Tera Raid Geodude (Alola) Counters

Tera Raid Geodude (Alola) 3-star Dragon guide with the best counters, builds, and strategies.

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Geodude (Alola)
Kleinstein (Alola)Racaillou (Alola)イシツブテ (Alola)꼬마돌 (Alola)小拳石 (Alola)

Electric
Rock

Dragon

Tera Raid Pokémon

Possible Attacks
Power Category
Zap Cannon
120
Spark
65
Rock Throw
50
Thunder Punch
75
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Magnet Pull
Prevents Steel-type Pokémon from escaping. Yes
Sturdy
It cannot be knocked out with one hit. Yes
Galvanize

(Hidden Ability)
Normal-type moves become Electric-type moves and their power boosted. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
35 40 80 100 30 30 20

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Garchomp Garchomp Counters
Dragon
R
I
W
130
Δ 30
Attack
95
Δ 15
Defense
85
Δ 55
Sp.Def
Counters

Dragon
Great (4)
Great Tusk Great Tusk
R
I
W
131
Δ 31
Attack
131
Δ 51
Defense
53
Δ 23
Sp.Def
Great (4)
Great Tusk Great Tusk
R
I
W
131
Δ 31
Attack
131
Δ 51
Defense
53
Δ 23
Sp.Def
Great (4)
Iron Treads Iron Treads
R
I
W
112
Δ 12
Attack
120
Δ 40
Defense
70
Δ 40
Sp.Def
Great (4)
Flygon Flygon Counters
Dragon
DLC 2
R
I
W
100
Δ 0
Attack
80
Δ 0
Defense
80
Δ 50
Sp.Def
Counters

Dragon
Great (4)
Excadrill Excadrill
DLC 1
R
I
W
135
Δ 35
Attack
60
Δ -20
Defense
65
Δ 35
Sp.Def
Great (4)
Gabite Gabite Counters
Dragon
R
I
W
90
Δ -10
Attack
65
Δ -15
Defense
55
Δ 25
Sp.Def
Counters

Dragon
Great (4)
Dugtrio (Alola) Dugtrio (Alola)
R
I
W
100
Δ 0
Attack
60
Δ -20
Defense
70
Δ 40
Sp.Def
Great (4)
Dugtrio (Alola) Dugtrio (Alola)
Home
R
I
W
100
Δ 0
Attack
60
Δ -20
Defense
70
Δ 40
Sp.Def
Great (4)
Vibrava Vibrava Counters
Dragon
DLC 2
R
I
W
70
Δ -30
Attack
50
Δ -30
Defense
50
Δ 20
Sp.Def
Counters

Dragon
Great (4)
Gible Gible Counters
Dragon
R
I
W
70
Δ -30
Attack
45
Δ -35
Defense
45
Δ 15
Sp.Def
Counters

Dragon
Great (4)
Diglett (Alola) Diglett (Alola)
DLC 2
R
I
W
55
Δ -45
Attack
30
Δ -50
Defense
45
Δ 15
Sp.Def
Great (4)
Diglett (Alola) Diglett (Alola)
Home
R
I
W
55
Δ -45
Attack
30
Δ -50
Defense
45
Δ 15
Sp.Def
Great (4)
Dialga (Origin) Dialga (Origin) Counters
Dragon
Home
R
I
W
150
Δ 120
Sp.Att.
120
Δ 40
Defense
120
Δ 90
Sp.Def
Counters

Dragon
Great (3)
Dialga Dialga Counters
Dragon
Home
R
I
W
150
Δ 120
Sp.Att.
120
Δ 40
Defense
100
Δ 70
Sp.Def
Counters

Dragon
Great (3)
Miraidon Miraidon Counters
Dragon
R
I
W
135
Δ 105
Sp.Att.
100
Δ 20
Defense
115
Δ 85
Sp.Def
Counters

Dragon
Great (3)
Raging Bolt Raging Bolt Counters
Dragon
DLC 2
R
I
W
137
Δ 107
Sp.Att.
91
Δ 11
Defense
89
Δ 59
Sp.Def
Counters

Dragon
Great (3)
Groudon Groudon
Home
R
I
W
150
Δ 50
Attack
140
Δ 60
Defense
90
Δ 60
Sp.Def
Great (3)
Hydrapple Hydrapple Counters
Dragon
DLC 2
R
I
W
120
Δ 90
Sp.Att.
110
Δ 30
Defense
80
Δ 50
Sp.Def
Counters

Dragon
Great (3)
Ting-Lu Ting-Lu
R
I
W
110
Δ 10
Attack
125
Δ 45
Defense
80
Δ 50
Sp.Def
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Bulletproof
Protects the Pokémon from ball and bomb moves.
Zap Cannon
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack.
Zap Cannon
Spark
Thunder Punch
Motor Drive
Raises Speed if hit by an Electric-type move.
Zap Cannon
Spark
Thunder Punch
Volt Absorb
Restores HP if hit by an Electric-type move.
Zap Cannon
Spark
Thunder Punch

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Ground
Ground
3 Great
Dragon
Dragon
Counters
Dragon
2 Great
Fairy
Fairy
Counters
Dragon
1 Good
Fighting
Fighting
1 Good
Steel
Steel
1 Good
Dark
Dark
0 Neutral
Electric
Electric
0 Neutral
Ghost
Ghost
0 Neutral
Grass
Grass
0 Neutral
Normal
Normal
0 Neutral
Poison
Poison
0 Neutral
Psychic
Psychic
0 Neutral
Rock
Rock
0 Neutral
Ice
Ice
Counters
Dragon
-2 Poor
Bug
Bug
-3 Poor
Fire
Fire
-4 Poor
Water
Water
-4 Poor
Flying
Flying
-6 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →