Tera Raid Golett Counters
Tera Raid Golett 3-star Normal guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Golett
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shadow Punch
|
60 | ||||||||||||||||||||||
Thunder Punch
|
75 | ||||||||||||||||||||||
Fire Punch
|
75 | ||||||||||||||||||||||
Sandstorm
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Ursaluna Ursaluna | Home |
R
I
W
|
140
Δ 90
Attack |
105 Δ 31
Defense
|
Great (4) | ||
| Kommo-o
Kommo-o
Counters
Normal
Overcoat
|
DLC 1 |
R
I
W
|
110
Δ 60
Attack |
125 Δ 51
Defense
|
Counters Normal
|
Great (4) | |
| Cyclizar Cyclizar |
R
I
W
|
95
Δ 45
Attack |
65 Δ -9
Defense
|
Great (4) | |||
| Hakamo-o
Hakamo-o
Counters
Normal
Overcoat
|
DLC 1 |
R
I
W
|
75
Δ 25
Attack |
90 Δ 16
Defense
|
Counters Normal
|
Great (4) | |
| Ting-Lu Ting-Lu |
R
I
W
|
110
Δ 60
Attack |
125 Δ 51
Defense
|
Great (3) | |||
| Rhyperior Rhyperior | DLC 2 |
R
I
W
|
140
Δ 90
Attack |
130 Δ 56
Defense
|
Great (3) | ||
| Rhyperior
Rhyperior
Lightning Rod
|
DLC 2 |
R
I
W
|
140
Δ 90
Attack |
130 Δ 56
Defense
|
Great (3) | ||
| Great Tusk
Great Tusk
Counters
Normal
|
R
I
W
|
131
Δ 81
Attack |
131 Δ 57
Defense
|
Counters Normal
|
Great (3) | ||
| Great Tusk
Great Tusk
Counters
Normal
|
R
I
W
|
131
Δ 81
Attack |
131 Δ 57
Defense
|
Counters Normal
|
Great (3) | ||
| Rhydon Rhydon | DLC 2 |
R
I
W
|
130
Δ 80
Attack |
120 Δ 46
Defense
|
Great (3) | ||
| Rhydon
Rhydon
Lightning Rod
|
DLC 2 |
R
I
W
|
130
Δ 80
Attack |
120 Δ 46
Defense
|
Great (3) | ||
| Raging Bolt Raging Bolt | DLC 2 |
R
I
W
|
137
Δ 87
Sp.Att. |
91 Δ 17
Defense
|
Great (3) | ||
| Koraidon
Koraidon
Counters
Normal
|
R
I
W
|
135
Δ 85
Attack |
115 Δ 41
Defense
|
Counters Normal
|
Great (3) | ||
| Gouging Fire Gouging Fire | DLC 2 |
R
I
W
|
115
Δ 65
Attack |
121 Δ 47
Defense
|
Great (3) | ||
| Miraidon Miraidon |
R
I
W
|
135
Δ 85
Sp.Att. |
100 Δ 26
Defense
|
Great (3) | |||
| Garchomp Garchomp |
R
I
W
|
130
Δ 80
Attack |
95 Δ 21
Defense
|
Great (3) | |||
| Golem Golem |
R
I
W
|
120
Δ 70
Attack |
130 Δ 56
Defense
|
Great (3) | |||
| Meloetta (Pirouette)
Meloetta (Pirouette)
Counters
Normal
|
Home |
R
I
W
|
128
Δ 78
Attack |
90 Δ 16
Defense
|
Counters Normal
|
Great (3) | |
| Roaring Moon Roaring Moon |
R
I
W
|
139
Δ 89
Attack |
71 Δ -3
Defense
|
Great (3) | |||
| Kommo-o
Kommo-o
Counters
Normal
|
DLC 1 |
R
I
W
|
110
Δ 60
Attack |
125 Δ 51
Defense
|
Counters Normal
|
Great (3) | |
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Lightning Rod |
Draws in all Electric-type moves to up Sp. Attack. | Thunder Punch
|
Motor Drive |
Raises Speed if hit by an Electric-type move. | Thunder Punch
|
Volt Absorb |
Restores HP if hit by an Electric-type move. | Thunder Punch
|
Flash Fire |
It powers up Fire-type moves if it's hit by one. | Fire Punch
|
Well-Baked Body |
Immune to Fire-type moves, and Defense is sharply boosted. | Fire Punch
|
Good as Gold |
Gives immunity to status moves. | Sandstorm
|
Overcoat |
The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores. | Sandstorm
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Dragon
Dragon
|
2 | Great | ||||
Ground
Ground
|
2 | Great | ||||
Normal
Normal
|
2 | Great | ||||
Dark
Dark
|
1 | Good | ||||
Electric
Electric
|
1 | Good | ||||
Fighting
Fighting
|
Counters Normal |
1 | Good | |||
Fire
Fire
|
1 | Good | ||||
Rock
Rock
|
1 | Good | ||||
Fairy
Fairy
|
0 | Neutral | ||||
Poison
Poison
|
0 | Neutral | ||||
Grass
Grass
|
-2 | Poor | ||||
Water
Water
|
-2 | Poor | ||||
Bug
Bug
|
-3 | Poor | ||||
Flying
Flying
|
-3 | Poor | ||||
Ice
Ice
|
-3 | Poor | ||||
Psychic
Psychic
|
-3 | Poor | ||||
Steel
Steel
|
-3 | Poor | ||||
Ghost
Ghost
|
-5 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.