Tera Raid Chinchou Counters

Tera Raid Chinchou 1-star Water guide with the best counters, builds, and strategies.

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Chinchou
LampiLoupioチョンチー초라기灯笼鱼

Electric
Water

Water

Tera Raid Pokémon

Possible Attacks
Power Category
Electro Ball
0
Water Gun
40
Thunder Wave
0
Supersonic
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Volt Absorb
Restores HP if hit by an Electric-type move. Yes
Illuminate
Raises the likelihood of meeting wild Pokémon. Yes
Water Absorb

(Hidden Ability)
Restores HP if hit by a Water-type move. No
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
12 75 38 38 56 56 67

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
SP.
DEF
Counter RSLT Result
Hydrapple Hydrapple Counters
Water
DLC 2
R
I
W
120
Δ 64
Sp.Att.
80
Δ 24
Sp.Def
Counters

Water
Xcellent (5)
Exeggutor (Alola) Exeggutor (Alola) Counters
Water
DLC 2
R
I
W
125
Δ 69
Sp.Att.
75
Δ 19
Sp.Def
Counters

Water
Xcellent (5)
Appletun Appletun Counters
Water
R
I
W
85
Δ 47
Attack
80
Δ 24
Sp.Def
Counters

Water
Xcellent (5)
Flapple Flapple Counters
Water
R
I
W
110
Δ 72
Attack
60
Δ 4
Sp.Def
Counters

Water
Xcellent (5)
Dipplin Dipplin Counters
Water
DLC 1
R
I
W
80
Δ 42
Attack
80
Δ 24
Sp.Def
Counters

Water
Xcellent (5)
Applin Applin Counters
Water
R
I
W
40
Δ 2
Attack
40
Δ -16
Sp.Def
Counters

Water
Xcellent (5)
Applin Applin Counters
Water
Bulletproof
R
I
W
40
Δ 2
Attack
40
Δ -16
Sp.Def
Counters

Water
Xcellent (5)
Clodsire Clodsire
Water Absorb
R
I
W
75
Δ 37
Attack
100
Δ 44
Sp.Def
Great (4)
Gastrodon Gastrodon
Storm Drain
R
I
W
83
Δ 45
Attack
82
Δ 26
Sp.Def
Great (4)
Chesnaught Chesnaught Counters
Water
Bulletproof
Home
R
I
W
107
Δ 69
Attack
75
Δ 19
Sp.Def
Counters

Water
Great (4)
Chesnaught Chesnaught Counters
Water
Bulletproof
R
I
W
107
Δ 69
Attack
75
Δ 19
Sp.Def
Counters

Water
Great (4)
Abomasnow Abomasnow Counters
Water
Soundproof
R
I
W
92
Δ 54
Attack
85
Δ 29
Sp.Def
Counters

Water
Great (4)
Ludicolo Ludicolo Counters
Water
Own Tempo
DLC 1
R
I
W
90
Δ 34
Sp.Att.
100
Δ 44
Sp.Def
Counters

Water
Great (4)
Cacturne Cacturne Counters
Water
Water Absorb
R
I
W
115
Δ 77
Attack
60
Δ 4
Sp.Def
Counters

Water
Great (4)
Quagsire Quagsire
Water Absorb
R
I
W
85
Δ 47
Attack
65
Δ 9
Sp.Def
Great (4)
Lilligant Lilligant Counters
Water
Own Tempo
R
I
W
110
Δ 54
Sp.Att.
75
Δ 19
Sp.Def
Counters

Water
Great (4)
Quilladin Quilladin Counters
Water
Bulletproof
Home
R
I
W
78
Δ 40
Attack
58
Δ 2
Sp.Def
Counters

Water
Great (4)
Snover Snover Counters
Water
Soundproof
R
I
W
62
Δ 24
Attack
60
Δ 4
Sp.Def
Counters

Water
Great (4)
Lombre Lombre Counters
Water
Own Tempo
DLC 1
R
I
W
50
Δ 12
Attack
70
Δ 14
Sp.Def
Counters

Water
Great (4)
Cacnea Cacnea Counters
Water
Water Absorb
R
I
W
85
Δ 47
Attack
40
Δ -16
Sp.Def
Counters

Water
Great (4)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Bulletproof
Protects the Pokémon from ball and bomb moves.
Electro Ball
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack.
Electro Ball
Motor Drive
Raises Speed if hit by an Electric-type move.
Electro Ball
Volt Absorb
Restores HP if hit by an Electric-type move.
Electro Ball
Dry Skin
Reduces HP if it is hot. Water restores HP.
Water Gun
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Water Gun
Water Absorb
Restores HP if hit by a Water-type move.
Water Gun
Good as Gold
Gives immunity to status moves.
Thunder Wave
Supersonic
Magic Bounce
Reflects status- changing moves.
Thunder Wave
Supersonic
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Supersonic
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Supersonic
Soundproof
Soundproofing gives the Pokémon full immunity to all sound-based moves.
Supersonic

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Grass
Grass
Counters
Water
3 Great
Dragon
Dragon
2 Great
Bug
Bug
0 Neutral
Dark
Dark
0 Neutral
Electric
Electric
⚠️Chinchou is immune to
Electric
because of
Volt Absorb
0 Neutral
Fairy
Fairy
0 Neutral
Fighting
Fighting
0 Neutral
Ghost
Ghost
0 Neutral
Normal
Normal
0 Neutral
Poison
Poison
0 Neutral
Psychic
Psychic
0 Neutral
Ground
Ground
-1 Bad
Ice
Ice
-1 Bad
Steel
Steel
-1 Bad
Flying
Flying
-3 Poor
Rock
Rock
-3 Poor
Water
Water
-3 Poor
Fire
Fire
-4 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →