Tera Raid Gallade Counters

Tera Raid Gallade 6-star Psychic guide with the best counters, builds, and strategies.

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Gallade
GalagladiGallameエルレイド엘레이드艾路雷朵

Fighting
Psychic

Psychic

Tera Raid Pokémon

Possible Attacks
Power Category
Psycho Cut
70
Close Combat
120
Will-O-Wisp
0
Aerial Ace
60
Hypnosis
0
Disable
0
Psychic Terrain
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Steadfast
Raises Speed each time the Pokémon flinches. Yes
Sharpness
Powers up slicing moves. Yes
Justified

(Hidden Ability)
Raises Attack when hit by a Dark-type move. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
90 68 125 65 65 115 80

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF Counter RSLT Result
Hatterene Hatterene
Magic Bounce
R
I
W
136
Δ 21
Sp.Att.
95
Δ -30
Defense
Xcellent (6)
Gholdengo Gholdengo Counters
Psychic
R
I
W
133
Δ 18
Sp.Att.
95
Δ -30
Defense
Counters

Psychic
Xcellent (5)
Spiritomb Spiritomb Counters
Psychic
R
I
W
92
Δ 27
Attack
108
Δ -17
Defense
Counters

Psychic
Xcellent (5)
Espeon Espeon
Magic Bounce
R
I
W
130
Δ 15
Sp.Att.
60
Δ -65
Defense
Xcellent (5)
Sableye Sableye Counters
Psychic
R
I
W
75
Δ 10
Attack
75
Δ -50
Defense
Counters

Psychic
Xcellent (5)
Calyrex (Shadow) Calyrex (Shadow) Counters
Psychic
Home
R
I
W
165
Δ 50
Sp.Att.
80
Δ -45
Defense
Counters

Psychic
Great (4)
Honchkrow Honchkrow Counters
Psychic
Insomnia
R
I
W
125
Δ 60
Attack
52
Δ -73
Defense
Counters

Psychic
Great (4)
Hoopa Hoopa Counters
Psychic
Home
R
I
W
150
Δ 35
Sp.Att.
60
Δ -65
Defense
Counters

Psychic
Great (4)
Banette Banette Counters
Psychic
Insomnia
R
I
W
115
Δ 50
Attack
65
Δ -60
Defense
Counters

Psychic
Great (4)
Murkrow Murkrow Counters
Psychic
Insomnia
R
I
W
85
Δ 20
Attack
42
Δ -83
Defense
Counters

Psychic
Great (4)
Giratina Giratina Counters
Psychic
Home
R
I
W
100
Δ 35
Attack
120
Δ -5
Defense
Counters

Psychic
Great (3)
Giratina (Origin) Giratina (Origin) Counters
Psychic
Home
R
I
W
120
Δ 55
Attack
100
Δ -25
Defense
Counters

Psychic
Great (3)
Metagross Metagross
DLC 2
R
I
W
135
Δ 70
Attack
130
Δ 5
Defense
Great (3)
Hoopa (Unbound) Hoopa (Unbound) Counters
Psychic
Home
R
I
W
160
Δ 95
Attack
60
Δ -65
Defense
Counters

Psychic
Great (3)
Basculegion Basculegion Counters
Psychic
Home
R
I
W
112
Δ 47
Attack
65
Δ -60
Defense
Counters

Psychic
Great (3)
Overqwil Overqwil Counters
Psychic
Home
R
I
W
115
Δ 50
Attack
95
Δ -30
Defense
Counters

Psychic
Great (3)
Golurk Golurk Counters
Psychic
DLC 2
R
I
W
124
Δ 59
Attack
80
Δ -45
Defense
Counters

Psychic
Great (3)
Muk (Alola) Muk (Alola) Counters
Psychic
DLC 1
R
I
W
105
Δ 40
Attack
75
Δ -50
Defense
Counters

Psychic
Great (3)
Muk (Alola) Muk (Alola) Counters
Psychic
Home
R
I
W
105
Δ 40
Attack
75
Δ -50
Defense
Counters

Psychic
Great (3)
Dragapult Dragapult Counters
Psychic
R
I
W
120
Δ 55
Attack
75
Δ -50
Defense
Counters

Psychic
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Good as Gold
Gives immunity to status moves.
Will-O-Wisp
Hypnosis
Disable
Psychic Terrain
Magic Bounce
Reflects status- changing moves.
Will-O-Wisp
Hypnosis
Disable
Insomnia
Prevents the Pokémon from falling asleep.
Hypnosis
Sweet Veil
Prevents the Pokémon and its allies from falling asleep.
Hypnosis
Vital Spirit
The Pokémon is full of vitality, and that prevents it from falling asleep.
Hypnosis

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Ghost
Ghost
Counters
Psychic
3 Great
Electric
Electric
1 Good
Fairy
Fairy
1 Good
Flying
Flying
1 Good
Psychic
Psychic
1 Good
Dark
Dark
Counters
Psychic
0 Neutral
Dragon
Dragon
0 Neutral
Fire
Fire
0 Neutral
Ground
Ground
0 Neutral
Water
Water
0 Neutral
Bug
Bug
Counters
Psychic
-1 Bad
Steel
Steel
-1 Bad
Poison
Poison
-2 Poor
Rock
Rock
-2 Poor
Grass
Grass
-3 Poor
Ice
Ice
-3 Poor
Normal
Normal
-3 Poor
Fighting
Fighting
-7 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →