Tera Raid Impidimp Counters

Tera Raid Impidimp 2-star Fighting guide with the best counters, builds, and strategies.

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Impidimp
BähmonGrimalinベロバー메롱꿍捣蛋小妖

Dark
Fairy

Fighting

Tera Raid Pokémon

Possible Attacks
Power Category
Bite
60
Flatter
0
Low Kick
0
Taunt
0
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Prankster
Gives priority to a status move. Yes
Frisk
The Pokémon can check a foe's held item. Yes
Pickpocket

(Hidden Ability)
Steals an item when hit by another Pokémon. No
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
20 45 45 30 55 40 50

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF Counter RSLT Result
Hatterene Hatterene Counters
Fighting
Magic Bounce
R
I
W
136
Δ 96
Sp.Att.
95
Δ 50
Defense
Counters

Fighting
Xcellent (5)
Enamorus (Therian) Enamorus (Therian) Counters
Fighting
Home
R
I
W
135
Δ 95
Sp.Att.
110
Δ 65
Defense
Counters

Fighting
Great (4)
Iron Valiant Iron Valiant Counters
Fighting
R
I
W
130
Δ 100
Attack
90
Δ 45
Defense
Counters

Fighting
Great (4)
Enamorus Enamorus Counters
Fighting
Home
R
I
W
135
Δ 95
Sp.Att.
70
Δ 25
Defense
Counters

Fighting
Great (4)
Fezandipiti Fezandipiti Counters
Fighting
DLC 1
R
I
W
91
Δ 61
Attack
82
Δ 37
Defense
Counters

Fighting
Great (4)
Ribombee Ribombee Counters
Fighting
DLC 1
R
I
W
95
Δ 55
Sp.Att.
60
Δ 15
Defense
Counters

Fighting
Great (4)
Fidough Fidough Counters
Fighting
Own Tempo
R
I
W
55
Δ 25
Attack
70
Δ 25
Defense
Counters

Fighting
Great (4)
Cutiefly Cutiefly Counters
Fighting
DLC 1
R
I
W
45
Δ 15
Attack
40
Δ -5
Defense
Counters

Fighting
Great (4)
Zacian Zacian Counters
Fighting
Home
R
I
W
130
Δ 100
Attack
115
Δ 70
Defense
Counters

Fighting
Great (3)
Zapdos (Galar) Zapdos (Galar) Counters
Fighting
Home
R
I
W
125
Δ 95
Attack
90
Δ 45
Defense
Counters

Fighting
Great (3)
Granbull Granbull Counters
Fighting
DLC 1
R
I
W
120
Δ 90
Attack
75
Δ 30
Defense
Counters

Fighting
Great (3)
Grimmsnarl Grimmsnarl Counters
Fighting
R
I
W
120
Δ 90
Attack
65
Δ 20
Defense
Counters

Fighting
Great (3)
Scream Tail Scream Tail Counters
Fighting
R
I
W
65
Δ 35
Attack
99
Δ 54
Defense
Counters

Fighting
Great (3)
Hatterene Hatterene Counters
Fighting
R
I
W
136
Δ 96
Sp.Att.
95
Δ 50
Defense
Counters

Fighting
Great (3)
Yanmega Yanmega Counters
Fighting
DLC 1
R
I
W
116
Δ 76
Sp.Att.
86
Δ 41
Defense
Counters

Fighting
Great (3)
Flamigo Flamigo Counters
Fighting
R
I
W
115
Δ 85
Attack
74
Δ 29
Defense
Counters

Fighting
Great (3)
Primarina Primarina Counters
Fighting
DLC 2
R
I
W
126
Δ 86
Sp.Att.
74
Δ 29
Defense
Counters

Fighting
Great (3)
Scyther Scyther Counters
Fighting
R
I
W
110
Δ 80
Attack
80
Δ 35
Defense
Counters

Fighting
Great (3)
Sylveon Sylveon Counters
Fighting
R
I
W
110
Δ 70
Sp.Att.
65
Δ 20
Defense
Counters

Fighting
Great (3)
Floette (Eternal) Floette (Eternal) Counters
Fighting
R
I
W
125
Δ 85
Sp.Att.
67
Δ 22
Defense
Counters

Fighting
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Good as Gold
Gives immunity to status moves.
Flatter
Taunt
Magic Bounce
Reflects status- changing moves.
Flatter
Taunt
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Flatter
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Flatter

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Fairy
Fairy
Counters
Fighting
3 Great
Flying
Flying
Counters
Fighting
2 Great
Fighting
Fighting
1 Good
Poison
Poison
1 Good
Bug
Bug
0 Neutral
Dragon
Dragon
0 Neutral
Electric
Electric
0 Neutral
Fire
Fire
0 Neutral
Grass
Grass
0 Neutral
Ground
Ground
0 Neutral
Water
Water
0 Neutral
Ghost
Ghost
-1 Bad
Psychic
Psychic
Counters
Fighting
-1 Bad
Dark
Dark
-3 Poor
Ice
Ice
-3 Poor
Normal
Normal
-3 Poor
Steel
Steel
-3 Poor
Rock
Rock
-4 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →