Tera Raid Cyclizar Counters
Tera Raid Cyclizar Normal guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Cyclizar
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dragon Claw
|
80 | ||||||||||||||||||||||
Dragon Pulse
|
85 | ||||||||||||||||||||||
Double-Edge
|
120 | ||||||||||||||||||||||
Quick Attack
|
40 | ||||||||||||||||||||||
Shift Gear
|
0 | ||||||||||||||||||||||
Knock Off
|
65 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|---|
| Iron Valiant
Iron Valiant
Counters
Normal
|
R
I
W
|
130
Δ 65
Attack |
90 Δ -5
Defense
|
60 Δ -25
Sp.Def
|
Counters Normal
|
Xcellent (5) | ||
| Diancie Diancie | Home |
R
I
W
|
100
Δ 35
Attack |
150 Δ 55
Defense
|
150 Δ 65
Sp.Def
|
Great (4) | ||
| Magearna Magearna | Home |
R
I
W
|
130
Δ 65
Sp.Att. |
115 Δ 20
Defense
|
115 Δ 30
Sp.Def
|
Great (4) | ||
| Carbink Carbink | Home |
R
I
W
|
50
Δ -15
Attack |
150 Δ 55
Defense
|
150 Δ 65
Sp.Def
|
Great (4) | ||
| Flutter Mane Flutter Mane |
R
I
W
|
135
Δ 70
Sp.Att. |
55 Δ -40
Defense
|
135 Δ 50
Sp.Def
|
Great (4) | |||
| Grimmsnarl Grimmsnarl |
R
I
W
|
120
Δ 55
Attack |
65 Δ -30
Defense
|
75 Δ -10
Sp.Def
|
Great (4) | |||
| Tinkaton Tinkaton |
R
I
W
|
75
Δ 10
Attack |
77 Δ -18
Defense
|
105 Δ 20
Sp.Def
|
Great (4) | |||
| Mimikyu (Busted) Mimikyu (Busted) |
R
I
W
|
90
Δ 25
Attack |
80 Δ -15
Defense
|
105 Δ 20
Sp.Def
|
Great (4) | |||
| Mimikyu Mimikyu |
R
I
W
|
90
Δ 25
Attack |
80 Δ -15
Defense
|
105 Δ 20
Sp.Def
|
Great (4) | |||
| Mimikyu (Totem Busted) Mimikyu (Totem Busted) |
R
I
W
|
90
Δ 25
Attack |
80 Δ -15
Defense
|
105 Δ 20
Sp.Def
|
Great (4) | |||
| Mimikyu (Totem Disguised) Mimikyu (Totem Disguised) |
R
I
W
|
90
Δ 25
Attack |
80 Δ -15
Defense
|
105 Δ 20
Sp.Def
|
Great (4) | |||
| Lucario
Lucario
Counters
Normal
|
R
I
W
|
115
Δ 50
Sp.Att. |
70 Δ -25
Defense
|
70 Δ -15
Sp.Def
|
Counters Normal
|
Great (4) | ||
| Klefki Klefki |
R
I
W
|
80
Δ 15
Attack |
91 Δ -4
Defense
|
87 Δ 2
Sp.Def
|
Great (4) | |||
| Tinkatuff Tinkatuff |
R
I
W
|
55
Δ -10
Attack |
55 Δ -40
Defense
|
82 Δ -3
Sp.Def
|
Great (4) | |||
| Morgrem Morgrem |
R
I
W
|
75
Δ 10
Sp.Att. |
45 Δ -50
Defense
|
55 Δ -30
Sp.Def
|
Great (4) | |||
| Zacian Zacian | Home |
R
I
W
|
130
Δ 65
Attack |
115 Δ 20
Defense
|
115 Δ 30
Sp.Def
|
Great (3) | ||
| Kingambit Kingambit |
R
I
W
|
135
Δ 70
Attack |
120 Δ 25
Defense
|
85 Δ 0
Sp.Def
|
Great (3) | |||
| Probopass Probopass | DLC 1 |
R
I
W
|
75
Δ 10
Sp.Att. |
145 Δ 50
Defense
|
150 Δ 65
Sp.Def
|
Great (3) | ||
| Enamorus (Therian) Enamorus (Therian) | Home |
R
I
W
|
135
Δ 70
Sp.Att. |
110 Δ 15
Defense
|
100 Δ 15
Sp.Def
|
Great (3) | ||
| Bastiodon Bastiodon | DLC 2 |
R
I
W
|
52
Δ -13
Attack |
168 Δ 73
Defense
|
138 Δ 53
Sp.Def
|
Great (3) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Psychic Surge |
The Pokémon creates a Psychic Terrain when it enters a battle. | Quick Attack
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Fairy
Fairy
|
3 | Great | ||||
Fighting
Fighting
|
Counters Normal |
2 | Great | |||
Steel
Steel
|
2 | Great | ||||
Dark
Dark
|
1 | Good | ||||
Rock
Rock
|
1 | Good | ||||
Bug
Bug
|
0 | Neutral | ||||
Electric
Electric
|
0 | Neutral | ||||
Fire
Fire
|
0 | Neutral | ||||
Flying
Flying
|
0 | Neutral | ||||
Grass
Grass
|
0 | Neutral | ||||
Ground
Ground
|
0 | Neutral | ||||
Ice
Ice
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Poison
Poison
|
0 | Neutral | ||||
Water
Water
|
0 | Neutral | ||||
Dragon
Dragon
|
-3 | Poor | ||||
Ghost
Ghost
|
-3 | Poor | ||||
Psychic
Psychic
|
-3 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.