Tera Raid Barraskewda Counters
Tera Raid Barraskewda 4-star Flying guide with the best counters, builds, and strategies.
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Barraskewda
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Liquidation
|
85 | ||||||||||||||||||||||
Crunch
|
80 | ||||||||||||||||||||||
Aqua Jet
|
40 | ||||||||||||||||||||||
Focus Energy
|
0 | ||||||||||||||||||||||
Rain Dance
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Lapras
Lapras
Counters
Flying
Water Absorb
|
DLC 2 |
R
I
W
|
85
Δ 35
Sp.Att. |
80 Δ -43
Defense
|
Counters Flying
|
Great (3) | |
| Poliwrath
Poliwrath
Water Absorb
|
DLC 1 |
R
I
W
|
95
Δ 35
Attack |
95 Δ -28
Defense
|
Great (3) | ||
| Lanturn
Lanturn
Counters
Flying
Water Absorb
|
DLC 1 |
R
I
W
|
76
Δ 26
Sp.Att. |
58 Δ -65
Defense
|
Counters Flying
|
Great (3) | |
| Cacturne
Cacturne
Water Absorb
|
R
I
W
|
115
Δ 65
Sp.Att. |
60 Δ -63
Defense
|
Great (3) | |||
| Toxicroak
Toxicroak
Dry Skin
|
R
I
W
|
106
Δ 46
Attack |
65 Δ -58
Defense
|
Great (3) | |||
| Chinchou
Chinchou
Counters
Flying
Water Absorb
|
DLC 1 |
R
I
W
|
56
Δ 6
Sp.Att. |
38 Δ -85
Defense
|
Counters Flying
|
Great (3) | |
| Iron Hands
Iron Hands
Counters
Flying
|
R
I
W
|
140
Δ 80
Attack |
108 Δ -15
Defense
|
Counters Flying
|
Great (2) | ||
| Raging Bolt
Raging Bolt
Counters
Flying
|
DLC 2 |
R
I
W
|
137
Δ 87
Sp.Att. |
91 Δ -32
Defense
|
Counters Flying
|
Great (2) | |
| Baxcalibur
Baxcalibur
Counters
Flying
|
R
I
W
|
145
Δ 85
Attack |
92 Δ -31
Defense
|
Counters Flying
|
Great (2) | ||
| Koraidon Koraidon |
R
I
W
|
135
Δ 75
Attack |
115 Δ -8
Defense
|
Great (2) | |||
| Palkia Palkia | Home |
R
I
W
|
150
Δ 100
Sp.Att. |
100 Δ -23
Defense
|
Great (2) | ||
| Palkia (Origin) Palkia (Origin) | Home |
R
I
W
|
150
Δ 100
Sp.Att. |
100 Δ -23
Defense
|
Great (2) | ||
| Hydrapple Hydrapple | DLC 2 |
R
I
W
|
120
Δ 70
Sp.Att. |
110 Δ -13
Defense
|
Great (2) | ||
| Miraidon
Miraidon
Counters
Flying
|
R
I
W
|
135
Δ 85
Sp.Att. |
100 Δ -23
Defense
|
Counters Flying
|
Great (2) | ||
| Volcanion
Volcanion
Water Absorb
|
Home |
R
I
W
|
130
Δ 80
Sp.Att. |
120 Δ -3
Defense
|
Great (2) | ||
| Brute Bonnet Brute Bonnet |
R
I
W
|
127
Δ 67
Attack |
99 Δ -24
Defense
|
Great (2) | |||
| Urshifu Urshifu | Home |
R
I
W
|
130
Δ 70
Attack |
100 Δ -23
Defense
|
Great (2) | ||
| Urshifu (Rapid Strike) Urshifu (Rapid Strike) | Home |
R
I
W
|
130
Δ 70
Attack |
100 Δ -23
Defense
|
Great (2) | ||
| Zarude Zarude | Home |
R
I
W
|
120
Δ 60
Attack |
105 Δ -18
Defense
|
Great (2) | ||
| Cloyster
Cloyster
Counters
Flying
|
R
I
W
|
95
Δ 35
Attack |
180 Δ 57
Defense
|
Counters Flying
|
Great (2) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Dry Skin |
Reduces HP if it is hot. Water restores HP. | Liquidation
Aqua Jet
|
Storm Drain |
Draws in all Water-type moves to up Sp. Attack. | Liquidation
Aqua Jet
|
Water Absorb |
Restores HP if hit by a Water-type move. | Liquidation
Aqua Jet
|
Psychic Surge |
The Pokémon creates a Psychic Terrain when it enters a battle. | Aqua Jet
|
Good as Gold |
Gives immunity to status moves. | Rain Dance
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Dark
Dark
|
1 | Good | ||||
Dragon
Dragon
|
1 | Good | ||||
Electric
Electric
|
Counters Flying |
1 | Good | |||
Fairy
Fairy
|
1 | Good | ||||
Ice
Ice
|
Counters Flying |
1 | Good | |||
Water
Water
|
1 | Good | ||||
Fighting
Fighting
|
0 | Neutral | ||||
Flying
Flying
|
0 | Neutral | ||||
Grass
Grass
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Poison
Poison
|
0 | Neutral | ||||
Steel
Steel
|
0 | Neutral | ||||
Bug
Bug
|
-1 | Bad | ||||
Rock
Rock
|
Counters Flying |
-2 | Poor | |||
Fire
Fire
|
-3 | Poor | ||||
Ghost
Ghost
|
-3 | Poor | ||||
Psychic
Psychic
|
-3 | Poor | ||||
Ground
Ground
|
-5 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.