Tera Raid Gengar Counters

Tera Raid Gengar Normal guide with the best counters, builds, and strategies.

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Gengar
Ectoplasmaゲンガー팬텀耿鬼

Ghost
Poison

Normal

Tera Raid Pokémon

Possible Attacks
Power Category
Shadow Ball
80
Sludge Bomb
90
Confuse Ray
0
Spite
0
Hypnosis
0
Dazzling Gleam
80
Will-O-Wisp
0
Dark Pulse
80
Clear Smog
50
Shadow Claw
70
Lick
30
Night Shade
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Cursed Body
May disable a move used on the Pokémon. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45,75,90 60 65 60 130 75 110

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Tinkaton Tinkaton
Own Tempo
R
I
W
75
Δ 15
Attack
77
Δ 12
Defense
105
Δ -25
Sp.Def
Xcellent (5)
Tinkatuff Tinkatuff
Own Tempo
R
I
W
55
Δ -5
Attack
55
Δ -10
Defense
82
Δ -48
Sp.Def
Xcellent (5)
Kingambit Kingambit
R
I
W
135
Δ 75
Attack
120
Δ 55
Defense
85
Δ -45
Sp.Def
Great (4)
Magearna Magearna
Home
R
I
W
130
Δ 55
Sp.Att.
115
Δ 50
Defense
115
Δ -15
Sp.Def
Great (4)
Heatran Heatran
Home
R
I
W
130
Δ 55
Sp.Att.
106
Δ 41
Defense
106
Δ -24
Sp.Def
Great (4)
Bisharp Bisharp
R
I
W
125
Δ 65
Attack
100
Δ 35
Defense
70
Δ -60
Sp.Def
Great (4)
Revavroom Revavroom
R
I
W
119
Δ 59
Attack
90
Δ 25
Defense
67
Δ -63
Sp.Def
Great (4)
Tinkaton Tinkaton
R
I
W
75
Δ 15
Attack
77
Δ 12
Defense
105
Δ -25
Sp.Def
Great (4)
Lucario Lucario Counters
Normal
R
I
W
110
Δ 50
Attack
70
Δ 5
Defense
70
Δ -60
Sp.Def
Counters

Normal
Great (4)
Klefki Klefki
R
I
W
80
Δ 20
Attack
91
Δ 26
Defense
87
Δ -43
Sp.Def
Great (4)
Grafaiai Grafaiai
R
I
W
95
Δ 35
Attack
65
Δ 0
Defense
72
Δ -58
Sp.Def
Great (4)
Salazzle (Totem) Salazzle (Totem)
Oblivious
R
I
W
111
Δ 36
Sp.Att.
60
Δ -5
Defense
60
Δ -70
Sp.Def
Great (4)
Salazzle Salazzle
Oblivious
R
I
W
111
Δ 36
Sp.Att.
60
Δ -5
Defense
60
Δ -70
Sp.Def
Great (4)
Tinkatuff Tinkatuff
R
I
W
55
Δ -5
Attack
55
Δ -10
Defense
82
Δ -48
Sp.Def
Great (4)
Pawniard Pawniard
R
I
W
85
Δ 25
Attack
70
Δ 5
Defense
40
Δ -90
Sp.Def
Great (4)
Ursaluna Ursaluna
Home
R
I
W
140
Δ 80
Attack
105
Δ 40
Defense
80
Δ -50
Sp.Def
Great (3)
Ursaluna Ursaluna
Bulletproof
Home
R
I
W
140
Δ 80
Attack
105
Δ 40
Defense
80
Δ -50
Sp.Def
Great (3)
Bastiodon Bastiodon
DLC 2
R
I
W
52
Δ -8
Attack
168
Δ 103
Defense
138
Δ 8
Sp.Def
Great (3)
Okidogi Okidogi Counters
Normal
DLC 1
R
I
W
128
Δ 68
Attack
115
Δ 50
Defense
86
Δ -44
Sp.Def
Counters

Normal
Great (3)
Probopass Probopass
DLC 1
R
I
W
75
Δ 0
Sp.Att.
145
Δ 80
Defense
150
Δ 20
Sp.Def
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Bulletproof
Protects the Pokémon from ball and bomb moves.
Shadow Ball
Sludge Bomb
Clear Smog
Shadow Claw
Lick
Night Shade
Good as Gold
Gives immunity to status moves.
Confuse Ray
Spite
Hypnosis
Will-O-Wisp
Magic Bounce
Reflects status- changing moves.
Confuse Ray
Spite
Hypnosis
Will-O-Wisp
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Confuse Ray
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Confuse Ray
Insomnia
Prevents the Pokémon from falling asleep.
Hypnosis
Sweet Veil
Prevents the Pokémon and its allies from falling asleep.
Hypnosis
Vital Spirit
The Pokémon is full of vitality, and that prevents it from falling asleep.
Hypnosis

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Steel
Steel
3 Great
Normal
Normal
2 Great
Poison
Poison
2 Great
Fire
Fire
1 Good
Ground
Ground
1 Good
Rock
Rock
1 Good
Bug
Bug
0 Neutral
Electric
Electric
0 Neutral
Flying
Flying
0 Neutral
Ice
Ice
0 Neutral
Water
Water
0 Neutral
Dark
Dark
-1 Bad
Fighting
Fighting
Counters
Normal
-1 Bad
Fairy
Fairy
-2 Poor
Dragon
Dragon
-3 Poor
Grass
Grass
-3 Poor
Psychic
Psychic
-6 Poor
Ghost
Ghost
-7 Poor

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What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →