Tera Raid Electrode Counters

Tera Raid Electrode 4-star Ground guide with the best counters, builds, and strategies.

Filter search by type

Select the Tera Type:

Select the Stars Count:


Electrode
LektrobalÉlectrodeマルマイン붐볼顽皮雷弹

Electric

Ground

Tera Raid Pokémon

Possible Attacks
Power Category
Discharge
80
Swift
60
Foul Play
95
Magnet Rise
0
Light Screen
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Soundproof
Soundproofing gives the Pokémon full immunity to all sound-based moves. Yes
Static
Contact with the Pokémon may cause paralysis. Yes
Aftermath

(Hidden Ability)
Damages the attacker landing the finishing hit. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45 60 50 70 80 80 150

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Ting-Lu Ting-Lu
R
I
W
110
Δ 40
Attack
125
Δ 75
Defense
80
Δ 0
Sp.Def
Great (3)
Rhyperior Rhyperior
DLC 2
R
I
W
140
Δ 70
Attack
130
Δ 80
Defense
55
Δ -25
Sp.Def
Great (3)
Rhyperior Rhyperior
Lightning Rod
DLC 2
R
I
W
140
Δ 70
Attack
130
Δ 80
Defense
55
Δ -25
Sp.Def
Great (3)
Brute Bonnet Brute Bonnet Counters
Ground
R
I
W
127
Δ 57
Attack
99
Δ 49
Defense
99
Δ 19
Sp.Def
Counters

Ground
Great (3)
Great Tusk Great Tusk
R
I
W
131
Δ 61
Attack
131
Δ 81
Defense
53
Δ -27
Sp.Def
Great (3)
Great Tusk Great Tusk
R
I
W
131
Δ 61
Attack
131
Δ 81
Defense
53
Δ -27
Sp.Def
Great (3)
Zarude Zarude Counters
Ground
Home
R
I
W
120
Δ 50
Attack
105
Δ 55
Defense
95
Δ 15
Sp.Def
Counters

Ground
Great (3)
Hydrapple Hydrapple Counters
Ground
DLC 2
R
I
W
120
Δ 40
Sp.Att.
110
Δ 60
Defense
80
Δ 0
Sp.Def
Counters

Ground
Great (3)
Wo-Chien Wo-Chien Counters
Ground
R
I
W
85
Δ 15
Attack
100
Δ 50
Defense
135
Δ 55
Sp.Def
Counters

Ground
Great (3)
Rhydon Rhydon
DLC 2
R
I
W
130
Δ 60
Attack
120
Δ 70
Defense
45
Δ -35
Sp.Def
Great (3)
Rhydon Rhydon
Lightning Rod
DLC 2
R
I
W
130
Δ 60
Attack
120
Δ 70
Defense
45
Δ -35
Sp.Def
Great (3)
Golem Golem
R
I
W
120
Δ 50
Attack
130
Δ 80
Defense
65
Δ -15
Sp.Def
Great (3)
Torterra Torterra Counters
Ground
DLC 1
R
I
W
109
Δ 39
Attack
105
Δ 55
Defense
85
Δ 5
Sp.Def
Counters

Ground
Great (3)
Chesnaught Chesnaught Counters
Ground
Home
R
I
W
107
Δ 37
Attack
122
Δ 72
Defense
75
Δ -5
Sp.Def
Counters

Ground
Great (3)
Chesnaught Chesnaught Counters
Ground
R
I
W
107
Δ 37
Attack
122
Δ 72
Defense
75
Δ -5
Sp.Def
Counters

Ground
Great (3)
Iron Treads Iron Treads
R
I
W
112
Δ 42
Attack
120
Δ 70
Defense
70
Δ -10
Sp.Def
Great (3)
Swampert Swampert Counters
Ground
DLC 2
R
I
W
110
Δ 40
Attack
90
Δ 40
Defense
90
Δ 10
Sp.Def
Counters

Ground
Great (3)
Mamoswine Mamoswine Counters
Ground
DLC 1
R
I
W
130
Δ 60
Attack
80
Δ 30
Defense
60
Δ -20
Sp.Def
Counters

Ground
Great (3)
Ogerpon (Cornerstone Mask) Ogerpon (Cornerstone Mask) Counters
Ground
DLC 1
R
I
W
120
Δ 50
Attack
84
Δ 34
Defense
96
Δ 16
Sp.Def
Counters

Ground
Great (3)
Decidueye (Hisui) Decidueye (Hisui) Counters
Ground
Home
R
I
W
112
Δ 42
Attack
80
Δ 30
Defense
95
Δ 15
Sp.Def
Counters

Ground
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack.
Discharge
Motor Drive
Raises Speed if hit by an Electric-type move.
Discharge
Volt Absorb
Restores HP if hit by an Electric-type move.
Discharge
Good as Gold
Gives immunity to status moves.
Magnet Rise
Light Screen

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Grass
Grass
Counters
Ground
2 Great
Ground
Ground
2 Great
Dark
Dark
1 Good
Dragon
Dragon
1 Good
Fairy
Fairy
1 Good
Fighting
Fighting
1 Good
Ice
Ice
Counters
Ground
1 Good
Steel
Steel
1 Good
Bug
Bug
0 Neutral
Fire
Fire
0 Neutral
Normal
Normal
0 Neutral
Rock
Rock
0 Neutral
Electric
Electric
-1 Bad
Ghost
Ghost
-1 Bad
Poison
Poison
-1 Bad
Water
Water
Counters
Ground
-2 Poor
Flying
Flying
-3 Poor
Psychic
Psychic
-3 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →