Tera Raid Bellibolt Counters

Tera Raid Bellibolt 5-star Ghost guide with the best counters, builds, and strategies.

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Bellibolt
WampitzAmpibidouハラバリー찌리배리

Electric

Ghost

Tera Raid Pokémon

Possible Attacks
Power Category
Discharge
80
Weather Ball
50
Electric Terrain
0
Sucker Punch
70
Spark
65
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Electromorphosis
Boosts the power of the next Electric-type move when hit by an attack. Yes
Static
Contact with the Pokémon may cause paralysis. Yes
Damp

(Hidden Ability)
Prevents the use of self-destructing moves. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
75 109 64 91 103 83 45

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Ting-Lu Ting-Lu Counters
Ghost
R
I
W
110
Δ 19
Attack
125
Δ 61
Defense
80
Δ -23
Sp.Def
Counters

Ghost
Great (4)
Ursaluna Ursaluna
Bulletproof
Home
R
I
W
140
Δ 49
Attack
105
Δ 41
Defense
80
Δ -23
Sp.Def
Great (4)
Kommo-o Kommo-o
Bulletproof
DLC 1
R
I
W
110
Δ 19
Attack
125
Δ 61
Defense
105
Δ 2
Sp.Def
Great (4)
Chesnaught Chesnaught
Bulletproof
Home
R
I
W
107
Δ 16
Attack
122
Δ 58
Defense
75
Δ -28
Sp.Def
Great (4)
Chesnaught Chesnaught
Bulletproof
R
I
W
107
Δ 16
Attack
122
Δ 58
Defense
75
Δ -28
Sp.Def
Great (4)
Krookodile Krookodile Counters
Ghost
R
I
W
117
Δ 26
Attack
80
Δ 16
Defense
70
Δ -33
Sp.Def
Counters

Ghost
Great (4)
Hakamo-o Hakamo-o
Bulletproof
DLC 1
R
I
W
75
Δ -16
Attack
90
Δ 26
Defense
70
Δ -33
Sp.Def
Great (4)
Tyranitar Tyranitar Counters
Ghost
R
I
W
134
Δ 43
Attack
110
Δ 46
Defense
100
Δ -3
Sp.Def
Counters

Ghost
Great (3)
Kingambit Kingambit Counters
Ghost
R
I
W
135
Δ 44
Attack
120
Δ 56
Defense
85
Δ -18
Sp.Def
Counters

Ghost
Great (3)
Rhyperior Rhyperior
DLC 2
R
I
W
140
Δ 49
Attack
130
Δ 66
Defense
55
Δ -48
Sp.Def
Great (3)
Rhyperior Rhyperior
Lightning Rod
DLC 2
R
I
W
140
Δ 49
Attack
130
Δ 66
Defense
55
Δ -48
Sp.Def
Great (3)
Brute Bonnet Brute Bonnet Counters
Ghost
R
I
W
127
Δ 36
Attack
99
Δ 35
Defense
99
Δ -4
Sp.Def
Counters

Ghost
Great (3)
Great Tusk Great Tusk
R
I
W
131
Δ 40
Attack
131
Δ 67
Defense
53
Δ -50
Sp.Def
Great (3)
Great Tusk Great Tusk
R
I
W
131
Δ 40
Attack
131
Δ 67
Defense
53
Δ -50
Sp.Def
Great (3)
Zarude Zarude Counters
Ghost
Home
R
I
W
120
Δ 29
Attack
105
Δ 41
Defense
95
Δ -8
Sp.Def
Counters

Ghost
Great (3)
Wo-Chien Wo-Chien Counters
Ghost
R
I
W
95
Δ 12
Sp.Att.
100
Δ 36
Defense
135
Δ 32
Sp.Def
Counters

Ghost
Great (3)
Roaring Moon Roaring Moon Counters
Ghost
R
I
W
139
Δ 48
Attack
71
Δ 7
Defense
101
Δ -2
Sp.Def
Counters

Ghost
Great (3)
Hydreigon Hydreigon Counters
Ghost
R
I
W
125
Δ 42
Sp.Att.
90
Δ 26
Defense
90
Δ -13
Sp.Def
Counters

Ghost
Great (3)
Rhydon Rhydon
DLC 2
R
I
W
130
Δ 39
Attack
120
Δ 56
Defense
45
Δ -58
Sp.Def
Great (3)
Rhydon Rhydon
Lightning Rod
DLC 2
R
I
W
130
Δ 39
Attack
120
Δ 56
Defense
45
Δ -58
Sp.Def
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack.
Discharge
Spark
Motor Drive
Raises Speed if hit by an Electric-type move.
Discharge
Spark
Volt Absorb
Restores HP if hit by an Electric-type move.
Discharge
Spark
Bulletproof
Protects the Pokémon from ball and bomb moves.
Weather Ball
Good as Gold
Gives immunity to status moves.
Electric Terrain
Psychic Surge
The Pokémon creates a Psychic Terrain when it enters a battle.
Sucker Punch

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Dark
Dark
Counters
Ghost
2 Great
Ground
Ground
2 Great
Dragon
Dragon
1 Good
Electric
Electric
1 Good
Fairy
Fairy
1 Good
Grass
Grass
1 Good
Rock
Rock
1 Good
Steel
Steel
1 Good
Fire
Fire
0 Neutral
Ghost
Ghost
Counters
Ghost
0 Neutral
Ice
Ice
0 Neutral
Bug
Bug
-1 Bad
Fighting
Fighting
-1 Bad
Poison
Poison
-1 Bad
Normal
Normal
-2 Poor
Flying
Flying
-3 Poor
Psychic
Psychic
-3 Poor
Water
Water
-3 Poor

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What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →