Tera Raid Finneon Counters

Tera Raid Finneon Ghost guide with the best counters, builds, and strategies.

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Finneon
Écayonケイコウオ형광어荧光鱼

Water

Ghost

Tera Raid Pokémon

Possible Attacks
Power Category
Psybeam
65
Water Pulse
60
Gust
40
Pound
40
Water Gun
40
Aurora Beam
65
Confuse Ray
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Swift Swim
Boosts the Pokémon's Speed in rain. Yes
Storm Drain
Draws in all Water-type moves to up Sp. Attack. Yes
Water Veil

(Hidden Ability)
Prevents the Pokémon from getting a burn. No
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
12,20 49 49 56 49 61 66

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Kingambit Kingambit Counters
Ghost
R
I
W
135
Δ 79
Attack
120
Δ 71
Defense
85
Δ 36
Sp.Def
Counters

Ghost
Xcellent (6)
Gholdengo Gholdengo Counters
Ghost
R
I
W
133
Δ 72
Sp.Att.
95
Δ 46
Defense
91
Δ 42
Sp.Def
Counters

Ghost
Xcellent (6)
Bisharp Bisharp Counters
Ghost
R
I
W
125
Δ 69
Attack
100
Δ 51
Defense
70
Δ 21
Sp.Def
Counters

Ghost
Xcellent (6)
Pawniard Pawniard Counters
Ghost
R
I
W
85
Δ 29
Attack
70
Δ 21
Defense
40
Δ -9
Sp.Def
Counters

Ghost
Xcellent (6)
Metagross Metagross
DLC 2
R
I
W
135
Δ 79
Attack
130
Δ 81
Defense
90
Δ 41
Sp.Def
Xcellent (5)
Iron Crown Iron Crown
DLC 2
R
I
W
122
Δ 61
Sp.Att.
100
Δ 51
Defense
108
Δ 59
Sp.Def
Xcellent (5)
Magnezone Magnezone
R
I
W
130
Δ 69
Sp.Att.
115
Δ 66
Defense
90
Δ 41
Sp.Def
Xcellent (5)
Bronzong Bronzong
R
I
W
89
Δ 33
Attack
116
Δ 67
Defense
116
Δ 67
Sp.Def
Xcellent (5)
Empoleon Empoleon
DLC 1
R
I
W
111
Δ 50
Sp.Att.
88
Δ 39
Defense
101
Δ 52
Sp.Def
Xcellent (5)
Sandslash (Alola) Sandslash (Alola)
DLC 2
R
I
W
100
Δ 44
Attack
120
Δ 71
Defense
65
Δ 16
Sp.Def
Xcellent (5)
Spiritomb Spiritomb Counters
Ghost
R
I
W
92
Δ 36
Attack
108
Δ 59
Defense
108
Δ 59
Sp.Def
Counters

Ghost
Xcellent (5)
Tinkaton Tinkaton
Own Tempo
R
I
W
75
Δ 19
Attack
77
Δ 28
Defense
105
Δ 56
Sp.Def
Xcellent (5)
Magneton Magneton
R
I
W
120
Δ 59
Sp.Att.
95
Δ 46
Defense
70
Δ 21
Sp.Def
Xcellent (5)
Metang Metang
DLC 2
R
I
W
75
Δ 19
Attack
100
Δ 51
Defense
80
Δ 31
Sp.Def
Xcellent (5)
Sableye Sableye Counters
Ghost
R
I
W
75
Δ 19
Attack
75
Δ 26
Defense
65
Δ 16
Sp.Def
Counters

Ghost
Xcellent (5)
Tinkatuff Tinkatuff
Own Tempo
R
I
W
55
Δ -1
Attack
55
Δ 6
Defense
82
Δ 33
Sp.Def
Xcellent (5)
Bronzor Bronzor
R
I
W
24
Δ -32
Attack
86
Δ 37
Defense
86
Δ 37
Sp.Def
Xcellent (5)
Sandshrew (Alola) Sandshrew (Alola)
DLC 2
R
I
W
75
Δ 19
Attack
90
Δ 41
Defense
35
Δ -14
Sp.Def
Xcellent (5)
Magnemite Magnemite
R
I
W
95
Δ 34
Sp.Att.
70
Δ 21
Defense
55
Δ 6
Sp.Def
Xcellent (5)
Beldum Beldum
DLC 2
R
I
W
55
Δ -1
Attack
80
Δ 31
Defense
60
Δ 11
Sp.Def
Xcellent (5)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Dry Skin
Reduces HP if it is hot. Water restores HP.
Water Pulse
Water Gun
Storm Drain
Draws in all Water-type moves to up Sp. Attack.
Water Pulse
Water Gun
Water Absorb
Restores HP if hit by a Water-type move.
Water Pulse
Water Gun
Good as Gold
Gives immunity to status moves.
Confuse Ray
Magic Bounce
Reflects status- changing moves.
Confuse Ray
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Confuse Ray
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Confuse Ray

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Steel
Steel
4 Great
Dark
Dark
Counters
Ghost
3 Great
Ghost
Ghost
Counters
Ghost
3 Great
Electric
Electric
1 Good
Ice
Ice
1 Good
Psychic
Psychic
1 Good
Water
Water
1 Good
Fairy
Fairy
0 Neutral
Rock
Rock
-1 Bad
Dragon
Dragon
-2 Poor
Fire
Fire
-2 Poor
Normal
Normal
-2 Poor
Flying
Flying
-3 Poor
Bug
Bug
-4 Poor
Poison
Poison
-4 Poor
Grass
Grass
-5 Poor
Ground
Ground
-6 Poor
Fighting
Fighting
-8 Poor

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What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →