Tera Raid Golem (Alola) Counters

Tera Raid Golem (Alola) 6-star Electric guide with the best counters, builds, and strategies.

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Golem (Alola)
Geowaz (Alola)Grolem (Alola)ゴローニャ (Alola)딱구리 (Alola)隆隆岩 (Alola)

Electric
Rock

Electric

Tera Raid Pokémon

Possible Attacks
Power Category
Heavy Slam
100
Body Slam
85
Rock Slide
75
Discharge
80
Giga Impact
150
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Magnet Pull
Prevents Steel-type Pokémon from escaping. Yes
Sturdy
It cannot be knocked out with one hit. Yes
Galvanize

(Hidden Ability)
Normal-type moves become Electric-type moves and their power boosted. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
90 80 120 130 55 65 45

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Iron Treads Iron Treads Counters
Electric
R
I
W
112
Δ -18
Attack
120
Δ 0
Defense
70
Δ 15
Sp.Def
Counters

Electric
Xcellent (7)
Excadrill Excadrill Counters
Electric
DLC 1
R
I
W
135
Δ 5
Attack
60
Δ -60
Defense
65
Δ 10
Sp.Def
Counters

Electric
Xcellent (7)
Palossand Palossand Counters
Electric
R
I
W
100
Δ 35
Sp.Att.
110
Δ -10
Defense
75
Δ 20
Sp.Def
Counters

Electric
Xcellent (6)
Golurk Golurk Counters
Electric
DLC 2
R
I
W
124
Δ -6
Attack
80
Δ -40
Defense
80
Δ 25
Sp.Def
Counters

Electric
Xcellent (6)
Sandygast Sandygast Counters
Electric
R
I
W
70
Δ 5
Sp.Att.
80
Δ -40
Defense
45
Δ -10
Sp.Def
Counters

Electric
Xcellent (6)
Magnezone Magnezone
R
I
W
130
Δ 65
Sp.Att.
115
Δ -5
Defense
90
Δ 35
Sp.Def
Xcellent (5)
Sandy Shocks Sandy Shocks Counters
Electric
R
I
W
121
Δ 56
Sp.Att.
97
Δ -23
Defense
85
Δ 30
Sp.Def
Counters

Electric
Xcellent (5)
Great Tusk Great Tusk Counters
Electric
R
I
W
131
Δ 1
Attack
131
Δ 11
Defense
53
Δ -2
Sp.Def
Counters

Electric
Xcellent (5)
Great Tusk Great Tusk Counters
Electric
R
I
W
131
Δ 1
Attack
131
Δ 11
Defense
53
Δ -2
Sp.Def
Counters

Electric
Xcellent (5)
Swampert Swampert Counters
Electric
DLC 2
R
I
W
110
Δ -20
Attack
90
Δ -30
Defense
90
Δ 35
Sp.Def
Counters

Electric
Xcellent (5)
Gastrodon Gastrodon Counters
Electric
R
I
W
92
Δ 27
Sp.Att.
68
Δ -52
Defense
82
Δ 27
Sp.Def
Counters

Electric
Xcellent (5)
Magneton Magneton
R
I
W
120
Δ 55
Sp.Att.
95
Δ -25
Defense
70
Δ 15
Sp.Def
Xcellent (5)
Whiscash Whiscash Counters
Electric
R
I
W
76
Δ 11
Sp.Att.
73
Δ -47
Defense
71
Δ 16
Sp.Def
Counters

Electric
Xcellent (5)
Quagsire Quagsire Counters
Electric
R
I
W
85
Δ -45
Attack
85
Δ -35
Defense
65
Δ 10
Sp.Def
Counters

Electric
Xcellent (5)
Marshtomp Marshtomp Counters
Electric
DLC 2
R
I
W
85
Δ -45
Attack
70
Δ -50
Defense
70
Δ 15
Sp.Def
Counters

Electric
Xcellent (5)
Magnemite Magnemite
R
I
W
95
Δ 30
Sp.Att.
70
Δ -50
Defense
55
Δ 0
Sp.Def
Xcellent (5)
Dialga (Origin) Dialga (Origin)
Home
R
I
W
150
Δ 85
Sp.Att.
120
Δ 0
Defense
120
Δ 65
Sp.Def
Great (4)
Dialga Dialga
Home
R
I
W
150
Δ 85
Sp.Att.
120
Δ 0
Defense
100
Δ 45
Sp.Def
Great (4)
Groudon Groudon Counters
Electric
Home
R
I
W
150
Δ 20
Attack
140
Δ 20
Defense
90
Δ 35
Sp.Def
Counters

Electric
Great (4)
Ting-Lu Ting-Lu Counters
Electric
R
I
W
110
Δ -20
Attack
125
Δ 5
Defense
80
Δ 25
Sp.Def
Counters

Electric
Great (4)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack.
Discharge
Motor Drive
Raises Speed if hit by an Electric-type move.
Discharge
Volt Absorb
Restores HP if hit by an Electric-type move.
Discharge

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Ground
Ground
Counters
Electric
4 Great
Ghost
Ghost
2 Great
Steel
Steel
2 Great
Dragon
Dragon
1 Good
Electric
Electric
1 Good
Fighting
Fighting
1 Good
Grass
Grass
1 Good
Dark
Dark
0 Neutral
Normal
Normal
0 Neutral
Poison
Poison
0 Neutral
Psychic
Psychic
0 Neutral
Fire
Fire
-2 Poor
Rock
Rock
-2 Poor
Water
Water
-2 Poor
Bug
Bug
-3 Poor
Fairy
Fairy
-3 Poor
Ice
Ice
-6 Poor
Flying
Flying
-7 Poor

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What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →