Tera Raid Lombre Counters
Tera Raid Lombre 3-star Fire guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Lombre
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Razor Leaf
|
55 | ||||||||||||||||||||||
Water Pulse
|
60 | ||||||||||||||||||||||
Chilling Water
|
50 | ||||||||||||||||||||||
Fake Out
|
40 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|---|
| Giratina Giratina | Home |
R
I
W
|
100
Δ 50
Attack |
120 Δ 70
Defense
|
120 Δ 60
Sp.Def
|
Great (4) | ||
| Dialga (Origin) Dialga (Origin) | Home |
R
I
W
|
150
Δ 80
Sp.Att. |
120 Δ 70
Defense
|
120 Δ 60
Sp.Def
|
Great (4) | ||
| Giratina (Origin) Giratina (Origin) | Home |
R
I
W
|
120
Δ 70
Attack |
100 Δ 50
Defense
|
100 Δ 40
Sp.Def
|
Great (4) | ||
| Dialga Dialga | Home |
R
I
W
|
150
Δ 80
Sp.Att. |
120 Δ 70
Defense
|
100 Δ 40
Sp.Def
|
Great (4) | ||
| Hydrapple Hydrapple | DLC 2 |
R
I
W
|
120
Δ 50
Sp.Att. |
110 Δ 60
Defense
|
80 Δ 20
Sp.Def
|
Great (4) | ||
| Archaludon Archaludon | DLC 2 |
R
I
W
|
125
Δ 55
Sp.Att. |
130 Δ 80
Defense
|
65 Δ 5
Sp.Def
|
Great (4) | ||
| Decidueye Decidueye |
R
I
W
|
107
Δ 57
Attack |
75 Δ 25
Defense
|
100 Δ 40
Sp.Def
|
Great (4) | |||
| Exeggutor (Alola) Exeggutor (Alola) | DLC 2 |
R
I
W
|
125
Δ 55
Sp.Att. |
85 Δ 35
Defense
|
75 Δ 15
Sp.Def
|
Great (4) | ||
| Dragapult Dragapult |
R
I
W
|
120
Δ 70
Attack |
75 Δ 25
Defense
|
75 Δ 15
Sp.Def
|
Great (4) | |||
| Sinistcha Sinistcha | DLC 1 |
R
I
W
|
121
Δ 51
Sp.Att. |
106 Δ 56
Defense
|
80 Δ 20
Sp.Def
|
Great (4) | ||
| Appletun Appletun |
R
I
W
|
85
Δ 35
Attack |
80 Δ 30
Defense
|
80 Δ 20
Sp.Def
|
Great (4) | |||
| Trevenant Trevenant | DLC 1 |
R
I
W
|
110
Δ 60
Attack |
76 Δ 26
Defense
|
82 Δ 22
Sp.Def
|
Great (4) | ||
| Dipplin Dipplin | DLC 1 |
R
I
W
|
80
Δ 30
Attack |
110 Δ 60
Defense
|
80 Δ 20
Sp.Def
|
Great (4) | ||
| Duraludon Duraludon | DLC 2 |
R
I
W
|
120
Δ 50
Sp.Att. |
115 Δ 65
Defense
|
50 Δ -10
Sp.Def
|
Great (4) | ||
| Flapple Flapple |
R
I
W
|
110
Δ 60
Attack |
80 Δ 30
Defense
|
60 Δ 0
Sp.Def
|
Great (4) | |||
| Azumarill
Azumarill
Counters
Fire
Sap Sipper
|
R
I
W
|
50
Δ 0
Attack |
80 Δ 30
Defense
|
80 Δ 20
Sp.Def
|
Counters Fire
|
Great (4) | ||
| Brambleghast Brambleghast |
R
I
W
|
115
Δ 65
Attack |
70 Δ 20
Defense
|
70 Δ 10
Sp.Def
|
Great (4) | |||
| Drakloak Drakloak |
R
I
W
|
80
Δ 30
Attack |
50 Δ 0
Defense
|
50 Δ -10
Sp.Def
|
Great (4) | |||
| Phantump Phantump | DLC 1 |
R
I
W
|
70
Δ 20
Attack |
48 Δ -2
Defense
|
60 Δ 0
Sp.Def
|
Great (4) | ||
| Applin Applin |
R
I
W
|
40
Δ -10
Attack |
80 Δ 30
Defense
|
40 Δ -20
Sp.Def
|
Great (4) | |||
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Sap Sipper |
Boosts Attack when hit by a Grass-type move. | Razor Leaf
|
Dry Skin |
Reduces HP if it is hot. Water restores HP. | Water Pulse
Chilling Water
|
Storm Drain |
Draws in all Water-type moves to up Sp. Attack. | Water Pulse
Chilling Water
|
Water Absorb |
Restores HP if hit by a Water-type move. | Water Pulse
Chilling Water
|
Psychic Surge |
The Pokémon creates a Psychic Terrain when it enters a battle. | Fake Out
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Dragon
Dragon
|
2 | Great | ||||
Ghost
Ghost
|
2 | Great | ||||
Flying
Flying
|
1 | Good | ||||
Grass
Grass
|
1 | Good | ||||
Poison
Poison
|
1 | Good | ||||
Steel
Steel
|
1 | Good | ||||
Bug
Bug
|
0 | Neutral | ||||
Dark
Dark
|
0 | Neutral | ||||
Electric
Electric
|
0 | Neutral | ||||
Fighting
Fighting
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Fairy
Fairy
|
-1 | Bad | ||||
Ice
Ice
|
-1 | Bad | ||||
Water
Water
|
Counters Fire |
-1 | Bad | |||
Fire
Fire
|
-3 | Poor | ||||
Rock
Rock
|
Counters Fire |
-4 | Poor | |||
Ground
Ground
|
Counters Fire |
-5 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.