Tera Raid Grumpig Counters

Tera Raid Grumpig 4-star Fire guide with the best counters, builds, and strategies.

Filter search by type

Select the Tera Type:

Select the Stars Count:


Grumpig
GroinkGroretブーピッグ피그킹噗噗猪

Psychic

Fire

Tera Raid Pokémon

Possible Attacks
Power Category
Psyshock
80
Power Gem
80
Confuse Ray
0
Low Kick
0
Light Screen
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Thick Fat
Ups resistance to Fire- and Ice-type moves. Yes
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. Yes
Gluttony

(Hidden Ability)
Encourages the early use of a held Berry. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45 80 45 65 90 110 80

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Golurk Golurk Counters
Fire
DLC 2
R
I
W
124
Δ 59
Attack
80
Δ 35
Defense
80
Δ -10
Sp.Def
Counters

Fire
Great (4)
Gholdengo Gholdengo
R
I
W
133
Δ 23
Sp.Att.
95
Δ 50
Defense
91
Δ 1
Sp.Def
Great (4)
Slowbro Slowbro Counters
Fire
Oblivious
R
I
W
100
Δ -10
Sp.Att.
110
Δ 65
Defense
80
Δ -10
Sp.Def
Counters

Fire
Great (4)
Slowbro Slowbro Counters
Fire
Own Tempo
R
I
W
100
Δ -10
Sp.Att.
110
Δ 65
Defense
80
Δ -10
Sp.Def
Counters

Fire
Great (4)
Slowking Slowking Counters
Fire
Oblivious
R
I
W
100
Δ -10
Sp.Att.
80
Δ 35
Defense
110
Δ 20
Sp.Def
Counters

Fire
Great (4)
Slowking Slowking Counters
Fire
Own Tempo
R
I
W
100
Δ -10
Sp.Att.
80
Δ 35
Defense
110
Δ 20
Sp.Def
Counters

Fire
Great (4)
Spiritomb Spiritomb
R
I
W
92
Δ 27
Attack
108
Δ 63
Defense
108
Δ 18
Sp.Def
Great (4)
Hatterene Hatterene
Magic Bounce
R
I
W
136
Δ 26
Sp.Att.
95
Δ 50
Defense
103
Δ 13
Sp.Def
Great (4)
Palossand Palossand Counters
Fire
R
I
W
100
Δ -10
Sp.Att.
110
Δ 65
Defense
75
Δ -15
Sp.Def
Counters

Fire
Great (4)
Sableye Sableye
R
I
W
75
Δ 10
Attack
75
Δ 30
Defense
65
Δ -25
Sp.Def
Great (4)
Slowpoke Slowpoke Counters
Fire
Oblivious
R
I
W
65
Δ 0
Attack
65
Δ 20
Defense
40
Δ -50
Sp.Def
Counters

Fire
Great (4)
Slowpoke Slowpoke Counters
Fire
Own Tempo
R
I
W
65
Δ 0
Attack
65
Δ 20
Defense
40
Δ -50
Sp.Def
Counters

Fire
Great (4)
Sandygast Sandygast Counters
Fire
R
I
W
55
Δ -10
Attack
80
Δ 35
Defense
45
Δ -45
Sp.Def
Counters

Fire
Great (4)
Golett Golett Counters
Fire
DLC 2
R
I
W
74
Δ 9
Attack
50
Δ 5
Defense
50
Δ -40
Sp.Def
Counters

Fire
Great (4)
Metagross Metagross
DLC 2
R
I
W
135
Δ 70
Attack
130
Δ 85
Defense
90
Δ 0
Sp.Def
Great (3)
Mudsdale Mudsdale Counters
Fire
Own Tempo
R
I
W
125
Δ 60
Attack
100
Δ 55
Defense
85
Δ -5
Sp.Def
Counters

Fire
Great (3)
Calyrex (Shadow) Calyrex (Shadow)
Home
R
I
W
165
Δ 55
Sp.Att.
80
Δ 35
Defense
100
Δ 10
Sp.Def
Great (3)
Scream Tail Scream Tail
R
I
W
65
Δ 0
Attack
99
Δ 54
Defense
115
Δ 25
Sp.Def
Great (3)
Bronzong Bronzong
R
I
W
89
Δ 24
Attack
116
Δ 71
Defense
116
Δ 26
Sp.Def
Great (3)
Hoopa Hoopa
Home
R
I
W
150
Δ 40
Sp.Att.
60
Δ 15
Defense
130
Δ 40
Sp.Def
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Good as Gold
Gives immunity to status moves.
Confuse Ray
Light Screen
Magic Bounce
Reflects status- changing moves.
Confuse Ray
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Confuse Ray
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Confuse Ray

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Ghost
Ghost
2 Great
Ground
Ground
Counters
Fire
2 Great
Psychic
Psychic
2 Great
Water
Water
Counters
Fire
1 Good
Dragon
Dragon
0 Neutral
Electric
Electric
0 Neutral
Fairy
Fairy
0 Neutral
Dark
Dark
-1 Bad
Grass
Grass
-1 Bad
Fighting
Fighting
-2 Poor
Flying
Flying
-2 Poor
Poison
Poison
-2 Poor
Rock
Rock
Counters
Fire
-2 Poor
Steel
Steel
-2 Poor
Bug
Bug
-3 Poor
Normal
Normal
-3 Poor
Fire
Fire
-4 Poor
Ice
Ice
-7 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →