Tera Raid Finizen Counters

Tera Raid Finizen 3-star Poison guide with the best counters, builds, and strategies.

Filter search by type

Select the Tera Type:

Select the Stars Count:


Finizen
NormifinDofinナミイルカ맨돌핀

Water

Poison

Tera Raid Pokémon

Possible Attacks
Power Category
Double Hit
35
Aqua Tail
90
Supersonic
0
Haze
0
Charm
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Water Veil
Prevents the Pokémon from getting a burn. Yes
Water Veil

(Hidden Ability)
Prevents the Pokémon from getting a burn. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
35 70 45 40 45 40 75

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF Counter RSLT Result
Giratina Giratina
Home
R
I
W
100
Δ 60
Attack
120
Δ 75
Defense
Great (3)
Giratina (Origin) Giratina (Origin)
Home
R
I
W
120
Δ 80
Attack
100
Δ 55
Defense
Great (3)
Calyrex (Shadow) Calyrex (Shadow) Counters
Poison
Home
R
I
W
165
Δ 125
Sp.Att.
80
Δ 35
Defense
Counters

Poison
Great (3)
Slowbro Slowbro Counters
Poison
Oblivious
R
I
W
100
Δ 60
Sp.Att.
110
Δ 65
Defense
Counters

Poison
Great (3)
Slowbro Slowbro Counters
Poison
Own Tempo
R
I
W
100
Δ 60
Sp.Att.
110
Δ 65
Defense
Counters

Poison
Great (3)
Sinistcha Sinistcha
DLC 1
R
I
W
121
Δ 81
Sp.Att.
106
Δ 61
Defense
Great (3)
Basculegion Basculegion
Home
R
I
W
112
Δ 72
Attack
65
Δ 20
Defense
Great (3)
Hoopa Hoopa Counters
Poison
Home
R
I
W
150
Δ 110
Sp.Att.
60
Δ 15
Defense
Counters

Poison
Great (3)
Hatterene Hatterene Counters
Poison
Magic Bounce
R
I
W
136
Δ 96
Sp.Att.
95
Δ 50
Defense
Counters

Poison
Great (3)
Dragapult Dragapult
R
I
W
120
Δ 80
Attack
75
Δ 30
Defense
Great (3)
Slowking Slowking Counters
Poison
Oblivious
R
I
W
100
Δ 60
Sp.Att.
80
Δ 35
Defense
Counters

Poison
Great (3)
Slowking Slowking Counters
Poison
Own Tempo
R
I
W
100
Δ 60
Sp.Att.
80
Δ 35
Defense
Counters

Poison
Great (3)
Gastrodon Gastrodon Counters
Poison
Storm Drain
R
I
W
92
Δ 52
Sp.Att.
68
Δ 23
Defense
Counters

Poison
Great (3)
Trevenant Trevenant
DLC 1
R
I
W
110
Δ 70
Attack
76
Δ 31
Defense
Great (3)
Clodsire Clodsire Counters
Poison
Water Absorb
R
I
W
75
Δ 35
Attack
60
Δ 15
Defense
Counters

Poison
Great (3)
Quagsire Quagsire Counters
Poison
Water Absorb
R
I
W
85
Δ 45
Attack
85
Δ 40
Defense
Counters

Poison
Great (3)
Decidueye Decidueye
R
I
W
107
Δ 67
Attack
75
Δ 30
Defense
Great (3)
Espeon Espeon Counters
Poison
Magic Bounce
R
I
W
130
Δ 90
Sp.Att.
60
Δ 15
Defense
Counters

Poison
Great (3)
Brambleghast Brambleghast
R
I
W
115
Δ 75
Attack
70
Δ 25
Defense
Great (3)
Ludicolo Ludicolo
Own Tempo
DLC 1
R
I
W
90
Δ 50
Sp.Att.
70
Δ 25
Defense
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Dry Skin
Reduces HP if it is hot. Water restores HP.
Aqua Tail
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Aqua Tail
Water Absorb
Restores HP if hit by a Water-type move.
Aqua Tail
Good as Gold
Gives immunity to status moves.
Supersonic
Haze
Charm
Magic Bounce
Reflects status- changing moves.
Supersonic
Charm
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Supersonic
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Supersonic
Soundproof
Soundproofing gives the Pokémon full immunity to all sound-based moves.
Supersonic

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Ghost
Ghost
2 Great
Dragon
Dragon
1 Good
Psychic
Psychic
Counters
Poison
1 Good
Steel
Steel
1 Good
Water
Water
1 Good
Dark
Dark
0 Neutral
Electric
Electric
0 Neutral
Flying
Flying
0 Neutral
Grass
Grass
0 Neutral
Ice
Ice
0 Neutral
Normal
Normal
0 Neutral
Bug
Bug
-1 Bad
Fairy
Fairy
-1 Bad
Fighting
Fighting
-1 Bad
Poison
Poison
-1 Bad
Ground
Ground
Counters
Poison
-2 Poor
Rock
Rock
-2 Poor
Fire
Fire
-3 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →