Tera Raid Azumarill Counters

Tera Raid Azumarill Psychic guide with the best counters, builds, and strategies.

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Azumarill
マリルリ마릴리玛力露丽

Fairy
Water

Psychic

Tera Raid Pokémon

Possible Attacks
Power Category
Aqua Tail
90
Ice Punch
75
Double-Edge
120
Encore
0
Rain Dance
0
Hydro Pump
110
Play Rough
90
Charm
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Thick Fat
Ups resistance to Fire- and Ice-type moves. Yes
Huge Power
Raises the Pokémon's Attack stat. Yes
Sap Sipper

(Hidden Ability)
Boosts Attack when hit by a Grass-type move. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45,75 100 50 80 60 80 50

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Volcanion Volcanion
Water Absorb
Home
R
I
W
130
Δ 50
Sp.Att.
120
Δ 70
Defense
90
Δ 30
Sp.Def
Xcellent (5)
Gholdengo Gholdengo Counters
Psychic
R
I
W
133
Δ 53
Sp.Att.
95
Δ 45
Defense
91
Δ 31
Sp.Def
Counters

Psychic
Xcellent (5)
Empoleon Empoleon
DLC 1
R
I
W
111
Δ 31
Sp.Att.
88
Δ 38
Defense
101
Δ 41
Sp.Def
Xcellent (5)
Basculegion Basculegion Counters
Psychic
Home
R
I
W
112
Δ 32
Attack
65
Δ 15
Defense
75
Δ 15
Sp.Def
Counters

Psychic
Xcellent (5)
Pecharunt Pecharunt Counters
Psychic
DLC 2
R
I
W
88
Δ 8
Attack
160
Δ 110
Defense
88
Δ 28
Sp.Def
Counters

Psychic
Great (4)
Lapras Lapras
Water Absorb
DLC 2
R
I
W
85
Δ 5
Attack
80
Δ 30
Defense
95
Δ 35
Sp.Def
Great (4)
Scizor Scizor Counters
Psychic
R
I
W
130
Δ 50
Attack
100
Δ 50
Defense
80
Δ 20
Sp.Def
Counters

Psychic
Great (4)
Forretress Forretress Counters
Psychic
R
I
W
90
Δ 10
Attack
140
Δ 90
Defense
60
Δ 0
Sp.Def
Counters

Psychic
Great (4)
Araquanid Araquanid Counters
Psychic
Water Absorb
DLC 1
R
I
W
70
Δ -10
Attack
92
Δ 42
Defense
132
Δ 72
Sp.Def
Counters

Psychic
Great (4)
Sandslash (Alola) Sandslash (Alola)
DLC 2
R
I
W
100
Δ 20
Attack
120
Δ 70
Defense
65
Δ 5
Sp.Def
Great (4)
Revavroom Revavroom
R
I
W
119
Δ 39
Attack
90
Δ 40
Defense
67
Δ 7
Sp.Def
Great (4)
Gengar Gengar Counters
Psychic
R
I
W
130
Δ 50
Sp.Att.
60
Δ 10
Defense
75
Δ 15
Sp.Def
Counters

Psychic
Great (4)
Froslass Froslass Counters
Psychic
R
I
W
80
Δ 0
Attack
70
Δ 20
Defense
70
Δ 10
Sp.Def
Counters

Psychic
Great (4)
Haunter Haunter Counters
Psychic
R
I
W
115
Δ 35
Sp.Att.
45
Δ -5
Defense
55
Δ -5
Sp.Def
Counters

Psychic
Great (4)
Sandshrew (Alola) Sandshrew (Alola)
DLC 2
R
I
W
75
Δ -5
Attack
90
Δ 40
Defense
35
Δ -25
Sp.Def
Great (4)
Varoom Varoom
R
I
W
70
Δ -10
Attack
63
Δ 13
Defense
45
Δ -15
Sp.Def
Great (4)
Calyrex (Shadow) Calyrex (Shadow) Counters
Psychic
Home
R
I
W
165
Δ 85
Sp.Att.
80
Δ 30
Defense
100
Δ 40
Sp.Def
Counters

Psychic
Great (3)
Kingambit Kingambit Counters
Psychic
R
I
W
135
Δ 55
Attack
120
Δ 70
Defense
85
Δ 25
Sp.Def
Counters

Psychic
Great (3)
Magearna Magearna
Home
R
I
W
130
Δ 50
Sp.Att.
115
Δ 65
Defense
115
Δ 55
Sp.Def
Great (3)
Metagross Metagross
DLC 2
R
I
W
135
Δ 55
Attack
130
Δ 80
Defense
90
Δ 30
Sp.Def
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Dry Skin
Reduces HP if it is hot. Water restores HP.
Aqua Tail
Hydro Pump
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Aqua Tail
Hydro Pump
Water Absorb
Restores HP if hit by a Water-type move.
Aqua Tail
Hydro Pump
Good as Gold
Gives immunity to status moves.
Encore
Rain Dance
Charm
Magic Bounce
Reflects status- changing moves.
Encore
Charm

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Ghost
Ghost
Counters
Psychic
3 Great
Steel
Steel
3 Great
Water
Water
2 Great
Bug
Bug
Counters
Psychic
1 Good
Ice
Ice
1 Good
Poison
Poison
1 Good
Electric
Electric
0 Neutral
Fairy
Fairy
0 Neutral
Normal
Normal
0 Neutral
Fire
Fire
-1 Bad
Psychic
Psychic
-1 Bad
Dark
Dark
Counters
Psychic
-2 Poor
Rock
Rock
-2 Poor
Flying
Flying
-3 Poor
Grass
Grass
-3 Poor
Fighting
Fighting
-4 Poor
Dragon
Dragon
-5 Poor
Ground
Ground
-6 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →