Tera Raid Great Tusk Counters
Tera Raid Great Tusk 5-star Psychic guide with the best counters, builds, and strategies.
Select the Tera Type:
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Great Tusk
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Close Combat
|
120 | ||||||||||||||||||||||
Earthquake
|
100 | ||||||||||||||||||||||
Rock Slide
|
75 | ||||||||||||||||||||||
Ice Spinner
|
80 | ||||||||||||||||||||||
Sunny Day
|
0 | ||||||||||||||||||||||
Stomping Tantrum
|
75 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Mismagius
Mismagius
Counters
Psychic
Levitate
|
R
I
W
|
105
Δ 52
Sp.Att. |
60 Δ -71
Defense
|
Counters Psychic
|
Xcellent (5) | ||
| Rotom
Rotom
Counters
Psychic
Levitate
|
R
I
W
|
95
Δ 42
Sp.Att. |
77 Δ -54
Defense
|
Counters Psychic
|
Xcellent (5) | ||
| Basculegion
Basculegion
Counters
Psychic
|
Home |
R
I
W
|
112
Δ -19
Attack |
65 Δ -66
Defense
|
Counters Psychic
|
Great (4) | |
| Bronzong
Bronzong
Levitate
|
R
I
W
|
79
Δ 26
Sp.Att. |
116 Δ -15
Defense
|
Great (4) | |||
| Annihilape
Annihilape
Counters
Psychic
|
R
I
W
|
115
Δ -16
Attack |
80 Δ -51
Defense
|
Counters Psychic
|
Great (4) | ||
| Calyrex (Shadow)
Calyrex (Shadow)
Counters
Psychic
|
Home |
R
I
W
|
165
Δ 112
Sp.Att. |
80 Δ -51
Defense
|
Counters Psychic
|
Great (3) | |
| Cresselia
Cresselia
Levitate
|
Home |
R
I
W
|
75
Δ 22
Sp.Att. |
120 Δ -11
Defense
|
Great (3) | ||
| Spectrier
Spectrier
Counters
Psychic
|
Home |
R
I
W
|
145
Δ 92
Sp.Att. |
60 Δ -71
Defense
|
Counters Psychic
|
Great (3) | |
| Mesprit
Mesprit
Levitate
|
Home |
R
I
W
|
105
Δ 52
Sp.Att. |
105 Δ -26
Defense
|
Great (3) | ||
| Hoopa
Hoopa
Counters
Psychic
|
Home |
R
I
W
|
150
Δ 97
Sp.Att. |
60 Δ -71
Defense
|
Counters Psychic
|
Great (3) | |
| Uxie
Uxie
Levitate
|
Home |
R
I
W
|
75
Δ 22
Sp.Att. |
130 Δ -1
Defense
|
Great (3) | ||
| Azelf
Azelf
Levitate
|
Home |
R
I
W
|
125
Δ 72
Sp.Att. |
70 Δ -61
Defense
|
Great (3) | ||
| Weezing
Weezing
Levitate
|
DLC 1 |
R
I
W
|
85
Δ 32
Sp.Att. |
120 Δ -11
Defense
|
Great (3) | ||
| Rotom (Wash)
Rotom (Wash)
Levitate
|
R
I
W
|
105
Δ 52
Sp.Att. |
107 Δ -24
Defense
|
Great (3) | |||
| Polteageist
Polteageist
Counters
Psychic
|
R
I
W
|
134
Δ 81
Sp.Att. |
65 Δ -66
Defense
|
Counters Psychic
|
Great (3) | ||
| Spiritomb
Spiritomb
Counters
Psychic
|
R
I
W
|
92
Δ 39
Sp.Att. |
108 Δ -23
Defense
|
Counters Psychic
|
Great (3) | ||
| Chimecho
Chimecho
Levitate
|
DLC 1 |
R
I
W
|
95
Δ 42
Sp.Att. |
80 Δ -51
Defense
|
Great (3) | ||
| Slither Wing
Slither Wing
Counters
Psychic
|
R
I
W
|
135
Δ 4
Attack |
79 Δ -52
Defense
|
Counters Psychic
|
Great (3) | ||
| Flutter Mane
Flutter Mane
Counters
Psychic
|
R
I
W
|
135
Δ 82
Sp.Att. |
55 Δ -76
Defense
|
Counters Psychic
|
Great (3) | ||
| Dusknoir
Dusknoir
Counters
Psychic
|
DLC 1 |
R
I
W
|
100
Δ -31
Attack |
135 Δ 4
Defense
|
Counters Psychic
|
Great (3) | |
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Earth Eater |
Restores HP when hit by a Ground-type move. | Earthquake
Stomping Tantrum
|
Levitate |
Gives immunity to Ground type moves. | Earthquake
Stomping Tantrum
|
Good as Gold |
Gives immunity to status moves. | Sunny Day
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Ghost
Ghost
|
Counters Psychic |
3 | Great | |||
Fairy
Fairy
|
1 | Good | ||||
Water
Water
|
1 | Good | ||||
Bug
Bug
|
Counters Psychic |
0 | Neutral | |||
Fighting
Fighting
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Dark
Dark
|
Counters Psychic |
-2 | Poor | |||
Grass
Grass
|
-2 | Poor | ||||
Ground
Ground
|
-2 | Poor | ||||
Poison
Poison
|
-2 | Poor | ||||
Dragon
Dragon
|
-3 | Poor | ||||
Electric
Electric
|
-3 | Poor | ||||
Flying
Flying
|
-3 | Poor | ||||
Normal
Normal
|
-3 | Poor | ||||
Steel
Steel
|
-4 | Poor | ||||
Fire
Fire
|
-5 | Poor | ||||
Ice
Ice
|
-5 | Poor | ||||
Rock
Rock
|
-6 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.