Tera Raid Eelektrik Counters

Tera Raid Eelektrik 4-star Dark guide with the best counters, builds, and strategies.

Filter search by type

Select the Tera Type:

Select the Stars Count:


Eelektrik
ZapplalekLampéroieシビビール저리릴麻麻鳗

Electric

Dark

Tera Raid Pokémon

Possible Attacks
Power Category
Discharge
80
Thrash
120
Gastro Acid
0
Crunch
80
Coil
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Levitate
Gives immunity to Ground type moves. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45 65 85 70 75 70 40

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Pawmot Pawmot Counters
Dark
Volt Absorb
R
I
W
115
Δ 45
Attack
70
Δ -15
Defense
60
Δ -15
Sp.Def
Counters

Dark
Great (4)
Iron Hands Iron Hands Counters
Dark
R
I
W
140
Δ 70
Attack
108
Δ 23
Defense
68
Δ -7
Sp.Def
Counters

Dark
Great (3)
Koraidon Koraidon Counters
Dark
R
I
W
135
Δ 65
Attack
115
Δ 30
Defense
100
Δ 25
Sp.Def
Counters

Dark
Great (3)
Diancie Diancie Counters
Dark
Home
R
I
W
100
Δ 30
Attack
150
Δ 65
Defense
150
Δ 75
Sp.Def
Counters

Dark
Great (3)
Magearna Magearna Counters
Dark
Home
R
I
W
130
Δ 60
Sp.Att.
115
Δ 30
Defense
115
Δ 40
Sp.Def
Counters

Dark
Great (3)
Kommo-o Kommo-o Counters
Dark
DLC 1
R
I
W
110
Δ 40
Attack
125
Δ 40
Defense
105
Δ 30
Sp.Def
Counters

Dark
Great (3)
Carbink Carbink Counters
Dark
Home
R
I
W
50
Δ -20
Attack
150
Δ 65
Defense
150
Δ 75
Sp.Def
Counters

Dark
Great (3)
Annihilape Annihilape Counters
Dark
R
I
W
115
Δ 45
Attack
80
Δ -5
Defense
90
Δ 15
Sp.Def
Counters

Dark
Great (3)
Chesnaught Chesnaught Counters
Dark
Home
R
I
W
107
Δ 37
Attack
122
Δ 37
Defense
75
Δ 0
Sp.Def
Counters

Dark
Great (3)
Chesnaught Chesnaught Counters
Dark
R
I
W
107
Δ 37
Attack
122
Δ 37
Defense
75
Δ 0
Sp.Def
Counters

Dark
Great (3)
Urshifu Urshifu Counters
Dark
Home
R
I
W
130
Δ 60
Attack
100
Δ 15
Defense
60
Δ -15
Sp.Def
Counters

Dark
Great (3)
Scrafty Scrafty Counters
Dark
DLC 1
R
I
W
90
Δ 20
Attack
115
Δ 30
Defense
115
Δ 40
Sp.Def
Counters

Dark
Great (3)
Flutter Mane Flutter Mane Counters
Dark
R
I
W
135
Δ 65
Sp.Att.
55
Δ -30
Defense
135
Δ 60
Sp.Def
Counters

Dark
Great (3)
Decidueye (Hisui) Decidueye (Hisui) Counters
Dark
Home
R
I
W
112
Δ 42
Attack
80
Δ -5
Defense
95
Δ 20
Sp.Def
Counters

Dark
Great (3)
Grimmsnarl Grimmsnarl Counters
Dark
R
I
W
120
Δ 50
Attack
65
Δ -20
Defense
75
Δ 0
Sp.Def
Counters

Dark
Great (3)
Iron Valiant Iron Valiant Counters
Dark
R
I
W
130
Δ 60
Attack
90
Δ 5
Defense
60
Δ -15
Sp.Def
Counters

Dark
Great (3)
Tinkaton Tinkaton Counters
Dark
R
I
W
75
Δ 5
Attack
77
Δ -8
Defense
105
Δ 30
Sp.Def
Counters

Dark
Great (3)
Breloom Breloom Counters
Dark
R
I
W
130
Δ 60
Attack
80
Δ -5
Defense
60
Δ -15
Sp.Def
Counters

Dark
Great (3)
Mimikyu (Busted) Mimikyu (Busted) Counters
Dark
R
I
W
90
Δ 20
Attack
80
Δ -5
Defense
105
Δ 30
Sp.Def
Counters

Dark
Great (3)
Mimikyu Mimikyu Counters
Dark
R
I
W
90
Δ 20
Attack
80
Δ -5
Defense
105
Δ 30
Sp.Def
Counters

Dark
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack.
Discharge
Motor Drive
Raises Speed if hit by an Electric-type move.
Discharge
Volt Absorb
Restores HP if hit by an Electric-type move.
Discharge
Good as Gold
Gives immunity to status moves.
Gastro Acid
Magic Bounce
Reflects status- changing moves.
Gastro Acid

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Fairy
Fairy
Counters
Dark
2 Great
Fighting
Fighting
Counters
Dark
2 Great
Bug
Bug
Counters
Dark
1 Good
Dragon
Dragon
1 Good
Electric
Electric
1 Good
Grass
Grass
1 Good
Ground
Ground
1 Good
Rock
Rock
1 Good
Steel
Steel
1 Good
Dark
Dark
0 Neutral
Fire
Fire
0 Neutral
Ice
Ice
0 Neutral
Normal
Normal
0 Neutral
Poison
Poison
0 Neutral
Ghost
Ghost
-2 Poor
Flying
Flying
-3 Poor
Water
Water
-3 Poor
Psychic
Psychic
-5 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →