Tera Raid Bellibolt Counters
Tera Raid Bellibolt Water guide with the best counters, builds, and strategies.
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Bellibolt
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Discharge
|
80 | ||||||||||||||||||||||
Mud Shot
|
55 | ||||||||||||||||||||||
Muddy Water
|
90 | ||||||||||||||||||||||
Confuse Ray
|
0 | ||||||||||||||||||||||
Eerie Impulse
|
0 | ||||||||||||||||||||||
Weather Ball
|
50 | ||||||||||||||||||||||
Electric Terrain
|
0 | ||||||||||||||||||||||
Sucker Punch
|
70 | ||||||||||||||||||||||
Spark
|
65 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|---|
| Chesnaught
Chesnaught
Counters
Water
Bulletproof
|
Home |
R
I
W
|
107
Δ 16
Attack |
122 Δ 58
Defense
|
75 Δ -28
Sp.Def
|
Counters Water
|
Xcellent (7) | |
| Chesnaught
Chesnaught
Counters
Water
Bulletproof
|
R
I
W
|
107
Δ 16
Attack |
122 Δ 58
Defense
|
75 Δ -28
Sp.Def
|
Counters Water
|
Xcellent (7) | ||
| Hydrapple
Hydrapple
Counters
Water
|
DLC 2 |
R
I
W
|
120
Δ 37
Sp.Att. |
110 Δ 46
Defense
|
80 Δ -23
Sp.Def
|
Counters Water
|
Xcellent (6) | |
| Exeggutor (Alola)
Exeggutor (Alola)
Counters
Water
|
DLC 2 |
R
I
W
|
125
Δ 42
Sp.Att. |
85 Δ 21
Defense
|
75 Δ -28
Sp.Def
|
Counters Water
|
Xcellent (6) | |
| Appletun
Appletun
Counters
Water
|
R
I
W
|
100
Δ 17
Sp.Att. |
80 Δ 16
Defense
|
80 Δ -23
Sp.Def
|
Counters Water
|
Xcellent (6) | ||
| Rotom (Mow)
Rotom (Mow)
Counters
Water
Levitate
|
R
I
W
|
105
Δ 22
Sp.Att. |
107 Δ 43
Defense
|
107 Δ 4
Sp.Def
|
Counters Water
|
Xcellent (6) | ||
| Dipplin
Dipplin
Counters
Water
|
DLC 1 |
R
I
W
|
95
Δ 12
Sp.Att. |
110 Δ 46
Defense
|
80 Δ -23
Sp.Def
|
Counters Water
|
Xcellent (6) | |
| Flapple
Flapple
Counters
Water
|
R
I
W
|
110
Δ 19
Attack |
80 Δ 16
Defense
|
60 Δ -43
Sp.Def
|
Counters Water
|
Xcellent (6) | ||
| Cacturne
Cacturne
Counters
Water
Water Absorb
|
R
I
W
|
115
Δ 32
Sp.Att. |
60 Δ -4
Defense
|
60 Δ -43
Sp.Def
|
Counters Water
|
Xcellent (6) | ||
| Quilladin
Quilladin
Counters
Water
Bulletproof
|
Home |
R
I
W
|
78
Δ -13
Attack |
95 Δ 31
Defense
|
58 Δ -45
Sp.Def
|
Counters Water
|
Xcellent (6) | |
| Brute Bonnet
Brute Bonnet
Counters
Water
|
R
I
W
|
127
Δ 36
Attack |
99 Δ 35
Defense
|
99 Δ -4
Sp.Def
|
Counters Water
|
Xcellent (5) | ||
| Zarude
Zarude
Counters
Water
|
Home |
R
I
W
|
120
Δ 29
Attack |
105 Δ 41
Defense
|
95 Δ -8
Sp.Def
|
Counters Water
|
Xcellent (5) | |
| Wo-Chien
Wo-Chien
Counters
Water
|
R
I
W
|
95
Δ 12
Sp.Att. |
100 Δ 36
Defense
|
135 Δ 32
Sp.Def
|
Counters Water
|
Xcellent (5) | ||
| Kommo-o
Kommo-o
Bulletproof
|
DLC 1 |
R
I
W
|
110
Δ 19
Attack |
125 Δ 61
Defense
|
105 Δ 2
Sp.Def
|
Xcellent (5) | ||
| Hydreigon
Hydreigon
Levitate
|
R
I
W
|
125
Δ 42
Sp.Att. |
90 Δ 26
Defense
|
90 Δ -13
Sp.Def
|
Xcellent (5) | |||
| Chesnaught
Chesnaught
Counters
Water
|
Home |
R
I
W
|
107
Δ 16
Attack |
122 Δ 58
Defense
|
75 Δ -28
Sp.Def
|
Counters Water
|
Xcellent (5) | |
| Chesnaught
Chesnaught
Counters
Water
|
R
I
W
|
107
Δ 16
Attack |
122 Δ 58
Defense
|
75 Δ -28
Sp.Def
|
Counters Water
|
Xcellent (5) | ||
| Thundurus (Therian)
Thundurus (Therian)
Counters
Water
Volt Absorb
|
Home |
R
I
W
|
145
Δ 62
Sp.Att. |
70 Δ 6
Defense
|
80 Δ -23
Sp.Def
|
Counters Water
|
Xcellent (5) | |
| Decidueye (Hisui)
Decidueye (Hisui)
Counters
Water
|
Home |
R
I
W
|
112
Δ 21
Attack |
80 Δ 16
Defense
|
95 Δ -8
Sp.Def
|
Counters Water
|
Xcellent (5) | |
| Ludicolo
Ludicolo
Counters
Water
Own Tempo
|
DLC 1 |
R
I
W
|
90
Δ 7
Sp.Att. |
70 Δ 6
Defense
|
100 Δ -3
Sp.Def
|
Counters Water
|
Xcellent (5) | |
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Lightning Rod |
Draws in all Electric-type moves to up Sp. Attack. | Discharge
Spark
|
Motor Drive |
Raises Speed if hit by an Electric-type move. | Discharge
Spark
|
Volt Absorb |
Restores HP if hit by an Electric-type move. | Discharge
Spark
|
Earth Eater |
Restores HP when hit by a Ground-type move. | Mud Shot
|
Levitate |
Gives immunity to Ground type moves. | Mud Shot
|
Dry Skin |
Reduces HP if it is hot. Water restores HP. | Muddy Water
|
Storm Drain |
Draws in all Water-type moves to up Sp. Attack. | Muddy Water
|
Water Absorb |
Restores HP if hit by a Water-type move. | Muddy Water
|
Good as Gold |
Gives immunity to status moves. | Confuse Ray
Eerie Impulse
Electric Terrain
|
Magic Bounce |
Reflects status- changing moves. | Confuse Ray
Eerie Impulse
|
Oblivious |
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. | Confuse Ray
|
Own Tempo |
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. | Confuse Ray
|
Bulletproof |
Protects the Pokémon from ball and bomb moves. | Weather Ball
|
Psychic Surge |
The Pokémon creates a Psychic Terrain when it enters a battle. | Sucker Punch
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Grass
Grass
|
Counters Water |
4 | Great | |||
Dragon
Dragon
|
2 | Great | ||||
Bug
Bug
|
1 | Good | ||||
Dark
Dark
|
1 | Good | ||||
Fairy
Fairy
|
1 | Good | ||||
Fighting
Fighting
|
1 | Good | ||||
Normal
Normal
|
0 | Neutral | ||||
Electric
Electric
|
Counters Water |
-1 | Bad | |||
Flying
Flying
|
-1 | Bad | ||||
Ghost
Ghost
|
-1 | Bad | ||||
Ground
Ground
|
-1 | Bad | ||||
Ice
Ice
|
-1 | Bad | ||||
Poison
Poison
|
-3 | Poor | ||||
Psychic
Psychic
|
-3 | Poor | ||||
Steel
Steel
|
-3 | Poor | ||||
Water
Water
|
-3 | Poor | ||||
Rock
Rock
|
-5 | Poor | ||||
Fire
Fire
|
-7 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.