Tera Raid Grafaiai Counters

Tera Raid Grafaiai 4-star Psychic guide with the best counters, builds, and strategies.

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Grafaiai
AffitiTag-Tagタギングル태깅구르

Normal
Poison

Psychic

Tera Raid Pokémon

Possible Attacks
Power Category
Poison Jab
80
Slash
70
Taunt
0
Flatter
0
Toxic
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Unburden
Raises Speed if a held item is used. Yes
Poison Touch
May poison targets when a Pokémon makes contact. Yes
Prankster

(Hidden Ability)
Gives priority to a status move. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45 63 95 65 80 72 110

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF Counter RSLT Result
Pecharunt Pecharunt Counters
Psychic
DLC 2
R
I
W
88
Δ 23
Attack
160
Δ 65
Defense
Counters

Psychic
Xcellent (5)
Gholdengo Gholdengo Counters
Psychic
R
I
W
133
Δ 61
Sp.Att.
95
Δ 0
Defense
Counters

Psychic
Xcellent (5)
Golurk Golurk Counters
Psychic
DLC 2
R
I
W
124
Δ 59
Attack
80
Δ -15
Defense
Counters

Psychic
Xcellent (5)
Palossand Palossand Counters
Psychic
R
I
W
100
Δ 28
Sp.Att.
110
Δ 15
Defense
Counters

Psychic
Xcellent (5)
Gengar Gengar Counters
Psychic
R
I
W
130
Δ 58
Sp.Att.
60
Δ -35
Defense
Counters

Psychic
Xcellent (5)
Haunter Haunter Counters
Psychic
R
I
W
115
Δ 43
Sp.Att.
45
Δ -50
Defense
Counters

Psychic
Xcellent (5)
Sandygast Sandygast Counters
Psychic
R
I
W
70
Δ -2
Sp.Att.
80
Δ -15
Defense
Counters

Psychic
Xcellent (5)
Golett Golett Counters
Psychic
DLC 2
R
I
W
74
Δ 9
Attack
50
Δ -45
Defense
Counters

Psychic
Xcellent (5)
Gastly Gastly Counters
Psychic
R
I
W
100
Δ 28
Sp.Att.
30
Δ -65
Defense
Counters

Psychic
Xcellent (5)
Giratina Giratina Counters
Psychic
Home
R
I
W
100
Δ 35
Attack
120
Δ 25
Defense
Counters

Psychic
Great (4)
Giratina (Origin) Giratina (Origin) Counters
Psychic
Home
R
I
W
120
Δ 55
Attack
100
Δ 5
Defense
Counters

Psychic
Great (4)
Kingambit Kingambit Counters
Psychic
R
I
W
135
Δ 70
Attack
120
Δ 25
Defense
Counters

Psychic
Great (4)
Calyrex (Shadow) Calyrex (Shadow) Counters
Psychic
Home
R
I
W
165
Δ 93
Sp.Att.
80
Δ -15
Defense
Counters

Psychic
Great (4)
Skeledirge Skeledirge Counters
Psychic
R
I
W
110
Δ 38
Sp.Att.
100
Δ 5
Defense
Counters

Psychic
Great (4)
Forretress Forretress Counters
Psychic
R
I
W
90
Δ 25
Attack
140
Δ 45
Defense
Counters

Psychic
Great (4)
Annihilape Annihilape Counters
Psychic
R
I
W
115
Δ 50
Attack
80
Δ -15
Defense
Counters

Psychic
Great (4)
Scizor Scizor Counters
Psychic
R
I
W
130
Δ 65
Attack
100
Δ 5
Defense
Counters

Psychic
Great (4)
Spectrier Spectrier Counters
Psychic
Home
R
I
W
145
Δ 73
Sp.Att.
60
Δ -35
Defense
Counters

Psychic
Great (4)
Basculegion Basculegion Counters
Psychic
Home
R
I
W
112
Δ 47
Attack
65
Δ -30
Defense
Counters

Psychic
Great (4)
Bisharp Bisharp Counters
Psychic
R
I
W
125
Δ 60
Attack
100
Δ 5
Defense
Counters

Psychic
Great (4)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Good as Gold
Gives immunity to status moves.
Taunt
Flatter
Toxic
Magic Bounce
Reflects status- changing moves.
Taunt
Flatter
Toxic
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Flatter
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Flatter

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Ghost
Ghost
Counters
Psychic
4 Great
Steel
Steel
3 Great
Rock
Rock
2 Great
Bug
Bug
Counters
Psychic
1 Good
Dark
Dark
Counters
Psychic
1 Good
Ground
Ground
1 Good
Poison
Poison
1 Good
Dragon
Dragon
0 Neutral
Electric
Electric
0 Neutral
Fire
Fire
0 Neutral
Flying
Flying
0 Neutral
Ice
Ice
0 Neutral
Normal
Normal
0 Neutral
Water
Water
0 Neutral
Fighting
Fighting
-1 Bad
Psychic
Psychic
-1 Bad
Fairy
Fairy
-3 Poor
Grass
Grass
-3 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →