Tera Raid Gothorita Counters

Tera Raid Gothorita 3-star Grass guide with the best counters, builds, and strategies.

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Gothorita
HypnomorbaMesmérellaゴチミル고디보미哥德小童

Psychic

Grass

Tera Raid Pokémon

Possible Attacks
Power Category
Psyshock
80
Hypnosis
0
Fake Tears
0
Shadow Ball
80
Reflect
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Frisk
The Pokémon can check a foe's held item. Yes
Competitive
Sharply raises Special Attack when the Pokémon's stats are lowered. Yes
Shadow Tag

(Hidden Ability)
Prevents the foe from escaping. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
35 60 45 70 75 85 55

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
SP.
DEF
Counter RSLT Result
Honchkrow Honchkrow Counters
Grass
Insomnia
R
I
W
125
Δ 55
Attack
52
Δ -23
Sp.Def
Counters

Grass
Xcellent (5)
Murkrow Murkrow Counters
Grass
Insomnia
R
I
W
85
Δ 15
Attack
42
Δ -33
Sp.Def
Counters

Grass
Xcellent (5)
Muk (Alola) Muk (Alola) Counters
Grass
DLC 1
R
I
W
105
Δ 35
Attack
100
Δ 25
Sp.Def
Counters

Grass
Great (4)
Muk (Alola) Muk (Alola) Counters
Grass
Home
R
I
W
105
Δ 35
Attack
100
Δ 25
Sp.Def
Counters

Grass
Great (4)
Moltres (Galar) Moltres (Galar) Counters
Grass
Home
R
I
W
85
Δ 15
Attack
125
Δ 50
Sp.Def
Counters

Grass
Great (4)
Incineroar Incineroar Counters
Grass
DLC 2
R
I
W
115
Δ 45
Attack
90
Δ 15
Sp.Def
Counters

Grass
Great (4)
Chi-Yu Chi-Yu Counters
Grass
R
I
W
135
Δ 50
Sp.Att.
120
Δ 45
Sp.Def
Counters

Grass
Great (4)
Iron Jugulis Iron Jugulis Counters
Grass
R
I
W
122
Δ 37
Sp.Att.
80
Δ 5
Sp.Def
Counters

Grass
Great (4)
Honchkrow Honchkrow Counters
Grass
R
I
W
125
Δ 55
Attack
52
Δ -23
Sp.Def
Counters

Grass
Great (4)
Weavile Weavile Counters
Grass
R
I
W
120
Δ 50
Attack
85
Δ 10
Sp.Def
Counters

Grass
Great (4)
Mandibuzz Mandibuzz Counters
Grass
DLC 1
R
I
W
65
Δ -5
Attack
95
Δ 20
Sp.Def
Counters

Grass
Great (4)
Noctowl Noctowl Counters
Grass
Insomnia
DLC 1
R
I
W
86
Δ 1
Sp.Att.
96
Δ 21
Sp.Def
Counters

Grass
Great (4)
Chien-Pao Chien-Pao Counters
Grass
R
I
W
120
Δ 50
Attack
65
Δ -10
Sp.Def
Counters

Grass
Great (4)
Overqwil Overqwil Counters
Grass
Home
R
I
W
115
Δ 45
Attack
65
Δ -10
Sp.Def
Counters

Grass
Great (4)
Bombirdier Bombirdier Counters
Grass
R
I
W
103
Δ 33
Attack
85
Δ 10
Sp.Def
Counters

Grass
Great (4)
Skuntank Skuntank Counters
Grass
R
I
W
93
Δ 23
Attack
61
Δ -14
Sp.Def
Counters

Grass
Great (4)
Houndoom Houndoom Counters
Grass
R
I
W
110
Δ 25
Sp.Att.
80
Δ 5
Sp.Def
Counters

Grass
Great (4)
Lokix Lokix Counters
Grass
R
I
W
102
Δ 32
Attack
55
Δ -20
Sp.Def
Counters

Grass
Great (4)
Sneasel Sneasel Counters
Grass
R
I
W
95
Δ 25
Attack
75
Δ 0
Sp.Def
Counters

Grass
Great (4)
Qwilfish (Hisui) Qwilfish (Hisui) Counters
Grass
Home
R
I
W
95
Δ 25
Attack
55
Δ -20
Sp.Def
Counters

Grass
Great (4)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Good as Gold
Gives immunity to status moves.
Hypnosis
Fake Tears
Reflect
Insomnia
Prevents the Pokémon from falling asleep.
Hypnosis
Magic Bounce
Reflects status- changing moves.
Hypnosis
Fake Tears
Sweet Veil
Prevents the Pokémon and its allies from falling asleep.
Hypnosis
Vital Spirit
The Pokémon is full of vitality, and that prevents it from falling asleep.
Hypnosis
Bulletproof
Protects the Pokémon from ball and bomb moves.
Shadow Ball

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Dark
Dark
3 Great
Normal
Normal
2 Great
Bug
Bug
Counters
Grass
1 Good
Fire
Fire
Counters
Grass
1 Good
Flying
Flying
Counters
Grass
1 Good
Ice
Ice
Counters
Grass
1 Good
Steel
Steel
1 Good
Dragon
Dragon
0 Neutral
Fairy
Fairy
0 Neutral
Rock
Rock
0 Neutral
Electric
Electric
-1 Bad
Grass
Grass
-1 Bad
Ground
Ground
-1 Bad
Water
Water
-1 Bad
Poison
Poison
Counters
Grass
-2 Poor
Psychic
Psychic
-2 Poor
Fighting
Fighting
-3 Poor
Ghost
Ghost
-3 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →