Tera Raid Armarouge Counters
Tera Raid Armarouge 4-star Ground guide with the best counters, builds, and strategies.
Select the Tera Type:
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Armarouge
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lava Plume
|
80 | ||||||||||||||||||||||
Psyshock
|
80 | ||||||||||||||||||||||
Energy Ball
|
90 | ||||||||||||||||||||||
Taunt
|
0 | ||||||||||||||||||||||
Sunny Day
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Heatran
Heatran
Flash Fire
|
Home |
R
I
W
|
130
Δ 50
Sp.Att. |
106 Δ -19
Sp.Def
|
Great (4) | ||
| Roaring Moon Roaring Moon |
R
I
W
|
139
Δ 39
Attack |
101 Δ -24
Sp.Def
|
Great (4) | |||
| Hydreigon Hydreigon |
R
I
W
|
125
Δ 45
Sp.Att. |
90 Δ -35
Sp.Def
|
Great (4) | |||
| Houndoom
Houndoom
Flash Fire
|
R
I
W
|
110
Δ 30
Sp.Att. |
80 Δ -45
Sp.Def
|
Great (4) | |||
| Azumarill
Azumarill
Counters
Ground
Sap Sipper
|
R
I
W
|
60
Δ -20
Sp.Att. |
80 Δ -45
Sp.Def
|
Counters Ground
|
Great (4) | ||
| Dialga (Origin) Dialga (Origin) | Home |
R
I
W
|
150
Δ 70
Sp.Att. |
120 Δ -5
Sp.Def
|
Great (3) | ||
| Palkia
Palkia
Counters
Ground
|
Home |
R
I
W
|
150
Δ 70
Sp.Att. |
120 Δ -5
Sp.Def
|
Counters Ground
|
Great (3) | |
| Palkia (Origin)
Palkia (Origin)
Counters
Ground
|
Home |
R
I
W
|
150
Δ 70
Sp.Att. |
120 Δ -5
Sp.Def
|
Counters Ground
|
Great (3) | |
| Goodra
Goodra
Sap Sipper
|
R
I
W
|
110
Δ 30
Sp.Att. |
150 Δ 25
Sp.Def
|
Great (3) | |||
| Dialga Dialga | Home |
R
I
W
|
150
Δ 70
Sp.Att. |
100 Δ -25
Sp.Def
|
Great (3) | ||
| Rayquaza Rayquaza | Home |
R
I
W
|
150
Δ 70
Sp.Att. |
90 Δ -35
Sp.Def
|
Great (3) | ||
| Moltres (Galar) Moltres (Galar) | Home |
R
I
W
|
100
Δ 20
Sp.Att. |
125 Δ 0
Sp.Def
|
Great (3) | ||
| Chi-Yu Chi-Yu |
R
I
W
|
135
Δ 55
Sp.Att. |
120 Δ -5
Sp.Def
|
Great (3) | |||
| Walking Wake
Walking Wake
Counters
Ground
|
R
I
W
|
125
Δ 45
Sp.Att. |
83 Δ -42
Sp.Def
|
Counters Ground
|
Great (3) | ||
| Hydrapple
Hydrapple
Counters
Ground
|
DLC 2 |
R
I
W
|
120
Δ 40
Sp.Att. |
80 Δ -45
Sp.Def
|
Counters Ground
|
Great (3) | |
| Dragonite Dragonite |
R
I
W
|
134
Δ 34
Attack |
100 Δ -25
Sp.Def
|
Great (3) | |||
| Farigiraf
Farigiraf
Sap Sipper
|
R
I
W
|
110
Δ 30
Sp.Att. |
70 Δ -55
Sp.Def
|
Great (3) | |||
| Iron Jugulis Iron Jugulis |
R
I
W
|
122
Δ 42
Sp.Att. |
80 Δ -45
Sp.Def
|
Great (3) | |||
| Exeggutor (Alola)
Exeggutor (Alola)
Counters
Ground
|
DLC 2 |
R
I
W
|
125
Δ 45
Sp.Att. |
75 Δ -50
Sp.Def
|
Counters Ground
|
Great (3) | |
| Gouging Fire Gouging Fire | DLC 2 |
R
I
W
|
115
Δ 15
Attack |
93 Δ -32
Sp.Def
|
Great (3) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Flash Fire |
It powers up Fire-type moves if it's hit by one. | Lava Plume
|
Well-Baked Body |
Immune to Fire-type moves, and Defense is sharply boosted. | Lava Plume
|
Bulletproof |
Protects the Pokémon from ball and bomb moves. | Energy Ball
|
Sap Sipper |
Boosts Attack when hit by a Grass-type move. | Energy Ball
|
Good as Gold |
Gives immunity to status moves. | Taunt
Sunny Day
|
Magic Bounce |
Reflects status- changing moves. | Taunt
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Dark
Dark
|
2 | Great | ||||
Dragon
Dragon
|
2 | Great | ||||
Fire
Fire
|
1 | Good | ||||
Flying
Flying
|
1 | Good | ||||
Psychic
Psychic
|
1 | Good | ||||
Fairy
Fairy
|
0 | Neutral | ||||
Ghost
Ghost
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Grass
Grass
|
Counters Ground |
-1 | Bad | |||
Steel
Steel
|
-1 | Bad | ||||
Water
Water
|
Counters Ground |
-1 | Bad | |||
Bug
Bug
|
-2 | Poor | ||||
Electric
Electric
|
-2 | Poor | ||||
Ice
Ice
|
Counters Ground |
-2 | Poor | |||
Fighting
Fighting
|
-3 | Poor | ||||
Ground
Ground
|
-3 | Poor | ||||
Poison
Poison
|
-3 | Poor | ||||
Rock
Rock
|
-3 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.