Tera Raid Hitmonchan Counters
Tera Raid Hitmonchan 5-star Psychic guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Hitmonchan
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mach Punch
|
40 | ||||||||||||||||||||||
Mega Punch
|
80 | ||||||||||||||||||||||
Thunder Punch
|
75 | ||||||||||||||||||||||
Throat Chop
|
80 | ||||||||||||||||||||||
Focus Energy
|
0 | ||||||||||||||||||||||
Bulk Up
|
0 | ||||||||||||||||||||||
Close Combat
|
120 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Ribombee
Ribombee
Counters
Psychic
|
DLC 1 |
R
I
W
|
95
Δ -15
Sp.Att. |
60 Δ -45
Defense
|
Counters Psychic
|
Great (4) | |
| Great Tusk Great Tusk |
R
I
W
|
131
Δ 52
Attack |
131 Δ 26
Defense
|
Great (3) | |||
| Great Tusk Great Tusk |
R
I
W
|
131
Δ 52
Attack |
131 Δ 26
Defense
|
Great (3) | |||
| Landorus (Therian) Landorus (Therian) | Home |
R
I
W
|
145
Δ 66
Attack |
90 Δ -15
Defense
|
Great (3) | ||
| Annihilape
Annihilape
Counters
Psychic
|
R
I
W
|
115
Δ 36
Attack |
80 Δ -25
Defense
|
Counters Psychic
|
Great (3) | ||
| Landorus Landorus | Home |
R
I
W
|
125
Δ 46
Attack |
90 Δ -15
Defense
|
Great (3) | ||
| Slither Wing
Slither Wing
Counters
Psychic
|
R
I
W
|
135
Δ 56
Attack |
79 Δ -26
Defense
|
Counters Psychic
|
Great (3) | ||
| Gliscor Gliscor | DLC 1 |
R
I
W
|
95
Δ 16
Attack |
125 Δ 20
Defense
|
Great (3) | ||
| Iron Valiant Iron Valiant |
R
I
W
|
130
Δ 51
Attack |
90 Δ -15
Defense
|
Great (3) | |||
| Vikavolt
Vikavolt
Counters
Psychic
|
DLC 1 |
R
I
W
|
145
Δ 35
Sp.Att. |
90 Δ -15
Defense
|
Counters Psychic
|
Great (3) | |
| Heracross
Heracross
Counters
Psychic
|
R
I
W
|
125
Δ 46
Attack |
75 Δ -30
Defense
|
Counters Psychic
|
Great (3) | ||
| Grimmsnarl
Grimmsnarl
Counters
Psychic
|
R
I
W
|
120
Δ 41
Attack |
65 Δ -40
Defense
|
Counters Psychic
|
Great (3) | ||
| Clodsire Clodsire |
R
I
W
|
75
Δ -4
Attack |
60 Δ -45
Defense
|
Great (3) | |||
| Thundurus (Therian)
Thundurus (Therian)
Volt Absorb
|
Home |
R
I
W
|
145
Δ 35
Sp.Att. |
70 Δ -35
Defense
|
Great (3) | ||
| Fezandipiti Fezandipiti | DLC 1 |
R
I
W
|
91
Δ 12
Attack |
82 Δ -23
Defense
|
Great (3) | ||
| Leavanny
Leavanny
Counters
Psychic
|
DLC 1 |
R
I
W
|
103
Δ 24
Attack |
80 Δ -25
Defense
|
Counters Psychic
|
Great (3) | |
| Pawmot
Pawmot
Volt Absorb
|
R
I
W
|
115
Δ 36
Attack |
70 Δ -35
Defense
|
Great (3) | |||
| Spiritomb
Spiritomb
Counters
Psychic
|
R
I
W
|
92
Δ 13
Attack |
108 Δ 3
Defense
|
Counters Psychic
|
Great (3) | ||
| Gligar Gligar | DLC 1 |
R
I
W
|
75
Δ -4
Attack |
105 Δ 0
Defense
|
Great (3) | ||
| Charjabug
Charjabug
Counters
Psychic
|
DLC 1 |
R
I
W
|
82
Δ 3
Attack |
95 Δ -10
Defense
|
Counters Psychic
|
Great (3) | |
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Psychic Surge |
The Pokémon creates a Psychic Terrain when it enters a battle. | Mach Punch
|
Lightning Rod |
Draws in all Electric-type moves to up Sp. Attack. | Thunder Punch
|
Motor Drive |
Raises Speed if hit by an Electric-type move. | Thunder Punch
|
Volt Absorb |
Restores HP if hit by an Electric-type move. | Thunder Punch
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Bug
Bug
|
Counters Psychic |
2 | Great | |||
Fairy
Fairy
|
2 | Great | ||||
Ground
Ground
|
2 | Great | ||||
Dragon
Dragon
|
1 | Good | ||||
Electric
Electric
|
1 | Good | ||||
Grass
Grass
|
1 | Good | ||||
Poison
Poison
|
1 | Good | ||||
Fighting
Fighting
|
0 | Neutral | ||||
Fire
Fire
|
0 | Neutral | ||||
Ghost
Ghost
|
Counters Psychic |
0 | Neutral | |||
Dark
Dark
|
Counters Psychic |
-1 | Bad | |||
Flying
Flying
|
-2 | Poor | ||||
Ice
Ice
|
-3 | Poor | ||||
Normal
Normal
|
-3 | Poor | ||||
Psychic
Psychic
|
-3 | Poor | ||||
Rock
Rock
|
-3 | Poor | ||||
Steel
Steel
|
-3 | Poor | ||||
Water
Water
|
-3 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.