Tera Raid Hypno Counters

Tera Raid Hypno 4-star Fighting guide with the best counters, builds, and strategies.

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Hypno
Hypnomadeスリーパー슬리퍼引梦貘人

Psychic

Fighting

Tera Raid Pokémon

Possible Attacks
Power Category
Psyshock
80
Psychic
90
Hypnosis
0
Ice Punch
75
Calm Mind
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Insomnia
Prevents the Pokémon from falling asleep. Yes
Forewarn
Determines what moves a foe has. Yes
Inner Focus

(Hidden Ability)
The Pokémon is protected from flinching. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
45 85 73 70 73 115 67

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Metagross Metagross Counters
Fighting
DLC 2
R
I
W
135
Δ 65
Attack
130
Δ 57
Defense
90
Δ 17
Sp.Def
Counters

Fighting
Great (4)
Bronzong Bronzong Counters
Fighting
R
I
W
89
Δ 19
Attack
116
Δ 43
Defense
116
Δ 43
Sp.Def
Counters

Fighting
Great (4)
Iron Crown Iron Crown Counters
Fighting
DLC 2
R
I
W
122
Δ 7
Sp.Att.
100
Δ 27
Defense
108
Δ 35
Sp.Def
Counters

Fighting
Great (4)
Metang Metang Counters
Fighting
DLC 2
R
I
W
75
Δ 5
Attack
100
Δ 27
Defense
80
Δ 7
Sp.Def
Counters

Fighting
Great (4)
Bronzor Bronzor Counters
Fighting
R
I
W
24
Δ -46
Attack
86
Δ 13
Defense
86
Δ 13
Sp.Def
Counters

Fighting
Great (4)
Beldum Beldum Counters
Fighting
DLC 2
R
I
W
55
Δ -15
Attack
80
Δ 7
Defense
60
Δ -13
Sp.Def
Counters

Fighting
Great (4)
Calyrex (Ice) Calyrex (Ice) Counters
Fighting
Home
R
I
W
165
Δ 95
Attack
150
Δ 77
Defense
130
Δ 57
Sp.Def
Counters

Fighting
Great (3)
Kingambit Kingambit
R
I
W
135
Δ 65
Attack
120
Δ 47
Defense
85
Δ 12
Sp.Def
Great (3)
Hoopa (Unbound) Hoopa (Unbound) Counters
Fighting
Home
R
I
W
160
Δ 90
Attack
60
Δ -13
Defense
130
Δ 57
Sp.Def
Counters

Fighting
Great (3)
Magearna Magearna Counters
Fighting
Home
R
I
W
130
Δ 15
Sp.Att.
115
Δ 42
Defense
115
Δ 42
Sp.Def
Counters

Fighting
Great (3)
Heatran Heatran
Home
R
I
W
130
Δ 15
Sp.Att.
106
Δ 33
Defense
106
Δ 33
Sp.Def
Great (3)
Incineroar Incineroar
DLC 2
R
I
W
115
Δ 45
Attack
90
Δ 17
Defense
90
Δ 17
Sp.Def
Great (3)
Slowbro Slowbro Counters
Fighting
R
I
W
100
Δ -15
Sp.Att.
110
Δ 37
Defense
80
Δ 7
Sp.Def
Counters

Fighting
Great (3)
Slowking Slowking Counters
Fighting
R
I
W
100
Δ -15
Sp.Att.
80
Δ 7
Defense
110
Δ 37
Sp.Def
Counters

Fighting
Great (3)
Bisharp Bisharp
R
I
W
125
Δ 55
Attack
100
Δ 27
Defense
70
Δ -3
Sp.Def
Great (3)
Sandslash (Alola) Sandslash (Alola)
DLC 2
R
I
W
100
Δ 30
Attack
120
Δ 47
Defense
65
Δ -8
Sp.Def
Great (3)
Empoleon Empoleon
DLC 1
R
I
W
111
Δ -4
Sp.Att.
88
Δ 15
Defense
101
Δ 28
Sp.Def
Great (3)
Greninja (Ash) Greninja (Ash)
R
I
W
145
Δ 75
Attack
67
Δ -6
Defense
71
Δ -2
Sp.Def
Great (3)
Grimmsnarl Grimmsnarl Counters
Fighting
R
I
W
120
Δ 50
Attack
65
Δ -8
Defense
75
Δ 2
Sp.Def
Counters

Fighting
Great (3)
Hatterene Hatterene Counters
Fighting
Magic Bounce
R
I
W
136
Δ 21
Sp.Att.
95
Δ 22
Defense
103
Δ 30
Sp.Def
Counters

Fighting
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Good as Gold
Gives immunity to status moves.
Hypnosis
Insomnia
Prevents the Pokémon from falling asleep.
Hypnosis
Magic Bounce
Reflects status- changing moves.
Hypnosis
Sweet Veil
Prevents the Pokémon and its allies from falling asleep.
Hypnosis
Vital Spirit
The Pokémon is full of vitality, and that prevents it from falling asleep.
Hypnosis

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Psychic
Psychic
Counters
Fighting
2 Great
Steel
Steel
2 Great
Dark
Dark
1 Good
Fairy
Fairy
Counters
Fighting
1 Good
Fire
Fire
1 Good
Ice
Ice
1 Good
Water
Water
1 Good
Electric
Electric
0 Neutral
Ghost
Ghost
0 Neutral
Normal
Normal
0 Neutral
Bug
Bug
-1 Bad
Rock
Rock
-1 Bad
Flying
Flying
Counters
Fighting
-2 Poor
Dragon
Dragon
-3 Poor
Fighting
Fighting
-3 Poor
Grass
Grass
-3 Poor
Ground
Ground
-3 Poor
Poison
Poison
-3 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →