Tera Raid Eevee Counters

Tera Raid Eevee 3-star Normal guide with the best counters, builds, and strategies.

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Eevee
EvoliÉvoliイーブイ이브이伊布

Normal

Normal

Tera Raid Pokémon

Possible Attacks
Power Category
Quick Attack
40
Calm Mind
0
Swift
60
Mud-Slap
20
Charm
0
Bite
60
Baby-Doll Eyes
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Run Away
Enables a sure getaway from wild Pokémon. Yes
Adaptability
Powers up moves of the same type. Yes
Anticipation

(Hidden Ability)
Senses a foe's dangerous moves. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
35 55 55 50 45 65 55

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Zapdos (Galar) Zapdos (Galar) Counters
Normal
Home
R
I
W
125
Δ 75
Attack
90
Δ 35
Defense
90
Δ 45
Sp.Def
Counters

Normal
Great (4)
Flamigo Flamigo Counters
Normal
R
I
W
115
Δ 65
Attack
74
Δ 19
Defense
64
Δ 19
Sp.Def
Counters

Normal
Great (4)
Hawlucha Hawlucha Counters
Normal
R
I
W
92
Δ 42
Attack
75
Δ 20
Defense
63
Δ 18
Sp.Def
Counters

Normal
Great (4)
Slither Wing Slither Wing Counters
Normal
R
I
W
135
Δ 85
Attack
79
Δ 24
Defense
105
Δ 60
Sp.Def
Counters

Normal
Great (3)
Enamorus (Therian) Enamorus (Therian)
Home
R
I
W
135
Δ 70
Sp.Att.
110
Δ 55
Defense
100
Δ 55
Sp.Def
Great (3)
Annihilape Annihilape Counters
Normal
R
I
W
115
Δ 65
Attack
80
Δ 25
Defense
90
Δ 45
Sp.Def
Counters

Normal
Great (3)
Chesnaught Chesnaught Counters
Normal
Home
R
I
W
107
Δ 57
Attack
122
Δ 67
Defense
75
Δ 30
Sp.Def
Counters

Normal
Great (3)
Chesnaught Chesnaught Counters
Normal
R
I
W
107
Δ 57
Attack
122
Δ 67
Defense
75
Δ 30
Sp.Def
Counters

Normal
Great (3)
Moltres (Galar) Moltres (Galar)
Home
R
I
W
85
Δ 35
Attack
90
Δ 35
Defense
125
Δ 80
Sp.Def
Great (3)
Urshifu Urshifu Counters
Normal
Home
R
I
W
130
Δ 80
Attack
100
Δ 45
Defense
60
Δ 15
Sp.Def
Counters

Normal
Great (3)
Scrafty Scrafty Counters
Normal
DLC 1
R
I
W
90
Δ 40
Attack
115
Δ 60
Defense
115
Δ 70
Sp.Def
Counters

Normal
Great (3)
Hydreigon Hydreigon
Levitate
R
I
W
125
Δ 60
Sp.Att.
90
Δ 35
Defense
90
Δ 45
Sp.Def
Great (3)
Heracross Heracross Counters
Normal
R
I
W
125
Δ 75
Attack
75
Δ 20
Defense
95
Δ 50
Sp.Def
Counters

Normal
Great (3)
Corviknight Corviknight
R
I
W
87
Δ 37
Attack
105
Δ 50
Defense
85
Δ 40
Sp.Def
Great (3)
Decidueye (Hisui) Decidueye (Hisui) Counters
Normal
Home
R
I
W
112
Δ 62
Attack
80
Δ 25
Defense
95
Δ 50
Sp.Def
Counters

Normal
Great (3)
Mandibuzz Mandibuzz
DLC 1
R
I
W
65
Δ 15
Attack
105
Δ 50
Defense
95
Δ 50
Sp.Def
Great (3)
Iron Jugulis Iron Jugulis
R
I
W
122
Δ 57
Sp.Att.
86
Δ 31
Defense
80
Δ 35
Sp.Def
Great (3)
Orthworm Orthworm
Earth Eater
R
I
W
85
Δ 35
Attack
145
Δ 90
Defense
55
Δ 10
Sp.Def
Great (3)
Skarmory Skarmory
DLC 2
R
I
W
80
Δ 30
Attack
140
Δ 85
Defense
70
Δ 25
Sp.Def
Great (3)
Iron Valiant Iron Valiant Counters
Normal
R
I
W
130
Δ 80
Attack
90
Δ 35
Defense
60
Δ 15
Sp.Def
Counters

Normal
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Psychic Surge
The Pokémon creates a Psychic Terrain when it enters a battle.
Quick Attack
Baby-Doll Eyes
Earth Eater
Restores HP when hit by a Ground-type move.
Mud-Slap
Levitate
Gives immunity to Ground type moves.
Mud-Slap
Good as Gold
Gives immunity to status moves.
Charm
Baby-Doll Eyes
Magic Bounce
Reflects status- changing moves.
Charm
Baby-Doll Eyes

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Fighting
Fighting
Counters
Normal
2 Great
Flying
Flying
2 Great
Bug
Bug
1 Good
Dark
Dark
1 Good
Fairy
Fairy
1 Good
Grass
Grass
1 Good
Dragon
Dragon
0 Neutral
Ground
Ground
0 Neutral
Ice
Ice
0 Neutral
Normal
Normal
0 Neutral
Water
Water
0 Neutral
Rock
Rock
-2 Poor
Steel
Steel
-2 Poor
Electric
Electric
-3 Poor
Fire
Fire
-3 Poor
Ghost
Ghost
-3 Poor
Poison
Poison
-3 Poor
Psychic
Psychic
-3 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →