Tera Raid Clefairy Counters
Tera Raid Clefairy 3-star Ground guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Clefairy
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Meteor Mash
|
90 | ||||||||||||||||||||||
Dazzling Gleam
|
80 | ||||||||||||||||||||||
Encore
|
0 | ||||||||||||||||||||||
Charm
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|---|
| Heatran Heatran | Home |
R
I
W
|
130
Δ 65
Sp.Att. |
106 Δ 61
Defense
|
106 Δ 46
Sp.Def
|
Great (4) | ||
| Volcanion
Volcanion
Counters
Ground
|
Home |
R
I
W
|
130
Δ 65
Sp.Att. |
120 Δ 75
Defense
|
90 Δ 30
Sp.Def
|
Counters Ground
|
Great (4) | |
| Empoleon
Empoleon
Counters
Ground
|
DLC 1 |
R
I
W
|
111
Δ 46
Sp.Att. |
88 Δ 43
Defense
|
101 Δ 41
Sp.Def
|
Counters Ground
|
Great (4) | |
| Toxapex
Toxapex
Counters
Ground
|
R
I
W
|
63
Δ 15
Attack |
152 Δ 107
Defense
|
142 Δ 82
Sp.Def
|
Counters Ground
|
Great (3) | ||
| Magnezone Magnezone |
R
I
W
|
130
Δ 65
Sp.Att. |
115 Δ 70
Defense
|
90 Δ 30
Sp.Def
|
Great (3) | |||
| Ogerpon (Hearthflame Mask)
Ogerpon (Hearthflame Mask)
Counters
Ground
|
DLC 1 |
R
I
W
|
120
Δ 72
Attack |
84 Δ 39
Defense
|
96 Δ 36
Sp.Def
|
Counters Ground
|
Great (3) | |
| Iron Moth Iron Moth |
R
I
W
|
140
Δ 75
Sp.Att. |
60 Δ 15
Defense
|
110 Δ 50
Sp.Def
|
Great (3) | |||
| Revavroom Revavroom |
R
I
W
|
119
Δ 71
Attack |
90 Δ 45
Defense
|
67 Δ 7
Sp.Def
|
Great (3) | |||
| Rotom (Heat) Rotom (Heat) |
R
I
W
|
105
Δ 40
Sp.Att. |
107 Δ 62
Defense
|
107 Δ 47
Sp.Def
|
Great (3) | |||
| Rotom (Wash)
Rotom (Wash)
Counters
Ground
|
R
I
W
|
105
Δ 40
Sp.Att. |
107 Δ 62
Defense
|
107 Δ 47
Sp.Def
|
Counters Ground
|
Great (3) | ||
| Tentacruel
Tentacruel
Counters
Ground
|
DLC 1 |
R
I
W
|
70
Δ 22
Attack |
65 Δ 20
Defense
|
120 Δ 60
Sp.Def
|
Counters Ground
|
Great (3) | |
| Magneton Magneton |
R
I
W
|
120
Δ 55
Sp.Att. |
95 Δ 50
Defense
|
70 Δ 10
Sp.Def
|
Great (3) | |||
| Lanturn
Lanturn
Counters
Ground
|
DLC 1 |
R
I
W
|
76
Δ 11
Sp.Att. |
58 Δ 13
Defense
|
76 Δ 16
Sp.Def
|
Counters Ground
|
Great (3) | |
| Scovillain
Scovillain
Counters
Ground
|
R
I
W
|
108
Δ 60
Attack |
65 Δ 20
Defense
|
65 Δ 5
Sp.Def
|
Counters Ground
|
Great (3) | ||
| Qwilfish
Qwilfish
Counters
Ground
|
R
I
W
|
95
Δ 47
Attack |
85 Δ 40
Defense
|
55 Δ -5
Sp.Def
|
Counters Ground
|
Great (3) | ||
| Salazzle (Totem) Salazzle (Totem) |
R
I
W
|
111
Δ 46
Sp.Att. |
60 Δ 15
Defense
|
60 Δ 0
Sp.Def
|
Great (3) | |||
| Salazzle Salazzle |
R
I
W
|
111
Δ 46
Sp.Att. |
60 Δ 15
Defense
|
60 Δ 0
Sp.Def
|
Great (3) | |||
| Skrelp
Skrelp
Counters
Ground
|
R
I
W
|
60
Δ 12
Attack |
60 Δ 15
Defense
|
60 Δ 0
Sp.Def
|
Counters Ground
|
Great (3) | ||
| Magnemite Magnemite |
R
I
W
|
95
Δ 30
Sp.Att. |
70 Δ 25
Defense
|
55 Δ -5
Sp.Def
|
Great (3) | |||
| Varoom Varoom |
R
I
W
|
70
Δ 22
Attack |
63 Δ 18
Defense
|
45 Δ -15
Sp.Def
|
Great (3) | |||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Good as Gold |
Gives immunity to status moves. | Encore
Charm
|
Magic Bounce |
Reflects status- changing moves. | Encore
Charm
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Fire
Fire
|
2 | Great | ||||
Steel
Steel
|
2 | Great | ||||
Water
Water
|
Counters Ground |
2 | Great | |||
Grass
Grass
|
Counters Ground |
1 | Good | |||
Bug
Bug
|
0 | Neutral | ||||
Flying
Flying
|
0 | Neutral | ||||
Ghost
Ghost
|
0 | Neutral | ||||
Ground
Ground
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Poison
Poison
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Electric
Electric
|
-1 | Bad | ||||
Ice
Ice
|
Counters Ground |
-2 | Poor | |||
Dark
Dark
|
-3 | Poor | ||||
Dragon
Dragon
|
-3 | Poor | ||||
Fairy
Fairy
|
-3 | Poor | ||||
Fighting
Fighting
|
-3 | Poor | ||||
Rock
Rock
|
-4 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.