Tera Raid Greavard Counters
Tera Raid Greavard 1-star Flying guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Greavard
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lick
|
30 | ||||||||||||||||||||||
Bite
|
60 | ||||||||||||||||||||||
Headbutt
|
70 | ||||||||||||||||||||||
Growl
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Tyranitar
Tyranitar
Counters
Flying
|
R
I
W
|
134
Δ 74
Attack |
110 Δ 49
Defense
|
Counters Flying
|
Great (4) | ||
| Bastiodon
Bastiodon
Counters
Flying
Soundproof
|
DLC 2 |
R
I
W
|
52
Δ -8
Attack |
168 Δ 107
Defense
|
Counters Flying
|
Great (4) | |
| Shieldon
Shieldon
Counters
Flying
Soundproof
|
DLC 2 |
R
I
W
|
42
Δ -13
Sp.Att. |
118 Δ 57
Defense
|
Counters Flying
|
Great (4) | |
| Kingambit Kingambit |
R
I
W
|
135
Δ 75
Attack |
120 Δ 59
Defense
|
Great (3) | |||
| Urshifu Urshifu | Home |
R
I
W
|
130
Δ 70
Attack |
100 Δ 39
Defense
|
Great (3) | ||
| Meloetta (Pirouette) Meloetta (Pirouette) | Home |
R
I
W
|
128
Δ 68
Attack |
90 Δ 29
Defense
|
Great (3) | ||
| Chesnaught
Chesnaught
Bulletproof
|
Home |
R
I
W
|
107
Δ 47
Attack |
122 Δ 61
Defense
|
Great (3) | ||
| Chesnaught
Chesnaught
Bulletproof
|
R
I
W
|
107
Δ 47
Attack |
122 Δ 61
Defense
|
Great (3) | |||
| Kommo-o
Kommo-o
Bulletproof
|
DLC 1 |
R
I
W
|
110
Δ 50
Attack |
125 Δ 64
Defense
|
Great (3) | ||
| Diancie
Diancie
Counters
Flying
|
Home |
R
I
W
|
100
Δ 45
Sp.Att. |
150 Δ 89
Defense
|
Counters Flying
|
Great (3) | |
| Bisharp Bisharp |
R
I
W
|
125
Δ 65
Attack |
100 Δ 39
Defense
|
Great (3) | |||
| Probopass
Probopass
Counters
Flying
|
DLC 1 |
R
I
W
|
75
Δ 20
Sp.Att. |
145 Δ 84
Defense
|
Counters Flying
|
Great (3) | |
| Grimmsnarl Grimmsnarl |
R
I
W
|
120
Δ 60
Attack |
65 Δ 4
Defense
|
Great (3) | |||
| Chien-Pao
Chien-Pao
Counters
Flying
|
R
I
W
|
120
Δ 60
Attack |
80 Δ 19
Defense
|
Counters Flying
|
Great (3) | ||
| Bastiodon
Bastiodon
Counters
Flying
|
DLC 2 |
R
I
W
|
52
Δ -8
Attack |
168 Δ 107
Defense
|
Counters Flying
|
Great (3) | |
| Wigglytuff Wigglytuff |
R
I
W
|
85
Δ 30
Sp.Att. |
45 Δ -16
Defense
|
Great (3) | |||
| Scrafty Scrafty | DLC 1 |
R
I
W
|
90
Δ 30
Attack |
115 Δ 54
Defense
|
Great (3) | ||
| Weavile
Weavile
Counters
Flying
|
R
I
W
|
120
Δ 60
Attack |
65 Δ 4
Defense
|
Counters Flying
|
Great (3) | ||
| Carbink
Carbink
Counters
Flying
|
Home |
R
I
W
|
50
Δ -5
Sp.Att. |
150 Δ 89
Defense
|
Counters Flying
|
Great (3) | |
| Hakamo-o
Hakamo-o
Bulletproof
|
DLC 1 |
R
I
W
|
75
Δ 15
Attack |
90 Δ 29
Defense
|
Great (3) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Bulletproof |
Protects the Pokémon from ball and bomb moves. | Lick
|
Good as Gold |
Gives immunity to status moves. | Growl
|
Magic Bounce |
Reflects status- changing moves. | Growl
|
Soundproof |
Soundproofing gives the Pokémon full immunity to all sound-based moves. | Growl
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Dark
Dark
|
2 | Great | ||||
Normal
Normal
|
2 | Great | ||||
Rock
Rock
|
Counters Flying |
2 | Great | |||
Electric
Electric
|
Counters Flying |
1 | Good | |||
Fairy
Fairy
|
1 | Good | ||||
Ice
Ice
|
Counters Flying |
1 | Good | |||
Steel
Steel
|
1 | Good | ||||
Dragon
Dragon
|
0 | Neutral | ||||
Fighting
Fighting
|
0 | Neutral | ||||
Fire
Fire
|
0 | Neutral | ||||
Flying
Flying
|
0 | Neutral | ||||
Poison
Poison
|
0 | Neutral | ||||
Water
Water
|
0 | Neutral | ||||
Bug
Bug
|
-1 | Bad | ||||
Grass
Grass
|
-1 | Bad | ||||
Ground
Ground
|
-2 | Poor | ||||
Ghost
Ghost
|
-4 | Poor | ||||
Psychic
Psychic
|
-6 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.