Tera Raid Joltik Counters

Tera Raid Joltik 1-star Fighting guide with the best counters, builds, and strategies.

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Joltik
WattzapfStatitikバチュル파쪼옥电电虫

Bug
Electric

Fighting

Tera Raid Pokémon

Possible Attacks
Power Category
Electroweb
55
Bug Bite
60
String Shot
0
Fury Cutter
40
Possible Abilities Possible Abilities
Ability Ability Description Description Possible Possible
Compound Eyes
The Pokémon's accuracy is boosted. Yes
Unnerve
Makes the foe nervous and unable to eat Berries. Yes
Swarm

(Hidden Ability)
Powers up Bug-type moves in a pinch. No
Stats Stats
LVL Level HP HP ATT Attack DEF Defense SP. ATT Sp. Attack SP. DEF Sp. Defense SPD Speed
12 50 47 50 57 50 65

Best Counter Pokémon

Pokémon Types RES/
IMMU/
WKNS
Resis./
Immun./
Weakns.
(SP.)
ATT
DEF SP.
DEF
Counter RSLT Result
Landorus (Therian) Landorus (Therian) Counters
Fighting
Home
R
I
W
145
Δ 95
Attack
90
Δ 43
Defense
80
Δ 23
Sp.Def
Counters

Fighting
Great (4)
Landorus Landorus Counters
Fighting
Home
R
I
W
125
Δ 75
Attack
90
Δ 43
Defense
80
Δ 23
Sp.Def
Counters

Fighting
Great (4)
Thundurus (Therian) Thundurus (Therian) Counters
Fighting
Volt Absorb
Home
R
I
W
145
Δ 95
Sp.Att.
70
Δ 23
Defense
80
Δ 23
Sp.Def
Counters

Fighting
Great (4)
Gliscor Gliscor Counters
Fighting
DLC 1
R
I
W
95
Δ 45
Attack
125
Δ 78
Defense
75
Δ 18
Sp.Def
Counters

Fighting
Great (4)
Gligar Gligar Counters
Fighting
DLC 1
R
I
W
75
Δ 25
Attack
105
Δ 58
Defense
65
Δ 8
Sp.Def
Counters

Fighting
Great (4)
Kilowattrel Kilowattrel Counters
Fighting
Volt Absorb
R
I
W
105
Δ 55
Sp.Att.
60
Δ 13
Defense
60
Δ 3
Sp.Def
Counters

Fighting
Great (4)
Wattrel Wattrel Counters
Fighting
Volt Absorb
R
I
W
55
Δ 5
Sp.Att.
35
Δ -12
Defense
40
Δ -17
Sp.Def
Counters

Fighting
Great (4)
Magearna Magearna Counters
Fighting
Home
R
I
W
130
Δ 80
Sp.Att.
115
Δ 68
Defense
115
Δ 58
Sp.Def
Counters

Fighting
Great (3)
Great Tusk Great Tusk
R
I
W
131
Δ 81
Attack
131
Δ 84
Defense
53
Δ -4
Sp.Def
Great (3)
Great Tusk Great Tusk
R
I
W
131
Δ 81
Attack
131
Δ 84
Defense
53
Δ -4
Sp.Def
Great (3)
Iron Treads Iron Treads
R
I
W
112
Δ 62
Attack
120
Δ 73
Defense
70
Δ 13
Sp.Def
Great (3)
Fezandipiti Fezandipiti Counters
Fighting
DLC 1
R
I
W
91
Δ 41
Attack
82
Δ 35
Defense
125
Δ 68
Sp.Def
Counters

Fighting
Great (3)
Flutter Mane Flutter Mane Counters
Fighting
R
I
W
135
Δ 85
Sp.Att.
55
Δ 8
Defense
135
Δ 78
Sp.Def
Counters

Fighting
Great (3)
Golurk Golurk
DLC 2
R
I
W
124
Δ 74
Attack
80
Δ 33
Defense
80
Δ 23
Sp.Def
Great (3)
Palossand Palossand
R
I
W
100
Δ 50
Sp.Att.
110
Δ 63
Defense
75
Δ 18
Sp.Def
Great (3)
Excadrill Excadrill
DLC 1
R
I
W
135
Δ 85
Attack
60
Δ 13
Defense
65
Δ 8
Sp.Def
Great (3)
Clodsire Clodsire
R
I
W
75
Δ 25
Attack
60
Δ 13
Defense
100
Δ 43
Sp.Def
Great (3)
Iron Valiant Iron Valiant Counters
Fighting
R
I
W
130
Δ 80
Attack
90
Δ 43
Defense
60
Δ 3
Sp.Def
Counters

Fighting
Great (3)
Tinkaton Tinkaton Counters
Fighting
R
I
W
75
Δ 25
Attack
77
Δ 30
Defense
105
Δ 48
Sp.Def
Counters

Fighting
Great (3)
Mimikyu (Busted) Mimikyu (Busted) Counters
Fighting
R
I
W
90
Δ 40
Attack
80
Δ 33
Defense
105
Δ 48
Sp.Def
Counters

Fighting
Great (3)

Δ 10
*Δ (delta) means e.g. the difference between your PKMNs STAT and the Raid Pokemons counter STAT (e.g. your ATT vs enemies DEF). A higher Δ is better.

Best Counter Abilities

Ability Description Good against
Lightning Rod
Draws in all Electric-type moves to up Sp. Attack.
Electroweb
Motor Drive
Raises Speed if hit by an Electric-type move.
Electroweb
Volt Absorb
Restores HP if hit by an Electric-type move.
Electroweb
Good as Gold
Gives immunity to status moves.
String Shot
Magic Bounce
Reflects status- changing moves.
String Shot

Best Counter Types

Type RESI Resistances IMMU Immunities WKNS Weaknesses COUNTR Counter TOT Total RSLT Result
Fairy
Fairy
Counters
Fighting
2 Great
Ground
Ground
2 Great
Dragon
Dragon
1 Good
Electric
Electric
1 Good
Fighting
Fighting
1 Good
Fire
Fire
1 Good
Ghost
Ghost
1 Good
Poison
Poison
1 Good
Steel
Steel
1 Good
Ice
Ice
0 Neutral
Normal
Normal
0 Neutral
Bug
Bug
-1 Bad
Flying
Flying
Counters
Fighting
-1 Bad
Rock
Rock
-1 Bad
Grass
Grass
-2 Poor
Psychic
Psychic
Counters
Fighting
-2 Poor
Water
Water
-3 Poor
Dark
Dark
-4 Poor

Check out my Pokemon Remixes

What is Terastal Calculator?

Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.

Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.

The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.

Learn how to use the calculator →

Understanding Tera Raids in Pokémon Scarlet & Violet

What are Tera Raids?

Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.

Raid Difficulty Levels

  • 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
  • 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
  • 5 Star Raids: Advanced raids with competitive movesets and higher stats
  • 6 Star Raids: Post-game content requiring optimized builds and coordination
  • 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats

Why Tera Types Matter

When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.

Learn more about the counter calculation process →