Tera Raid Azurill Counters

Tera Raid Azurill 1-star Fighting guide with the best counters, builds, and strategies.

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Azurill
ルリリ루리리露力丽

Fairy
Normal

Fighting

Tera Raid Pokémon

Possible Attacks
Power Category
Water Gun
40
Charm
0
Tail Whip
0
Slam
80
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Thick Fat
Ups resistance to Fire- and Ice-type moves. Yes
Huge Power
Raises the Pokémon's Attack stat. Yes
Sap Sipper

(Hidden Ability)
Boosts Attack when hit by a Grass-type move. No
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
12 50 20 40 20 40 20

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Giratina Giratina
Home
R
I
W
100
Δ 60
Attack
120
Δ 100
Defense
120
Δ 100
Sp.Def
Great (3)
Giratina (Origin) Giratina (Origin)
Home
R
I
W
120
Δ 80
Attack
100
Δ 80
Defense
100
Δ 80
Sp.Def
Great (3)
Calyrex (Shadow) Calyrex (Shadow) Counters
Fighting
Home
R
I
W
165
Δ 125
Sp.Att.
80
Δ 60
Defense
100
Δ 80
Sp.Def
Counters

Fighting
Great (3)
Hoopa Hoopa Counters
Fighting
Home
R
I
W
150
Δ 110
Sp.Att.
60
Δ 40
Defense
130
Δ 110
Sp.Def
Counters

Fighting
Great (3)
Hatterene Hatterene Counters
Fighting
Magic Bounce
R
I
W
136
Δ 96
Sp.Att.
95
Δ 75
Defense
103
Δ 83
Sp.Def
Counters

Fighting
Great (3)
Flutter Mane Flutter Mane Counters
Fighting
R
I
W
135
Δ 95
Sp.Att.
55
Δ 35
Defense
135
Δ 115
Sp.Def
Counters

Fighting
Great (3)
Sinistcha Sinistcha
DLC 1
R
I
W
121
Δ 81
Sp.Att.
106
Δ 86
Defense
80
Δ 60
Sp.Def
Great (3)
Basculegion Basculegion
Home
R
I
W
112
Δ 72
Attack
65
Δ 45
Defense
75
Δ 55
Sp.Def
Great (3)
Decidueye Decidueye
R
I
W
107
Δ 67
Attack
75
Δ 55
Defense
100
Δ 80
Sp.Def
Great (3)
Dragapult Dragapult
R
I
W
120
Δ 80
Attack
75
Δ 55
Defense
75
Δ 55
Sp.Def
Great (3)
Trevenant Trevenant
DLC 1
R
I
W
110
Δ 70
Attack
76
Δ 56
Defense
82
Δ 62
Sp.Def
Great (3)
Espeon Espeon Counters
Fighting
Magic Bounce
R
I
W
130
Δ 90
Sp.Att.
60
Δ 40
Defense
95
Δ 75
Sp.Def
Counters

Fighting
Great (3)
Drifblim Drifblim Counters
Fighting
R
I
W
90
Δ 50
Sp.Att.
44
Δ 24
Defense
54
Δ 34
Sp.Def
Counters

Fighting
Great (3)
Mimikyu (Busted) Mimikyu (Busted) Counters
Fighting
R
I
W
90
Δ 50
Attack
80
Δ 60
Defense
105
Δ 85
Sp.Def
Counters

Fighting
Great (3)
Mimikyu Mimikyu Counters
Fighting
R
I
W
90
Δ 50
Attack
80
Δ 60
Defense
105
Δ 85
Sp.Def
Counters

Fighting
Great (3)
Mimikyu (Totem Busted) Mimikyu (Totem Busted) Counters
Fighting
R
I
W
90
Δ 50
Attack
80
Δ 60
Defense
105
Δ 85
Sp.Def
Counters

Fighting
Great (3)
Mimikyu (Totem Disguised) Mimikyu (Totem Disguised) Counters
Fighting
R
I
W
90
Δ 50
Attack
80
Δ 60
Defense
105
Δ 85
Sp.Def
Counters

Fighting
Great (3)
Oricorio (Sensu) Oricorio (Sensu) Counters
Fighting
R
I
W
98
Δ 58
Sp.Att.
70
Δ 50
Defense
70
Δ 50
Sp.Def
Counters

Fighting
Great (3)
Brambleghast Brambleghast
R
I
W
115
Δ 75
Attack
70
Δ 50
Defense
70
Δ 50
Sp.Def
Great (3)
Hattrem Hattrem Counters
Fighting
Magic Bounce
R
I
W
86
Δ 46
Sp.Att.
65
Δ 45
Defense
73
Δ 53
Sp.Def
Counters

Fighting
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Dry Skin
Reduces HP if it is hot. Water restores HP.
Water Gun
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Water Gun
Water Absorb
Restores HP if hit by a Water-type move.
Water Gun
Good as Gold
Gives immunity to status moves.
Charm
Tail Whip
Magic Bounce
Reflects status- changing moves.
Charm
Tail Whip

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Ghost
Ghost
2 Great
Dragon
Dragon
1 Good
Fairy
Fairy
Counters
Fighting
1 Good
Flying
Flying
Counters
Fighting
1 Good
Grass
Grass
1 Good
Psychic
Psychic
Counters
Fighting
1 Good
Steel
Steel
1 Good
Water
Water
1 Good
Electric
Electric
0 Neutral
Fighting
Fighting
0 Neutral
Ice
Ice
0 Neutral
Normal
Normal
0 Neutral
Poison
Poison
0 Neutral
Bug
Bug
-1 Bad
Dark
Dark
-1 Bad
Fire
Fire
-3 Poor
Ground
Ground
-3 Poor
Rock
Rock
-3 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →