Tera Raid Electivire Counters

Tera Raid Electivire Psychic guide with the best counters, builds, and strategies.

Filter search by type

Select the Tera Type:

Select the Stars Count:


Electivire
ElevoltekÉlekableエレキブル에레키블电击魔兽

Electric

Psychic

Tera Raid Pokémon

Possible Attacks
Power Category
Discharge
80
Thunder Punch
75
Fire Punch
75
Ice Punch
75
Thunder Wave
0
Electric Terrain
0
Earthquake
100
Brick Break
75
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Motor Drive
Raises Speed if hit by an Electric-type move. Yes
Vital Spirit

(Hidden Ability)
The Pokémon is full of vitality, and that prevents it from falling asleep. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
75,90 75 123 67 95 85 95

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Mismagius Mismagius Counters
Psychic
Levitate
R
I
W
105
Δ 20
Sp.Att.
60
Δ -63
Defense
105
Δ 10
Sp.Def
Counters

Psychic
Xcellent (5)
Giratina (Origin) Giratina (Origin) Counters
Psychic
Levitate
Home
R
I
W
120
Δ 53
Attack
100
Δ -23
Defense
100
Δ 5
Sp.Def
Counters

Psychic
Great (4)
Rotom (Heat) Rotom (Heat)
Levitate
R
I
W
105
Δ 20
Sp.Att.
107
Δ -16
Defense
107
Δ 12
Sp.Def
Great (4)
Rotom Rotom
Electric
no effect on Electivire
Levitate
R
I
W
95
Δ 10
Sp.Att.
77
Δ -46
Defense
77
Δ -18
Sp.Def
Electric
no effect on Electivire
Great (4)
Cresselia Cresselia
Levitate
Home
R
I
W
70
Δ 3
Attack
120
Δ -3
Defense
130
Δ 35
Sp.Def
Great (3)
Calyrex (Shadow) Calyrex (Shadow) Counters
Psychic
Home
R
I
W
165
Δ 80
Sp.Att.
80
Δ -43
Defense
100
Δ 5
Sp.Def
Counters

Psychic
Great (3)
Dusknoir Dusknoir Counters
Psychic
DLC 1
R
I
W
100
Δ 33
Attack
135
Δ 12
Defense
135
Δ 40
Sp.Def
Counters

Psychic
Great (3)
Uxie Uxie
Levitate
Home
R
I
W
75
Δ 8
Attack
130
Δ 7
Defense
130
Δ 35
Sp.Def
Great (3)
Hoopa Hoopa Counters
Psychic
Home
R
I
W
150
Δ 65
Sp.Att.
60
Δ -63
Defense
130
Δ 35
Sp.Def
Counters

Psychic
Great (3)
Annihilape Annihilape Counters
Psychic
R
I
W
115
Δ 48
Attack
80
Δ -43
Defense
90
Δ -5
Sp.Def
Counters

Psychic
Great (3)
Mesprit Mesprit
Levitate
Home
R
I
W
105
Δ 38
Attack
105
Δ -18
Defense
105
Δ 10
Sp.Def
Great (3)
Swampert Swampert
DLC 2
R
I
W
110
Δ 43
Attack
90
Δ -33
Defense
90
Δ -5
Sp.Def
Great (3)
Ceruledge Ceruledge Counters
Psychic
Flash Fire
R
I
W
125
Δ 58
Attack
80
Δ -43
Defense
100
Δ 5
Sp.Def
Counters

Psychic
Great (3)
Hatterene Hatterene
Magic Bounce
R
I
W
136
Δ 51
Sp.Att.
95
Δ -28
Defense
103
Δ 8
Sp.Def
Great (3)
Volcarona Volcarona Counters
Psychic
R
I
W
135
Δ 50
Sp.Att.
65
Δ -58
Defense
105
Δ 10
Sp.Def
Counters

Psychic
Great (3)
Houndstone Houndstone Counters
Psychic
R
I
W
101
Δ 34
Attack
100
Δ -23
Defense
97
Δ 2
Sp.Def
Counters

Psychic
Great (3)
Dusclops Dusclops Counters
Psychic
DLC 1
R
I
W
70
Δ 3
Attack
130
Δ 7
Defense
130
Δ 35
Sp.Def
Counters

Psychic
Great (3)
Spectrier Spectrier Counters
Psychic
Home
R
I
W
145
Δ 60
Sp.Att.
60
Δ -63
Defense
80
Δ -15
Sp.Def
Counters

Psychic
Great (3)
Chandelure Chandelure Counters
Psychic
Flash Fire
DLC 1
R
I
W
145
Δ 60
Sp.Att.
90
Δ -33
Defense
90
Δ -5
Sp.Def
Counters

Psychic
Great (3)
Flutter Mane Flutter Mane Counters
Psychic
R
I
W
135
Δ 50
Sp.Att.
55
Δ -68
Defense
135
Δ 40
Sp.Def
Counters

Psychic
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack.
Discharge
Thunder Punch
Motor Drive
Raises Speed if hit by an Electric-type move.
Discharge
Thunder Punch
Volt Absorb
Restores HP if hit by an Electric-type move.
Discharge
Thunder Punch
Flash Fire
It powers up Fire-type moves if it's hit by one.
Fire Punch
Well-Baked Body
Immune to Fire-type moves, and Defense is sharply boosted.
Fire Punch
Good as Gold
Gives immunity to status moves.
Thunder Wave
Electric Terrain
Magic Bounce
Reflects status- changing moves.
Thunder Wave
Earth Eater
Restores HP when hit by a Ground-type move.
Earthquake
Levitate
Gives immunity to Ground type moves.
Earthquake

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Ghost
Ghost
Counters
Psychic
3 Great
Fairy
Fairy
1 Good
Bug
Bug
Counters
Psychic
0 Neutral
Psychic
Psychic
0 Neutral
Dragon
Dragon
-1 Bad
Fighting
Fighting
-1 Bad
Fire
Fire
-1 Bad
Ground
Ground
-1 Bad
Water
Water
-1 Bad
Dark
Dark
Counters
Psychic
-2 Poor
Poison
Poison
-2 Poor
Electric
Electric
-3 Poor
Flying
Flying
-3 Poor
Normal
Normal
-3 Poor
Grass
Grass
-4 Poor
Ice
Ice
-5 Poor
Rock
Rock
-5 Poor
Steel
Steel
-8 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →