Tera Raid Iron Jugulis Counters

Tera Raid Iron Jugulis 5-star Grass guide with the best counters, builds, and strategies.

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Iron Jugulis
EisenhalsTêtes-de-Ferテツノコウベ무쇠머리

Dark
Flying

Grass

Tera Raid Pokémon

Possible Attacks
Power Category
Dark Pulse
80
Air Slash
75
Earth Power
90
Heat Wave
95
Electric Terrain
0
Snarl
55
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Quark Drive
Raises highest stat on Electric Terrain, or if holding Booster Energy. Yes
Quark Drive

(Hidden Ability)
Raises highest stat on Electric Terrain, or if holding Booster Energy. Yes
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
75 94 80 86 122 80 108

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
SP.
DEF
Counter RSLT Result
Rotom (Heat) Rotom (Heat) Counters
Grass
Levitate
R
I
W
105
Δ 25
Sp.Att.
107
Δ -15
Sp.Def
Counters

Grass
Xcellent (5)
Rayquaza Rayquaza Counters
Grass
Home
R
I
W
150
Δ 70
Sp.Att.
90
Δ -32
Sp.Def
Counters

Grass
Great (4)
Dragonite Dragonite Counters
Grass
R
I
W
134
Δ 48
Attack
100
Δ -22
Sp.Def
Counters

Grass
Great (4)
Moltres (Galar) Moltres (Galar) Counters
Grass
Home
R
I
W
100
Δ 20
Sp.Att.
125
Δ 3
Sp.Def
Counters

Grass
Great (4)
Gyarados Gyarados Counters
Grass
R
I
W
125
Δ 39
Attack
100
Δ -22
Sp.Def
Counters

Grass
Great (4)
Enamorus (Therian) Enamorus (Therian) Counters
Grass
Home
R
I
W
135
Δ 55
Sp.Att.
100
Δ -22
Sp.Def
Counters

Grass
Great (4)
Hydreigon Hydreigon
Levitate
R
I
W
125
Δ 45
Sp.Att.
90
Δ -32
Sp.Def
Great (4)
Zapdos Zapdos Counters
Grass
Home
R
I
W
125
Δ 45
Sp.Att.
90
Δ -32
Sp.Def
Counters

Grass
Great (4)
Salamence Salamence Counters
Grass
R
I
W
135
Δ 49
Attack
80
Δ -42
Sp.Def
Counters

Grass
Great (4)
Thundurus (Therian) Thundurus (Therian) Counters
Grass
Home
R
I
W
145
Δ 65
Sp.Att.
80
Δ -42
Sp.Def
Counters

Grass
Great (4)
Moltres Moltres Counters
Grass
Home
R
I
W
125
Δ 45
Sp.Att.
85
Δ -37
Sp.Def
Counters

Grass
Great (4)
Iron Jugulis Iron Jugulis Counters
Grass
R
I
W
122
Δ 42
Sp.Att.
80
Δ -42
Sp.Def
Counters

Grass
Great (4)
Enamorus Enamorus Counters
Grass
Home
R
I
W
135
Δ 55
Sp.Att.
80
Δ -42
Sp.Def
Counters

Grass
Great (4)
Thundurus Thundurus Counters
Grass
Home
R
I
W
125
Δ 45
Sp.Att.
80
Δ -42
Sp.Def
Counters

Grass
Great (4)
Charizard Charizard Counters
Grass
R
I
W
109
Δ 29
Sp.Att.
85
Δ -37
Sp.Def
Counters

Grass
Great (4)
Honchkrow Honchkrow Counters
Grass
R
I
W
125
Δ 39
Attack
52
Δ -70
Sp.Def
Counters

Grass
Great (4)
Mandibuzz Mandibuzz Counters
Grass
DLC 1
R
I
W
65
Δ -21
Attack
95
Δ -27
Sp.Def
Counters

Grass
Great (4)
Rotom (Fan) Rotom (Fan) Counters
Grass
R
I
W
105
Δ 25
Sp.Att.
107
Δ -15
Sp.Def
Counters

Grass
Great (4)
Rotom (Fan) Rotom (Fan) Counters
Grass
Levitate
R
I
W
105
Δ 25
Sp.Att.
107
Δ -15
Sp.Def
Counters

Grass
Great (4)
Rotom (Wash) Rotom (Wash)
Levitate
R
I
W
105
Δ 25
Sp.Att.
107
Δ -15
Sp.Def
Great (4)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Earth Eater
Restores HP when hit by a Ground-type move.
Earth Power
Levitate
Gives immunity to Ground type moves.
Earth Power
Flash Fire
It powers up Fire-type moves if it's hit by one.
Heat Wave
Well-Baked Body
Immune to Fire-type moves, and Defense is sharply boosted.
Heat Wave
Good as Gold
Gives immunity to status moves.
Electric Terrain
Soundproof
Soundproofing gives the Pokémon full immunity to all sound-based moves.
Snarl

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Flying
Flying
Counters
Grass
3 Great
Dark
Dark
1 Good
Dragon
Dragon
1 Good
Fairy
Fairy
1 Good
Normal
Normal
0 Neutral
Water
Water
0 Neutral
Fire
Fire
Counters
Grass
-1 Bad
Ground
Ground
-1 Bad
Rock
Rock
-1 Bad
Fighting
Fighting
-2 Poor
Ice
Ice
Counters
Grass
-2 Poor
Poison
Poison
Counters
Grass
-2 Poor
Electric
Electric
-3 Poor
Ghost
Ghost
-3 Poor
Psychic
Psychic
-3 Poor
Bug
Bug
Counters
Grass
-4 Poor
Steel
Steel
-5 Poor
Grass
Grass
-6 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →