Tera Raid Camerupt Counters
Tera Raid Camerupt 5-star Water guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Camerupt
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flamethrower
|
90 | ||||||||||||||||||||||
Earth Power
|
90 | ||||||||||||||||||||||
Yawn
|
0 | ||||||||||||||||||||||
Eruption
|
150 | ||||||||||||||||||||||
Sunny Day
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Rotom (Heat)
Rotom (Heat)
Counters
Water
Levitate
|
R
I
W
|
105
Δ 30
Sp.Att. |
107 Δ 2
Sp.Def
|
Counters Water
|
Great (4) | ||
| Rotom (Wash)
Rotom (Wash)
Counters
Water
Levitate
|
R
I
W
|
105
Δ 30
Sp.Att. |
107 Δ 2
Sp.Def
|
Counters Water
|
Great (4) | ||
| Giratina (Origin)
Giratina (Origin)
Levitate
|
Home |
R
I
W
|
120
Δ 50
Attack |
100 Δ -5
Sp.Def
|
Great (3) | ||
| Rayquaza Rayquaza | Home |
R
I
W
|
150
Δ 80
Attack |
90 Δ -15
Sp.Def
|
Great (3) | ||
| Dragonite Dragonite |
R
I
W
|
134
Δ 64
Attack |
100 Δ -5
Sp.Def
|
Great (3) | |||
| Gyarados Gyarados |
R
I
W
|
125
Δ 55
Attack |
100 Δ -5
Sp.Def
|
Great (3) | |||
| Salamence Salamence |
R
I
W
|
135
Δ 65
Attack |
80 Δ -25
Sp.Def
|
Great (3) | |||
| Hydreigon
Hydreigon
Levitate
|
R
I
W
|
125
Δ 50
Sp.Att. |
90 Δ -15
Sp.Def
|
Great (3) | |||
| Zapdos
Zapdos
Counters
Water
|
Home |
R
I
W
|
125
Δ 50
Sp.Att. |
90 Δ -15
Sp.Def
|
Counters Water
|
Great (3) | |
| Thundurus (Therian)
Thundurus (Therian)
Counters
Water
|
Home |
R
I
W
|
145
Δ 70
Sp.Att. |
80 Δ -25
Sp.Def
|
Counters Water
|
Great (3) | |
| Moltres Moltres | Home |
R
I
W
|
125
Δ 50
Sp.Att. |
85 Δ -20
Sp.Def
|
Great (3) | ||
| Eelektross
Eelektross
Counters
Water
Levitate
|
R
I
W
|
115
Δ 45
Attack |
80 Δ -25
Sp.Def
|
Counters Water
|
Great (3) | ||
| Thundurus
Thundurus
Counters
Water
|
Home |
R
I
W
|
125
Δ 50
Sp.Att. |
80 Δ -25
Sp.Def
|
Counters Water
|
Great (3) | |
| Charizard Charizard |
R
I
W
|
109
Δ 34
Sp.Att. |
85 Δ -20
Sp.Def
|
Great (3) | |||
| Flygon
Flygon
Levitate
|
DLC 2 |
R
I
W
|
100
Δ 30
Attack |
80 Δ -25
Sp.Def
|
Great (3) | ||
| Rotom (Fan)
Rotom (Fan)
Counters
Water
|
R
I
W
|
105
Δ 30
Sp.Att. |
107 Δ 2
Sp.Def
|
Counters Water
|
Great (3) | ||
| Rotom (Fan)
Rotom (Fan)
Counters
Water
Levitate
|
R
I
W
|
105
Δ 30
Sp.Att. |
107 Δ 2
Sp.Def
|
Counters Water
|
Great (3) | ||
| Noivern Noivern |
R
I
W
|
97
Δ 22
Sp.Att. |
80 Δ -25
Sp.Def
|
Great (3) | |||
| Altaria Altaria |
R
I
W
|
70
Δ 0
Attack |
105 Δ 0
Sp.Def
|
Great (3) | |||
| Cramorant Cramorant | DLC 1 |
R
I
W
|
85
Δ 15
Attack |
95 Δ -10
Sp.Def
|
Great (3) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Flash Fire |
It powers up Fire-type moves if it's hit by one. | Flamethrower
Eruption
|
Well-Baked Body |
Immune to Fire-type moves, and Defense is sharply boosted. | Flamethrower
Eruption
|
Earth Eater |
Restores HP when hit by a Ground-type move. | Earth Power
|
Levitate |
Gives immunity to Ground type moves. | Earth Power
|
Good as Gold |
Gives immunity to status moves. | Yawn
Sunny Day
|
Magic Bounce |
Reflects status- changing moves. | Yawn
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Flying
Flying
|
2 | Great | ||||
Dragon
Dragon
|
1 | Good | ||||
Dark
Dark
|
0 | Neutral | ||||
Fairy
Fairy
|
0 | Neutral | ||||
Fighting
Fighting
|
0 | Neutral | ||||
Ghost
Ghost
|
0 | Neutral | ||||
Ground
Ground
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Water
Water
|
0 | Neutral | ||||
Grass
Grass
|
Counters Water |
-1 | Bad | |||
Bug
Bug
|
-2 | Poor | ||||
Electric
Electric
|
Counters Water |
-2 | Poor | |||
Rock
Rock
|
-2 | Poor | ||||
Fire
Fire
|
-3 | Poor | ||||
Poison
Poison
|
-3 | Poor | ||||
Ice
Ice
|
-4 | Poor | ||||
Steel
Steel
|
-7 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.