Tera Raid Impidimp Counters
Tera Raid Impidimp 2-star Bug guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Impidimp
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bite
|
60 | ||||||||||||||||||||||
Flatter
|
0 | ||||||||||||||||||||||
Low Kick
|
0 | ||||||||||||||||||||||
Taunt
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Enamorus (Therian)
Enamorus (Therian)
Counters
Bug
|
Home |
R
I
W
|
135
Δ 95
Sp.Att. |
110 Δ 65
Defense
|
Counters Bug
|
Great (4) | |
| Hatterene
Hatterene
Magic Bounce
|
R
I
W
|
136
Δ 96
Sp.Att. |
95 Δ 50
Defense
|
Great (4) | |||
| Enamorus
Enamorus
Counters
Bug
|
Home |
R
I
W
|
135
Δ 95
Sp.Att. |
70 Δ 25
Defense
|
Counters Bug
|
Great (4) | |
| Zapdos (Galar)
Zapdos (Galar)
Counters
Bug
|
Home |
R
I
W
|
125
Δ 95
Attack |
90 Δ 45
Defense
|
Counters Bug
|
Great (3) | |
| Iron Valiant Iron Valiant |
R
I
W
|
130
Δ 100
Attack |
90 Δ 45
Defense
|
Great (3) | |||
| Yanmega
Yanmega
Counters
Bug
|
DLC 1 |
R
I
W
|
116
Δ 76
Sp.Att. |
86 Δ 41
Defense
|
Counters Bug
|
Great (3) | |
| Flamigo
Flamigo
Counters
Bug
|
R
I
W
|
115
Δ 85
Attack |
74 Δ 29
Defense
|
Counters Bug
|
Great (3) | ||
| Fezandipiti Fezandipiti | DLC 1 |
R
I
W
|
91
Δ 61
Attack |
82 Δ 37
Defense
|
Great (3) | ||
| Scyther
Scyther
Counters
Bug
|
R
I
W
|
110
Δ 80
Attack |
80 Δ 35
Defense
|
Counters Bug
|
Great (3) | ||
| Vespiquen
Vespiquen
Counters
Bug
|
R
I
W
|
80
Δ 50
Attack |
102 Δ 57
Defense
|
Counters Bug
|
Great (3) | ||
| Hawlucha
Hawlucha
Counters
Bug
|
R
I
W
|
92
Δ 62
Attack |
75 Δ 30
Defense
|
Counters Bug
|
Great (3) | ||
| Salazzle (Totem)
Salazzle (Totem)
Counters
Bug
Oblivious
|
R
I
W
|
111
Δ 71
Sp.Att. |
60 Δ 15
Defense
|
Counters Bug
|
Great (3) | ||
| Salazzle
Salazzle
Counters
Bug
Oblivious
|
R
I
W
|
111
Δ 71
Sp.Att. |
60 Δ 15
Defense
|
Counters Bug
|
Great (3) | ||
| Masquerain
Masquerain
Counters
Bug
|
R
I
W
|
100
Δ 60
Sp.Att. |
62 Δ 17
Defense
|
Counters Bug
|
Great (3) | ||
| Vivillon
Vivillon
Counters
Bug
|
R
I
W
|
90
Δ 50
Sp.Att. |
50 Δ 5
Defense
|
Counters Bug
|
Great (3) | ||
| Vivillon
Vivillon
Counters
Bug
|
Home |
R
I
W
|
90
Δ 50
Sp.Att. |
50 Δ 5
Defense
|
Counters Bug
|
Great (3) | |
| Ribombee Ribombee | DLC 1 |
R
I
W
|
95
Δ 55
Sp.Att. |
60 Δ 15
Defense
|
Great (3) | ||
| Yanma
Yanma
Counters
Bug
|
DLC 1 |
R
I
W
|
65
Δ 35
Attack |
45 Δ 0
Defense
|
Counters Bug
|
Great (3) | |
| Fidough
Fidough
Own Tempo
|
R
I
W
|
55
Δ 25
Attack |
70 Δ 25
Defense
|
Great (3) | |||
| Salandit
Salandit
Counters
Bug
Oblivious
|
R
I
W
|
71
Δ 31
Sp.Att. |
40 Δ -5
Defense
|
Counters Bug
|
Great (3) | ||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Good as Gold |
Gives immunity to status moves. | Flatter
Taunt
|
Magic Bounce |
Reflects status- changing moves. | Flatter
Taunt
|
Oblivious |
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. | Flatter
|
Own Tempo |
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. | Flatter
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Fairy
Fairy
|
2 | Great | ||||
Flying
Flying
|
Counters Bug |
2 | Great | |||
Bug
Bug
|
1 | Good | ||||
Fire
Fire
|
Counters Bug |
1 | Good | |||
Poison
Poison
|
1 | Good | ||||
Dragon
Dragon
|
0 | Neutral | ||||
Electric
Electric
|
0 | Neutral | ||||
Fighting
Fighting
|
0 | Neutral | ||||
Water
Water
|
0 | Neutral | ||||
Ghost
Ghost
|
-1 | Bad | ||||
Grass
Grass
|
-1 | Bad | ||||
Ground
Ground
|
-1 | Bad | ||||
Dark
Dark
|
-2 | Poor | ||||
Psychic
Psychic
|
-2 | Poor | ||||
Rock
Rock
|
Counters Bug |
-2 | Poor | |||
Ice
Ice
|
-3 | Poor | ||||
Normal
Normal
|
-3 | Poor | ||||
Steel
Steel
|
-3 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.