Tera Raid Golem (Alola) Counters
Tera Raid Golem (Alola) 6-star Normal guide with the best counters, builds, and strategies.
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Golem (Alola)
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heavy Slam
|
100 | ||||||||||||||||||||||
Body Slam
|
85 | ||||||||||||||||||||||
Rock Slide
|
75 | ||||||||||||||||||||||
Discharge
|
80 | ||||||||||||||||||||||
Giga Impact
|
150 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|---|
| Iron Treads Iron Treads |
R
I
W
|
112
Δ -18
Attack |
120 Δ 0
Defense
|
70 Δ 15
Sp.Def
|
Xcellent (6) | |||
| Excadrill Excadrill | DLC 1 |
R
I
W
|
135
Δ 5
Attack |
60 Δ -60
Defense
|
65 Δ 10
Sp.Def
|
Xcellent (6) | ||
| Magnezone Magnezone |
R
I
W
|
130
Δ 65
Sp.Att. |
115 Δ -5
Defense
|
90 Δ 35
Sp.Def
|
Xcellent (5) | |||
| Palossand Palossand |
R
I
W
|
100
Δ 35
Sp.Att. |
110 Δ -10
Defense
|
75 Δ 20
Sp.Def
|
Xcellent (5) | |||
| Great Tusk
Great Tusk
Counters
Normal
|
R
I
W
|
131
Δ 1
Attack |
131 Δ 11
Defense
|
53 Δ -2
Sp.Def
|
Counters Normal
|
Xcellent (5) | ||
| Great Tusk
Great Tusk
Counters
Normal
|
R
I
W
|
131
Δ 1
Attack |
131 Δ 11
Defense
|
53 Δ -2
Sp.Def
|
Counters Normal
|
Xcellent (5) | ||
| Magneton Magneton |
R
I
W
|
120
Δ 55
Sp.Att. |
95 Δ -25
Defense
|
70 Δ 15
Sp.Def
|
Xcellent (5) | |||
| Lucario
Lucario
Counters
Normal
|
R
I
W
|
115
Δ 50
Sp.Att. |
70 Δ -50
Defense
|
70 Δ 15
Sp.Def
|
Counters Normal
|
Xcellent (5) | ||
| Golurk Golurk | DLC 2 |
R
I
W
|
124
Δ -6
Attack |
80 Δ -40
Defense
|
80 Δ 25
Sp.Def
|
Xcellent (5) | ||
| Pawmot
Pawmot
Counters
Normal
Volt Absorb
|
R
I
W
|
115
Δ -15
Attack |
70 Δ -50
Defense
|
60 Δ 5
Sp.Def
|
Counters Normal
|
Xcellent (5) | ||
| Sandygast Sandygast |
R
I
W
|
70
Δ 5
Sp.Att. |
80 Δ -40
Defense
|
45 Δ -10
Sp.Def
|
Xcellent (5) | |||
| Magnemite Magnemite |
R
I
W
|
95
Δ 30
Sp.Att. |
70 Δ -50
Defense
|
55 Δ 0
Sp.Def
|
Xcellent (5) | |||
| Dialga (Origin) Dialga (Origin) | Home |
R
I
W
|
150
Δ 85
Sp.Att. |
120 Δ 0
Defense
|
120 Δ 65
Sp.Def
|
Great (4) | ||
| Dialga Dialga | Home |
R
I
W
|
150
Δ 85
Sp.Att. |
120 Δ 0
Defense
|
100 Δ 45
Sp.Def
|
Great (4) | ||
| Archaludon Archaludon | DLC 2 |
R
I
W
|
125
Δ 60
Sp.Att. |
130 Δ 10
Defense
|
65 Δ 10
Sp.Def
|
Great (4) | ||
| Gholdengo Gholdengo |
R
I
W
|
133
Δ 68
Sp.Att. |
95 Δ -25
Defense
|
91 Δ 36
Sp.Def
|
Great (4) | |||
| Iron Hands
Iron Hands
Counters
Normal
|
R
I
W
|
140
Δ 10
Attack |
108 Δ -12
Defense
|
68 Δ 13
Sp.Def
|
Counters Normal
|
Great (4) | ||
| Sandy Shocks Sandy Shocks |
R
I
W
|
121
Δ 56
Sp.Att. |
97 Δ -23
Defense
|
85 Δ 30
Sp.Def
|
Great (4) | |||
| Swampert Swampert | DLC 2 |
R
I
W
|
110
Δ -20
Attack |
90 Δ -30
Defense
|
90 Δ 35
Sp.Def
|
Great (4) | ||
| Duraludon Duraludon | DLC 2 |
R
I
W
|
120
Δ 55
Sp.Att. |
115 Δ -5
Defense
|
50 Δ -5
Sp.Def
|
Great (4) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Lightning Rod |
Draws in all Electric-type moves to up Sp. Attack. | Discharge
|
Motor Drive |
Raises Speed if hit by an Electric-type move. | Discharge
|
Volt Absorb |
Restores HP if hit by an Electric-type move. | Discharge
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Ground
Ground
|
3 | Great | ||||
Steel
Steel
|
3 | Great | ||||
Electric
Electric
|
2 | Great | ||||
Fighting
Fighting
|
Counters Normal |
2 | Great | |||
Dragon
Dragon
|
1 | Good | ||||
Grass
Grass
|
1 | Good | ||||
Dark
Dark
|
0 | Neutral | ||||
Ghost
Ghost
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Poison
Poison
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Fire
Fire
|
-2 | Poor | ||||
Rock
Rock
|
-2 | Poor | ||||
Water
Water
|
-2 | Poor | ||||
Bug
Bug
|
-3 | Poor | ||||
Fairy
Fairy
|
-3 | Poor | ||||
Flying
Flying
|
-6 | Poor | ||||
Ice
Ice
|
-6 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.