|
Great (4) | ||
| Greninja (Battle Bond) Greninja (Battle Bond) |
R
I
W
|
103
Δ 23
Sp.Att. |
71 Δ -54
Sp.Def
|
Great (4) | |||
| Greninja Greninja |
R
I
W
|
103
Δ 23
Sp.Att. |
71 Δ -54
Sp.Def
|
Great (4) | |||
| Overqwil
Overqwil
Counters
Grass
|
Home |
R
I
W
|
115
Δ 15
Attack |
65 Δ -60
Sp.Def
|
Counters Grass
|
Great (4) | |
| Bombirdier
Bombirdier
Counters
Grass
|
R
I
W
|
103
Δ 3
Attack |
85 Δ -40
Sp.Def
|
Counters Grass
|
Great (4) | ||
| Skuntank
Skuntank
Counters
Grass
|
R
I
W
|
93
Δ -7
Attack |
61 Δ -64
Sp.Def
|
Counters Grass
|
Great (4) | ||
| Meloetta Meloetta | Home |
R
I
W
|
128
Δ 48
Sp.Att. |
128 Δ 3
Sp.Def
|
Great (3) | ||
| Ting-Lu Ting-Lu |
R
I
W
|
110
Δ 10
Attack |
80 Δ -45
Sp.Def
|
Great (3) | |||
| Chi-Yu
Chi-Yu
Fire no effect on Armarouge |
R
I
W
|
135
Δ 55
Sp.Att. |
120 Δ -5
Sp.Def
|
Fire no effect on Armarouge |
Great (3) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Flash Fire |
It powers up Fire-type moves if it's hit by one. | Armor Cannon
|
Well-Baked Body |
Immune to Fire-type moves, and Defense is sharply boosted. | Armor Cannon
|
Good as Gold |
Gives immunity to status moves. | Will-O-Wisp
Sunny Day
|
Magic Bounce |
Reflects status- changing moves. | Will-O-Wisp
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Dark
Dark
|
3 | Great | ||||
Normal
Normal
|
2 | Great | ||||
Dragon
Dragon
|
1 | Good | ||||
Flying
Flying
|
Counters Grass |
1 | Good | |||
Rock
Rock
|
1 | Good | ||||
Fairy
Fairy
|
0 | Neutral | ||||
Fire
Fire
|
⚠️Armarouge is immune to Fire because of Flash Fire |
0 | Neutral | |||
Water
Water
|
0 | Neutral | ||||
Electric
Electric
|
-1 | Bad | ||||
Ground
Ground
|
-1 | Bad | ||||
Bug
Bug
|
Counters Grass |
-2 | Poor | |||
Ice
Ice
|
Counters Grass |
-2 | Poor | |||
Poison
Poison
|
Counters Grass |
-2 | Poor | |||
Psychic
Psychic
|
-2 | Poor | ||||
Steel
Steel
|
-2 | Poor | ||||
Fighting
Fighting
|
-3 | Poor | ||||
Ghost
Ghost
|
-3 | Poor | ||||
Grass
Grass
|
-4 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.