Tera Raid Clefairy Counters
Tera Raid Clefairy 3-star Flying guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Clefairy
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Meteor Mash
|
90 | ||||||||||||||||||||||
Dazzling Gleam
|
80 | ||||||||||||||||||||||
Encore
|
0 | ||||||||||||||||||||||
Charm
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|---|
| Heatran Heatran | Home |
R
I
W
|
130
Δ 65
Sp.Att. |
106 Δ 61
Defense
|
106 Δ 46
Sp.Def
|
Great (4) | ||
| Magnezone
Magnezone
Counters
Flying
|
R
I
W
|
130
Δ 65
Sp.Att. |
115 Δ 70
Defense
|
90 Δ 30
Sp.Def
|
Counters Flying
|
Great (4) | ||
| Rotom (Heat)
Rotom (Heat)
Counters
Flying
|
R
I
W
|
105
Δ 40
Sp.Att. |
107 Δ 62
Defense
|
107 Δ 47
Sp.Def
|
Counters Flying
|
Great (4) | ||
| Magneton
Magneton
Counters
Flying
|
R
I
W
|
120
Δ 55
Sp.Att. |
95 Δ 50
Defense
|
70 Δ 10
Sp.Def
|
Counters Flying
|
Great (4) | ||
| Magnemite
Magnemite
Counters
Flying
|
R
I
W
|
95
Δ 30
Sp.Att. |
70 Δ 25
Defense
|
55 Δ -5
Sp.Def
|
Counters Flying
|
Great (4) | ||
| Volcanion Volcanion | Home |
R
I
W
|
130
Δ 65
Sp.Att. |
120 Δ 75
Defense
|
90 Δ 30
Sp.Def
|
Great (3) | ||
| Iron Moth Iron Moth |
R
I
W
|
140
Δ 75
Sp.Att. |
60 Δ 15
Defense
|
110 Δ 50
Sp.Def
|
Great (3) | |||
| Empoleon Empoleon | DLC 1 |
R
I
W
|
111
Δ 46
Sp.Att. |
88 Δ 43
Defense
|
101 Δ 41
Sp.Def
|
Great (3) | ||
| Revavroom Revavroom |
R
I
W
|
119
Δ 71
Attack |
90 Δ 45
Defense
|
67 Δ 7
Sp.Def
|
Great (3) | |||
| Rotom (Wash)
Rotom (Wash)
Counters
Flying
|
R
I
W
|
105
Δ 40
Sp.Att. |
107 Δ 62
Defense
|
107 Δ 47
Sp.Def
|
Counters Flying
|
Great (3) | ||
| Lanturn
Lanturn
Counters
Flying
|
DLC 1 |
R
I
W
|
76
Δ 11
Sp.Att. |
58 Δ 13
Defense
|
76 Δ 16
Sp.Def
|
Counters Flying
|
Great (3) | |
| Toxtricity
Toxtricity
Counters
Flying
|
R
I
W
|
98
Δ 50
Attack |
70 Δ 25
Defense
|
70 Δ 10
Sp.Def
|
Counters Flying
|
Great (3) | ||
| Toxtricity (Low Key)
Toxtricity (Low Key)
Counters
Flying
|
R
I
W
|
98
Δ 50
Attack |
70 Δ 25
Defense
|
70 Δ 10
Sp.Def
|
Counters Flying
|
Great (3) | ||
| Salazzle (Totem) Salazzle (Totem) |
R
I
W
|
111
Δ 46
Sp.Att. |
60 Δ 15
Defense
|
60 Δ 0
Sp.Def
|
Great (3) | |||
| Salazzle Salazzle |
R
I
W
|
111
Δ 46
Sp.Att. |
60 Δ 15
Defense
|
60 Δ 0
Sp.Def
|
Great (3) | |||
| Varoom Varoom |
R
I
W
|
70
Δ 22
Attack |
63 Δ 18
Defense
|
45 Δ -15
Sp.Def
|
Great (3) | |||
| Chinchou
Chinchou
Counters
Flying
|
DLC 1 |
R
I
W
|
56
Δ -9
Sp.Att. |
38 Δ -7
Defense
|
56 Δ -4
Sp.Def
|
Counters Flying
|
Great (3) | |
| Salandit Salandit |
R
I
W
|
71
Δ 6
Sp.Att. |
40 Δ -5
Defense
|
40 Δ -20
Sp.Def
|
Great (3) | |||
| Toxel
Toxel
Counters
Flying
|
R
I
W
|
38
Δ -10
Attack |
35 Δ -10
Defense
|
35 Δ -25
Sp.Def
|
Counters Flying
|
Great (3) | ||
| Metagross Metagross | DLC 2 |
R
I
W
|
135
Δ 87
Attack |
130 Δ 85
Defense
|
90 Δ 30
Sp.Def
|
Great (2) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Good as Gold |
Gives immunity to status moves. | Encore
Charm
|
Magic Bounce |
Reflects status- changing moves. | Encore
Charm
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Electric
Electric
|
Counters Flying |
2 | Great | |||
Fire
Fire
|
2 | Great | ||||
Steel
Steel
|
2 | Great | ||||
Poison
Poison
|
1 | Good | ||||
Water
Water
|
1 | Good | ||||
Flying
Flying
|
0 | Neutral | ||||
Ghost
Ghost
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Bug
Bug
|
-1 | Bad | ||||
Grass
Grass
|
-1 | Bad | ||||
Ground
Ground
|
-2 | Poor | ||||
Ice
Ice
|
Counters Flying |
-2 | Poor | |||
Rock
Rock
|
Counters Flying |
-2 | Poor | |||
Dark
Dark
|
-3 | Poor | ||||
Dragon
Dragon
|
-3 | Poor | ||||
Fairy
Fairy
|
-3 | Poor | ||||
Fighting
Fighting
|
-4 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.