Tera Raid Gengar Counters
Tera Raid Gengar 6-star Psychic guide with the best counters, builds, and strategies.
Select the Tera Type:
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Gengar
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shadow Ball
|
80 | ||||||||||||||||||||||
Sludge Bomb
|
90 | ||||||||||||||||||||||
Dazzling Gleam
|
80 | ||||||||||||||||||||||
Will-O-Wisp
|
0 | ||||||||||||||||||||||
Hypnosis
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Ursaluna
Ursaluna
Bulletproof
|
Home |
R
I
W
|
140
Δ 80
Attack |
80 Δ -50
Sp.Def
|
Great (4) | ||
| Kingambit
Kingambit
Counters
Psychic
|
R
I
W
|
135
Δ 75
Attack |
85 Δ -45
Sp.Def
|
Counters Psychic
|
Great (4) | ||
| Heatran Heatran | Home |
R
I
W
|
130
Δ 55
Sp.Att. |
106 Δ -24
Sp.Def
|
Great (4) | ||
| Scizor
Scizor
Counters
Psychic
|
R
I
W
|
130
Δ 70
Attack |
80 Δ -50
Sp.Def
|
Counters Psychic
|
Great (4) | ||
| Revavroom Revavroom |
R
I
W
|
119
Δ 59
Attack |
67 Δ -63
Sp.Def
|
Great (4) | |||
| Bisharp
Bisharp
Counters
Psychic
|
R
I
W
|
125
Δ 65
Attack |
70 Δ -60
Sp.Def
|
Counters Psychic
|
Great (4) | ||
| Grafaiai Grafaiai |
R
I
W
|
95
Δ 35
Attack |
72 Δ -58
Sp.Def
|
Great (4) | |||
| Ariados
Ariados
Counters
Psychic
Insomnia
|
DLC 1 |
R
I
W
|
90
Δ 30
Attack |
70 Δ -60
Sp.Def
|
Counters Psychic
|
Great (4) | |
| Forretress
Forretress
Counters
Psychic
|
R
I
W
|
90
Δ 30
Attack |
60 Δ -70
Sp.Def
|
Counters Psychic
|
Great (4) | ||
| Zoroark (Hisui)
Zoroark (Hisui)
Counters
Psychic
|
R
I
W
|
125
Δ 50
Sp.Att. |
60 Δ -70
Sp.Def
|
Counters Psychic
|
Great (4) | ||
| Quilladin
Quilladin
Bulletproof
|
Home |
R
I
W
|
78
Δ 18
Attack |
58 Δ -72
Sp.Def
|
Great (4) | ||
| Ursaluna Ursaluna | Home |
R
I
W
|
140
Δ 80
Attack |
80 Δ -50
Sp.Def
|
Great (3) | ||
| Copperajah Copperajah |
R
I
W
|
130
Δ 70
Attack |
69 Δ -61
Sp.Def
|
Great (3) | |||
| Iron Moth Iron Moth |
R
I
W
|
140
Δ 65
Sp.Att. |
110 Δ -20
Sp.Def
|
Great (3) | |||
| Muk (Alola)
Muk (Alola)
Counters
Psychic
|
DLC 1 |
R
I
W
|
105
Δ 45
Attack |
100 Δ -30
Sp.Def
|
Counters Psychic
|
Great (3) | |
| Muk (Alola)
Muk (Alola)
Counters
Psychic
|
Home |
R
I
W
|
105
Δ 45
Attack |
100 Δ -30
Sp.Def
|
Counters Psychic
|
Great (3) | |
| Magearna Magearna | Home |
R
I
W
|
130
Δ 55
Sp.Att. |
115 Δ -15
Sp.Def
|
Great (3) | ||
| Excadrill Excadrill | DLC 1 |
R
I
W
|
135
Δ 75
Attack |
65 Δ -65
Sp.Def
|
Great (3) | ||
| Clodsire Clodsire |
R
I
W
|
75
Δ 15
Attack |
100 Δ -30
Sp.Def
|
Great (3) | |||
| Empoleon Empoleon | DLC 1 |
R
I
W
|
111
Δ 36
Sp.Att. |
101 Δ -29
Sp.Def
|
Great (3) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Bulletproof |
Protects the Pokémon from ball and bomb moves. | Shadow Ball
Sludge Bomb
|
Good as Gold |
Gives immunity to status moves. | Will-O-Wisp
Hypnosis
|
Magic Bounce |
Reflects status- changing moves. | Will-O-Wisp
Hypnosis
|
Insomnia |
Prevents the Pokémon from falling asleep. | Hypnosis
|
Sweet Veil |
Prevents the Pokémon and its allies from falling asleep. | Hypnosis
|
Vital Spirit |
The Pokémon is full of vitality, and that prevents it from falling asleep. | Hypnosis
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Steel
Steel
|
3 | Great | ||||
Normal
Normal
|
2 | Great | ||||
Poison
Poison
|
2 | Great | ||||
Bug
Bug
|
Counters Psychic |
1 | Good | |||
Fire
Fire
|
1 | Good | ||||
Ground
Ground
|
1 | Good | ||||
Rock
Rock
|
1 | Good | ||||
Electric
Electric
|
0 | Neutral | ||||
Flying
Flying
|
0 | Neutral | ||||
Ice
Ice
|
0 | Neutral | ||||
Water
Water
|
0 | Neutral | ||||
Dark
Dark
|
Counters Psychic |
-1 | Bad | |||
Ghost
Ghost
|
Counters Psychic |
-1 | Bad | |||
Dragon
Dragon
|
-3 | Poor | ||||
Fairy
Fairy
|
-3 | Poor | ||||
Grass
Grass
|
-3 | Poor | ||||
Fighting
Fighting
|
-4 | Poor | ||||
Psychic
Psychic
|
-4 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.