Tera Raid Clodsire Counters
Tera Raid Clodsire 4-star Psychic guide with the best counters, builds, and strategies.
Select the Tera Type:
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Clodsire
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Poison Jab
|
80 | ||||||||||||||||||||||
Stomping Tantrum
|
75 | ||||||||||||||||||||||
Yawn
|
0 | ||||||||||||||||||||||
Toxic
|
0 | ||||||||||||||||||||||
Stockpile
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Giratina (Origin)
Giratina (Origin)
Counters
Psychic
Levitate
|
Home |
R
I
W
|
120
Δ 60
Attack |
100 Δ 25
Defense
|
Counters Psychic
|
Great (4) | |
| Orthworm
Orthworm
Earth Eater
|
R
I
W
|
85
Δ 25
Attack |
145 Δ 70
Defense
|
Great (4) | |||
| Corviknight Corviknight |
R
I
W
|
87
Δ 27
Attack |
105 Δ 30
Defense
|
Great (4) | |||
| Skarmory Skarmory | DLC 2 |
R
I
W
|
80
Δ 20
Attack |
140 Δ 65
Defense
|
Great (4) | ||
| Drifblim
Drifblim
Counters
Psychic
|
R
I
W
|
80
Δ 20
Attack |
44 Δ -31
Defense
|
Counters Psychic
|
Great (4) | ||
| Bronzong
Bronzong
Levitate
|
R
I
W
|
89
Δ 29
Attack |
116 Δ 41
Defense
|
Great (4) | |||
| Oricorio (Sensu)
Oricorio (Sensu)
Counters
Psychic
|
R
I
W
|
98
Δ -2
Sp.Att. |
70 Δ -5
Defense
|
Counters Psychic
|
Great (4) | ||
| Landorus (Therian) Landorus (Therian) | Home |
R
I
W
|
145
Δ 85
Attack |
90 Δ 15
Defense
|
Great (3) | ||
| Forretress
Forretress
Counters
Psychic
|
R
I
W
|
90
Δ 30
Attack |
140 Δ 65
Defense
|
Counters Psychic
|
Great (3) | ||
| Landorus Landorus | Home |
R
I
W
|
125
Δ 65
Attack |
90 Δ 15
Defense
|
Great (3) | ||
| Scizor
Scizor
Counters
Psychic
|
R
I
W
|
130
Δ 70
Attack |
100 Δ 25
Defense
|
Counters Psychic
|
Great (3) | ||
| Gliscor Gliscor | DLC 1 |
R
I
W
|
95
Δ 35
Attack |
125 Δ 50
Defense
|
Great (3) | ||
| Golurk
Golurk
Counters
Psychic
|
DLC 2 |
R
I
W
|
124
Δ 64
Attack |
80 Δ 5
Defense
|
Counters Psychic
|
Great (3) | |
| Hydreigon
Hydreigon
Counters
Psychic
Levitate
|
R
I
W
|
125
Δ 25
Sp.Att. |
90 Δ 15
Defense
|
Counters Psychic
|
Great (3) | ||
| Mandibuzz
Mandibuzz
Counters
Psychic
|
DLC 1 |
R
I
W
|
65
Δ 5
Attack |
105 Δ 30
Defense
|
Counters Psychic
|
Great (3) | |
| Honchkrow
Honchkrow
Counters
Psychic
|
R
I
W
|
125
Δ 65
Attack |
52 Δ -23
Defense
|
Counters Psychic
|
Great (3) | ||
| Weezing
Weezing
Levitate
|
DLC 1 |
R
I
W
|
90
Δ 30
Attack |
120 Δ 45
Defense
|
Great (3) | ||
| Vikavolt
Vikavolt
Counters
Psychic
Levitate
|
DLC 1 |
R
I
W
|
145
Δ 45
Sp.Att. |
90 Δ 15
Defense
|
Counters Psychic
|
Great (3) | |
| Palossand
Palossand
Counters
Psychic
|
R
I
W
|
100
Δ 0
Sp.Att. |
110 Δ 35
Defense
|
Counters Psychic
|
Great (3) | ||
| Moltres (Galar)
Moltres (Galar)
Counters
Psychic
|
Home |
R
I
W
|
85
Δ 25
Attack |
90 Δ 15
Defense
|
Counters Psychic
|
Great (3) | |
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Earth Eater |
Restores HP when hit by a Ground-type move. | Stomping Tantrum
|
Levitate |
Gives immunity to Ground type moves. | Stomping Tantrum
|
Good as Gold |
Gives immunity to status moves. | Yawn
Toxic
Stockpile
|
Magic Bounce |
Reflects status- changing moves. | Yawn
Toxic
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Bug
Bug
|
Counters Psychic |
2 | Great | |||
Flying
Flying
|
2 | Great | ||||
Ghost
Ghost
|
Counters Psychic |
2 | Great | |||
Dark
Dark
|
Counters Psychic |
1 | Good | |||
Ground
Ground
|
1 | Good | ||||
Dragon
Dragon
|
0 | Neutral | ||||
Ice
Ice
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Fighting
Fighting
|
-1 | Bad | ||||
Psychic
Psychic
|
-1 | Bad | ||||
Steel
Steel
|
-1 | Bad | ||||
Water
Water
|
-1 | Bad | ||||
Grass
Grass
|
-2 | Poor | ||||
Poison
Poison
|
-2 | Poor | ||||
Rock
Rock
|
-2 | Poor | ||||
Electric
Electric
|
-3 | Poor | ||||
Fairy
Fairy
|
-3 | Poor | ||||
Fire
Fire
|
-3 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.