Tera Raid Eevee Counters

Tera Raid Eevee 5-star Grass guide with the best counters, builds, and strategies.

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Eevee
EvoliÉvoliイーブイ이브이伊布

Normal

Grass

Tera Raid Pokémon

Possible Attacks
Power Category
Tera Blast
80
Take Down
90
Shadow Ball
80
Tickle
0
Yawn
0
Calm Mind
0
Hyper Voice
90
Bite
60
Swift
60
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Run Away
Enables a sure getaway from wild Pokémon. Yes
Adaptability
Powers up moves of the same type. Yes
Anticipation

(Hidden Ability)
Senses a foe's dangerous moves. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
75 55 55 50 45 65 55

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Azurill Azurill
Sap Sipper
R
I
W
20
Δ -30
Attack
40
Δ -15
Defense
40
Δ -5
Sp.Def
Xcellent (5)
Kingambit Kingambit
R
I
W
135
Δ 85
Attack
120
Δ 65
Defense
85
Δ 40
Sp.Def
Great (4)
Heatran Heatran Counters
Grass
Home
R
I
W
130
Δ 65
Sp.Att.
106
Δ 51
Defense
106
Δ 61
Sp.Def
Counters

Grass
Great (4)
Kommo-o Kommo-o
Bulletproof
DLC 1
R
I
W
110
Δ 60
Attack
125
Δ 70
Defense
105
Δ 60
Sp.Def
Great (4)
Chesnaught Chesnaught
Bulletproof
Home
R
I
W
107
Δ 57
Attack
122
Δ 67
Defense
75
Δ 30
Sp.Def
Great (4)
Chesnaught Chesnaught
Bulletproof
R
I
W
107
Δ 57
Attack
122
Δ 67
Defense
75
Δ 30
Sp.Def
Great (4)
Moltres (Galar) Moltres (Galar) Counters
Grass
Home
R
I
W
85
Δ 35
Attack
90
Δ 35
Defense
125
Δ 80
Sp.Def
Counters

Grass
Great (4)
Incineroar Incineroar Counters
Grass
DLC 2
R
I
W
115
Δ 65
Attack
90
Δ 35
Defense
90
Δ 45
Sp.Def
Counters

Grass
Great (4)
Muk (Alola) Muk (Alola) Counters
Grass
DLC 1
R
I
W
105
Δ 55
Attack
75
Δ 20
Defense
100
Δ 55
Sp.Def
Counters

Grass
Great (4)
Muk (Alola) Muk (Alola) Counters
Grass
Home
R
I
W
105
Δ 55
Attack
75
Δ 20
Defense
100
Δ 55
Sp.Def
Counters

Grass
Great (4)
Scizor Scizor Counters
Grass
R
I
W
130
Δ 80
Attack
100
Δ 45
Defense
80
Δ 35
Sp.Def
Counters

Grass
Great (4)
Corviknight Corviknight Counters
Grass
R
I
W
87
Δ 37
Attack
105
Δ 50
Defense
85
Δ 40
Sp.Def
Counters

Grass
Great (4)
Chi-Yu Chi-Yu Counters
Grass
R
I
W
135
Δ 70
Sp.Att.
80
Δ 25
Defense
120
Δ 75
Sp.Def
Counters

Grass
Great (4)
Mandibuzz Mandibuzz Counters
Grass
DLC 1
R
I
W
65
Δ 15
Attack
105
Δ 50
Defense
95
Δ 50
Sp.Def
Counters

Grass
Great (4)
Braviary Braviary Counters
Grass
R
I
W
123
Δ 73
Attack
75
Δ 20
Defense
75
Δ 30
Sp.Def
Counters

Grass
Great (4)
Iron Jugulis Iron Jugulis Counters
Grass
R
I
W
122
Δ 57
Sp.Att.
86
Δ 31
Defense
80
Δ 35
Sp.Def
Counters

Grass
Great (4)
Forretress Forretress Counters
Grass
R
I
W
90
Δ 40
Attack
140
Δ 85
Defense
60
Δ 15
Sp.Def
Counters

Grass
Great (4)
Bisharp Bisharp
R
I
W
125
Δ 75
Attack
100
Δ 45
Defense
70
Δ 25
Sp.Def
Great (4)
Overqwil Overqwil Counters
Grass
Home
R
I
W
115
Δ 65
Attack
95
Δ 40
Defense
65
Δ 20
Sp.Def
Counters

Grass
Great (4)
Revavroom Revavroom Counters
Grass
R
I
W
119
Δ 69
Attack
90
Δ 35
Defense
67
Δ 22
Sp.Def
Counters

Grass
Great (4)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Sap Sipper
Boosts Attack when hit by a Grass-type move.
Tera Blast
Bulletproof
Protects the Pokémon from ball and bomb moves.
Shadow Ball
Good as Gold
Gives immunity to status moves.
Tickle
Yawn
Magic Bounce
Reflects status- changing moves.
Tickle
Yawn
Soundproof
Soundproofing gives the Pokémon full immunity to all sound-based moves.
Hyper Voice

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Bug
Bug
Counters
Grass
2 Great
Dark
Dark
2 Great
Fire
Fire
Counters
Grass
2 Great
Flying
Flying
Counters
Grass
2 Great
Normal
Normal
2 Great
Poison
Poison
Counters
Grass
2 Great
Steel
Steel
2 Great
Dragon
Dragon
1 Good
Fairy
Fairy
1 Good
Fighting
Fighting
1 Good
Ice
Ice
Counters
Grass
1 Good
Grass
Grass
0 Neutral
Electric
Electric
-1 Bad
Rock
Rock
-2 Poor
Ghost
Ghost
-4 Poor
Ground
Ground
-4 Poor
Water
Water
-4 Poor
Psychic
Psychic
-6 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →