Tera Raid Finneon Counters
Tera Raid Finneon 2-star Steel guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Finneon
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Water Gun
|
40 | ||||||||||||||||||||||
Gust
|
40 | ||||||||||||||||||||||
Aurora Beam
|
65 | ||||||||||||||||||||||
Confuse Ray
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Lapras
Lapras
Water Absorb
|
DLC 2 |
R
I
W
|
85
Δ 29
Attack |
95 Δ 46
Sp.Def
|
Great (3) | ||
| Volcanion
Volcanion
Water no effect on FinneonWater Absorb
|
Home |
R
I
W
|
130
Δ 69
Sp.Att. |
90 Δ 41
Sp.Def
|
Water no effect on Finneon |
Great (3) | |
| Empoleon Empoleon | DLC 1 |
R
I
W
|
111
Δ 50
Sp.Att. |
101 Δ 52
Sp.Def
|
Great (3) | ||
| Magnezone Magnezone |
R
I
W
|
130
Δ 69
Sp.Att. |
90 Δ 41
Sp.Def
|
Great (3) | |||
| Lanturn
Lanturn
Water Absorb
|
DLC 1 |
R
I
W
|
76
Δ 15
Sp.Att. |
76 Δ 27
Sp.Def
|
Great (3) | ||
| Tinkaton
Tinkaton
Own Tempo
|
R
I
W
|
75
Δ 19
Attack |
105 Δ 56
Sp.Def
|
Great (3) | |||
| Sandslash (Alola) Sandslash (Alola) | DLC 2 |
R
I
W
|
100
Δ 44
Attack |
65 Δ 16
Sp.Def
|
Great (3) | ||
| Magneton Magneton |
R
I
W
|
120
Δ 59
Sp.Att. |
70 Δ 21
Sp.Def
|
Great (3) | |||
| Tinkatuff
Tinkatuff
Own Tempo
|
R
I
W
|
55
Δ -1
Attack |
82 Δ 33
Sp.Def
|
Great (3) | |||
| Chinchou
Chinchou
Water Absorb
|
DLC 1 |
R
I
W
|
56
Δ -5
Sp.Att. |
56 Δ 7
Sp.Def
|
Great (3) | ||
| Magnemite Magnemite |
R
I
W
|
95
Δ 34
Sp.Att. |
55 Δ 6
Sp.Def
|
Great (3) | |||
| Sandshrew (Alola) Sandshrew (Alola) | DLC 2 |
R
I
W
|
75
Δ 19
Attack |
35 Δ -14
Sp.Def
|
Great (3) | ||
| Tinkatink
Tinkatink
Own Tempo
|
R
I
W
|
45
Δ -11
Attack |
64 Δ 15
Sp.Def
|
Great (3) | |||
| Dialga (Origin) Dialga (Origin) | Home |
R
I
W
|
150
Δ 89
Sp.Att. |
120 Δ 71
Sp.Def
|
Great (2) | ||
| Dialga Dialga | Home |
R
I
W
|
150
Δ 89
Sp.Att. |
100 Δ 51
Sp.Def
|
Great (2) | ||
| Vaporeon
Vaporeon
Water Absorb
|
R
I
W
|
110
Δ 49
Sp.Att. |
95 Δ 46
Sp.Def
|
Great (2) | |||
| Copperajah Copperajah |
R
I
W
|
130
Δ 74
Attack |
69 Δ 20
Sp.Def
|
Great (2) | |||
| Kingambit Kingambit |
R
I
W
|
135
Δ 79
Attack |
85 Δ 36
Sp.Def
|
Great (2) | |||
| Magearna Magearna | Home |
R
I
W
|
130
Δ 69
Sp.Att. |
115 Δ 66
Sp.Def
|
Great (2) | ||
| Dondozo
Dondozo
Oblivious
|
R
I
W
|
100
Δ 44
Attack |
65 Δ 16
Sp.Def
|
Great (2) | |||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Dry Skin |
Reduces HP if it is hot. Water restores HP. | Water Gun
|
Storm Drain |
Draws in all Water-type moves to up Sp. Attack. | Water Gun
|
Water Absorb |
Restores HP if hit by a Water-type move. | Water Gun
|
Good as Gold |
Gives immunity to status moves. | Confuse Ray
|
Magic Bounce |
Reflects status- changing moves. | Confuse Ray
|
Oblivious |
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. | Confuse Ray
|
Own Tempo |
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. | Confuse Ray
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Electric
Electric
|
1 | Good | ||||
Steel
Steel
|
1 | Good | ||||
Water
Water
|
1 | Good | ||||
Dark
Dark
|
0 | Neutral | ||||
Ghost
Ghost
|
0 | Neutral | ||||
Ice
Ice
|
0 | Neutral | ||||
Fairy
Fairy
|
-1 | Bad | ||||
Fire
Fire
|
Counters Steel |
-1 | Bad | |||
Normal
Normal
|
-1 | Bad | ||||
Psychic
Psychic
|
-1 | Bad | ||||
Fighting
Fighting
|
Counters Steel |
-2 | Poor | |||
Poison
Poison
|
-2 | Poor | ||||
Dragon
Dragon
|
-3 | Poor | ||||
Rock
Rock
|
-3 | Poor | ||||
Bug
Bug
|
-4 | Poor | ||||
Flying
Flying
|
-4 | Poor | ||||
Ground
Ground
|
Counters Steel |
-5 | Poor | |||
Grass
Grass
|
-6 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.