Tera Raid Flamigo Counters
Tera Raid Flamigo 4-star Poison guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Flamigo
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mega Kick
|
120 | ||||||||||||||||||||||
Aerial Ace
|
60 | ||||||||||||||||||||||
Air Slash
|
75 | ||||||||||||||||||||||
Payback
|
50 | ||||||||||||||||||||||
Taunt
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|---|
| Probopass Probopass | DLC 1 |
R
I
W
|
75
Δ 11
Sp.Att. |
145 Δ 30
Defense
|
150 Δ 75
Sp.Def
|
Great (4) | ||
| Bastiodon Bastiodon | DLC 2 |
R
I
W
|
47
Δ -17
Sp.Att. |
168 Δ 53
Defense
|
138 Δ 63
Sp.Def
|
Great (4) | ||
| Shieldon Shieldon | DLC 2 |
R
I
W
|
42
Δ -22
Sp.Att. |
118 Δ 3
Defense
|
88 Δ 13
Sp.Def
|
Great (4) | ||
| Diancie Diancie | Home |
R
I
W
|
100
Δ 36
Sp.Att. |
150 Δ 35
Defense
|
150 Δ 75
Sp.Def
|
Great (3) | ||
| Magearna Magearna | Home |
R
I
W
|
130
Δ 66
Sp.Att. |
115 Δ 0
Defense
|
115 Δ 40
Sp.Def
|
Great (3) | ||
| Tyranitar Tyranitar |
R
I
W
|
134
Δ 60
Attack |
110 Δ -5
Defense
|
100 Δ 25
Sp.Def
|
Great (3) | |||
| Kingambit Kingambit |
R
I
W
|
135
Δ 61
Attack |
120 Δ 5
Defense
|
85 Δ 10
Sp.Def
|
Great (3) | |||
| Rhyperior
Rhyperior
Counters
Poison
|
DLC 2 |
R
I
W
|
140
Δ 66
Attack |
130 Δ 15
Defense
|
55 Δ -20
Sp.Def
|
Counters Poison
|
Great (3) | |
| Iron Thorns Iron Thorns |
R
I
W
|
134
Δ 60
Attack |
110 Δ -5
Defense
|
84 Δ 9
Sp.Def
|
Great (3) | |||
| Magnezone Magnezone |
R
I
W
|
130
Δ 66
Sp.Att. |
115 Δ 0
Defense
|
90 Δ 15
Sp.Def
|
Great (3) | |||
| Carbink Carbink | Home |
R
I
W
|
50
Δ -14
Sp.Att. |
150 Δ 35
Defense
|
150 Δ 75
Sp.Def
|
Great (3) | ||
| Rhydon
Rhydon
Counters
Poison
|
DLC 2 |
R
I
W
|
130
Δ 56
Attack |
120 Δ 5
Defense
|
45 Δ -30
Sp.Def
|
Counters Poison
|
Great (3) | |
| Golem (Alola) Golem (Alola) |
R
I
W
|
120
Δ 46
Attack |
130 Δ 15
Defense
|
65 Δ -10
Sp.Def
|
Great (3) | |||
| Golem
Golem
Counters
Poison
|
R
I
W
|
120
Δ 46
Attack |
130 Δ 15
Defense
|
65 Δ -10
Sp.Def
|
Counters Poison
|
Great (3) | ||
| Iron Treads
Iron Treads
Counters
Poison
|
R
I
W
|
112
Δ 38
Attack |
120 Δ 5
Defense
|
70 Δ -5
Sp.Def
|
Counters Poison
|
Great (3) | ||
| Excadrill
Excadrill
Counters
Poison
|
DLC 1 |
R
I
W
|
135
Δ 61
Attack |
60 Δ -55
Defense
|
65 Δ -10
Sp.Def
|
Counters Poison
|
Great (3) | |
| Bisharp Bisharp |
R
I
W
|
125
Δ 51
Attack |
100 Δ -15
Defense
|
70 Δ -5
Sp.Def
|
Great (3) | |||
| Tinkaton Tinkaton |
R
I
W
|
70
Δ 6
Sp.Att. |
77 Δ -38
Defense
|
105 Δ 30
Sp.Def
|
Great (3) | |||
| Magneton Magneton |
R
I
W
|
120
Δ 56
Sp.Att. |
95 Δ -20
Defense
|
70 Δ -5
Sp.Def
|
Great (3) | |||
| Klefki Klefki |
R
I
W
|
80
Δ 16
Sp.Att. |
91 Δ -24
Defense
|
87 Δ 12
Sp.Def
|
Great (3) | |||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Good as Gold |
Gives immunity to status moves. | Taunt
|
Magic Bounce |
Reflects status- changing moves. | Taunt
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Rock
Rock
|
2 | Great | ||||
Steel
Steel
|
2 | Great | ||||
Dark
Dark
|
1 | Good | ||||
Electric
Electric
|
1 | Good | ||||
Ground
Ground
|
Counters Poison |
1 | Good | |||
Dragon
Dragon
|
0 | Neutral | ||||
Fairy
Fairy
|
0 | Neutral | ||||
Fire
Fire
|
0 | Neutral | ||||
Flying
Flying
|
0 | Neutral | ||||
Ice
Ice
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Water
Water
|
0 | Neutral | ||||
Ghost
Ghost
|
-1 | Bad | ||||
Poison
Poison
|
-1 | Bad | ||||
Psychic
Psychic
|
Counters Poison |
-2 | Poor | |||
Fighting
Fighting
|
-3 | Poor | ||||
Bug
Bug
|
-4 | Poor | ||||
Grass
Grass
|
-4 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.