Tera Raid Jangmo-o Counters
Tera Raid Jangmo-o 3-star Fire guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Jangmo-o
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Headbutt
|
70 | ||||||||||||||||||||||
Dragon Claw
|
80 | ||||||||||||||||||||||
Noble Roar
|
0 | ||||||||||||||||||||||
Scary Face
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Bastiodon
Bastiodon
Counters
Fire
Soundproof
|
DLC 2 |
R
I
W
|
47
Δ 2
Sp.Att. |
168 Δ 113
Defense
|
Counters Fire
|
Xcellent (5) | |
| Shieldon
Shieldon
Counters
Fire
Soundproof
|
DLC 2 |
R
I
W
|
42
Δ -3
Sp.Att. |
118 Δ 63
Defense
|
Counters Fire
|
Xcellent (5) | |
| Diancie
Diancie
Counters
Fire
|
Home |
R
I
W
|
100
Δ 55
Sp.Att. |
150 Δ 95
Defense
|
Counters Fire
|
Great (4) | |
| Hatterene
Hatterene
Magic Bounce
|
R
I
W
|
136
Δ 91
Sp.Att. |
95 Δ 40
Defense
|
Great (4) | |||
| Probopass
Probopass
Counters
Fire
|
DLC 1 |
R
I
W
|
75
Δ 30
Sp.Att. |
145 Δ 90
Defense
|
Counters Fire
|
Great (4) | |
| Bastiodon
Bastiodon
Counters
Fire
|
DLC 2 |
R
I
W
|
47
Δ 2
Sp.Att. |
168 Δ 113
Defense
|
Counters Fire
|
Great (4) | |
| Carbink
Carbink
Counters
Fire
|
Home |
R
I
W
|
50
Δ 5
Sp.Att. |
150 Δ 95
Defense
|
Counters Fire
|
Great (4) | |
| Shieldon
Shieldon
Counters
Fire
|
DLC 2 |
R
I
W
|
42
Δ -3
Sp.Att. |
118 Δ 63
Defense
|
Counters Fire
|
Great (4) | |
| Magearna Magearna | Home |
R
I
W
|
130
Δ 85
Sp.Att. |
115 Δ 60
Defense
|
Great (3) | ||
| Iron Treads
Iron Treads
Counters
Fire
|
R
I
W
|
112
Δ 47
Attack |
120 Δ 65
Defense
|
Counters Fire
|
Great (3) | ||
| Excadrill
Excadrill
Counters
Fire
|
DLC 1 |
R
I
W
|
135
Δ 70
Attack |
60 Δ 5
Defense
|
Counters Fire
|
Great (3) | |
| Empoleon
Empoleon
Counters
Fire
|
DLC 1 |
R
I
W
|
111
Δ 66
Sp.Att. |
88 Δ 33
Defense
|
Counters Fire
|
Great (3) | |
| Primarina
Primarina
Counters
Fire
|
DLC 2 |
R
I
W
|
126
Δ 81
Sp.Att. |
74 Δ 19
Defense
|
Counters Fire
|
Great (3) | |
| Flutter Mane Flutter Mane |
R
I
W
|
135
Δ 90
Sp.Att. |
55 Δ 0
Defense
|
Great (3) | |||
| Azumarill
Azumarill
Counters
Fire
|
R
I
W
|
60
Δ 15
Sp.Att. |
80 Δ 25
Defense
|
Counters Fire
|
Great (3) | ||
| Tinkaton Tinkaton |
R
I
W
|
70
Δ 25
Sp.Att. |
77 Δ 22
Defense
|
Great (3) | |||
| Klefki Klefki |
R
I
W
|
80
Δ 35
Sp.Att. |
91 Δ 36
Defense
|
Great (3) | |||
| Mimikyu (Busted) Mimikyu (Busted) |
R
I
W
|
90
Δ 25
Attack |
80 Δ 25
Defense
|
Great (3) | |||
| Mimikyu Mimikyu |
R
I
W
|
90
Δ 25
Attack |
80 Δ 25
Defense
|
Great (3) | |||
| Mimikyu (Totem Busted) Mimikyu (Totem Busted) |
R
I
W
|
90
Δ 25
Attack |
80 Δ 25
Defense
|
Great (3) | |||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Good as Gold |
Gives immunity to status moves. | Noble Roar
Scary Face
|
Magic Bounce |
Reflects status- changing moves. | Noble Roar
Scary Face
|
Soundproof |
Soundproofing gives the Pokémon full immunity to all sound-based moves. | Noble Roar
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Rock
Rock
|
Counters Fire |
2 | Great | |||
Fairy
Fairy
|
1 | Good | ||||
Ghost
Ghost
|
1 | Good | ||||
Ground
Ground
|
Counters Fire |
1 | Good | |||
Steel
Steel
|
1 | Good | ||||
Water
Water
|
Counters Fire |
1 | Good | |||
Dark
Dark
|
0 | Neutral | ||||
Electric
Electric
|
0 | Neutral | ||||
Flying
Flying
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Poison
Poison
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Bug
Bug
|
-1 | Bad | ||||
Fighting
Fighting
|
-1 | Bad | ||||
Fire
Fire
|
-1 | Bad | ||||
Grass
Grass
|
-1 | Bad | ||||
Ice
Ice
|
-1 | Bad | ||||
Dragon
Dragon
|
-3 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.