Tera Raid Eelektrik Counters
Tera Raid Eelektrik 4-star Rock guide with the best counters, builds, and strategies.
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Eelektrik
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Discharge
|
80 | ||||||||||||||||||||||
Thrash
|
120 | ||||||||||||||||||||||
Gastro Acid
|
0 | ||||||||||||||||||||||
Crunch
|
80 | ||||||||||||||||||||||
Coil
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|---|
| Pawmot
Pawmot
Counters
Rock
Volt Absorb
|
R
I
W
|
115
Δ 45
Attack |
70 Δ -15
Defense
|
60 Δ -15
Sp.Def
|
Counters Rock
|
Great (4) | ||
| Dialga (Origin)
Dialga (Origin)
Counters
Rock
|
Home |
R
I
W
|
150
Δ 80
Sp.Att. |
120 Δ 35
Defense
|
120 Δ 45
Sp.Def
|
Counters Rock
|
Great (3) | |
| Iron Hands
Iron Hands
Counters
Rock
|
R
I
W
|
140
Δ 70
Attack |
108 Δ 23
Defense
|
68 Δ -7
Sp.Def
|
Counters Rock
|
Great (3) | ||
| Dialga
Dialga
Counters
Rock
|
Home |
R
I
W
|
150
Δ 80
Sp.Att. |
120 Δ 35
Defense
|
100 Δ 25
Sp.Def
|
Counters Rock
|
Great (3) | |
| Koraidon
Koraidon
Counters
Rock
|
R
I
W
|
135
Δ 65
Attack |
115 Δ 30
Defense
|
100 Δ 25
Sp.Def
|
Counters Rock
|
Great (3) | ||
| Kingambit
Kingambit
Counters
Rock
|
R
I
W
|
135
Δ 65
Attack |
120 Δ 35
Defense
|
85 Δ 10
Sp.Def
|
Counters Rock
|
Great (3) | ||
| Magearna
Magearna
Counters
Rock
|
Home |
R
I
W
|
130
Δ 60
Sp.Att. |
115 Δ 30
Defense
|
115 Δ 40
Sp.Def
|
Counters Rock
|
Great (3) | |
| Brute Bonnet
Brute Bonnet
Counters
Rock
|
R
I
W
|
127
Δ 57
Attack |
99 Δ 14
Defense
|
99 Δ 24
Sp.Def
|
Counters Rock
|
Great (3) | ||
| Probopass
Probopass
Counters
Rock
|
DLC 1 |
R
I
W
|
75
Δ 5
Sp.Att. |
145 Δ 60
Defense
|
150 Δ 75
Sp.Def
|
Counters Rock
|
Great (3) | |
| Zarude
Zarude
Counters
Rock
|
Home |
R
I
W
|
120
Δ 50
Attack |
105 Δ 20
Defense
|
95 Δ 20
Sp.Def
|
Counters Rock
|
Great (3) | |
| Bastiodon
Bastiodon
Counters
Rock
|
DLC 2 |
R
I
W
|
52
Δ -18
Attack |
168 Δ 83
Defense
|
138 Δ 63
Sp.Def
|
Counters Rock
|
Great (3) | |
| Hydrapple
Hydrapple
Counters
Rock
|
DLC 2 |
R
I
W
|
120
Δ 50
Sp.Att. |
110 Δ 25
Defense
|
80 Δ 5
Sp.Def
|
Counters Rock
|
Great (3) | |
| Wo-Chien
Wo-Chien
Counters
Rock
|
R
I
W
|
95
Δ 25
Sp.Att. |
100 Δ 15
Defense
|
135 Δ 60
Sp.Def
|
Counters Rock
|
Great (3) | ||
| Kommo-o
Kommo-o
Counters
Rock
|
DLC 1 |
R
I
W
|
110
Δ 40
Attack |
125 Δ 40
Defense
|
105 Δ 30
Sp.Def
|
Counters Rock
|
Great (3) | |
| Archaludon
Archaludon
Counters
Rock
|
DLC 2 |
R
I
W
|
125
Δ 55
Sp.Att. |
130 Δ 45
Defense
|
65 Δ -10
Sp.Def
|
Counters Rock
|
Great (3) | |
| Magnezone
Magnezone
Counters
Rock
|
R
I
W
|
130
Δ 60
Sp.Att. |
115 Δ 30
Defense
|
90 Δ 15
Sp.Def
|
Counters Rock
|
Great (3) | ||
| Annihilape
Annihilape
Counters
Rock
|
R
I
W
|
115
Δ 45
Attack |
80 Δ -5
Defense
|
90 Δ 15
Sp.Def
|
Counters Rock
|
Great (3) | ||
| Chesnaught
Chesnaught
Counters
Rock
|
Home |
R
I
W
|
107
Δ 37
Attack |
122 Δ 37
Defense
|
75 Δ 0
Sp.Def
|
Counters Rock
|
Great (3) | |
| Chesnaught
Chesnaught
Counters
Rock
|
R
I
W
|
107
Δ 37
Attack |
122 Δ 37
Defense
|
75 Δ 0
Sp.Def
|
Counters Rock
|
Great (3) | ||
| Urshifu
Urshifu
Counters
Rock
|
Home |
R
I
W
|
130
Δ 60
Attack |
100 Δ 15
Defense
|
60 Δ -15
Sp.Def
|
Counters Rock
|
Great (3) | |
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Lightning Rod |
Draws in all Electric-type moves to up Sp. Attack. | Discharge
|
Motor Drive |
Raises Speed if hit by an Electric-type move. | Discharge
|
Volt Absorb |
Restores HP if hit by an Electric-type move. | Discharge
|
Good as Gold |
Gives immunity to status moves. | Gastro Acid
|
Magic Bounce |
Reflects status- changing moves. | Gastro Acid
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Fighting
Fighting
|
Counters Rock |
2 | Great | |||
Grass
Grass
|
Counters Rock |
2 | Great | |||
Steel
Steel
|
Counters Rock |
2 | Great | |||
Dark
Dark
|
1 | Good | ||||
Dragon
Dragon
|
1 | Good | ||||
Electric
Electric
|
1 | Good | ||||
Fairy
Fairy
|
1 | Good | ||||
Ground
Ground
|
⚠️Eelektrik is immune to Ground because of Levitate |
1 | Good | |||
Rock
Rock
|
1 | Good | ||||
Bug
Bug
|
0 | Neutral | ||||
Ice
Ice
|
0 | Neutral | ||||
Fire
Fire
|
-1 | Bad | ||||
Ghost
Ghost
|
-1 | Bad | ||||
Normal
Normal
|
-1 | Bad | ||||
Poison
Poison
|
-1 | Bad | ||||
Water
Water
|
Counters Rock |
-2 | Poor | |||
Psychic
Psychic
|
-3 | Poor | ||||
Flying
Flying
|
-4 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.