Tera Raid Luxio Counters
Tera Raid Luxio 3-star Grass guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Luxio
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thunder Fang
|
65 | ||||||||||||||||||||||
Bite
|
60 | ||||||||||||||||||||||
Fire Fang
|
65 | ||||||||||||||||||||||
Charge
|
0 | ||||||||||||||||||||||
Leer
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
DEF | Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Gouging Fire
Gouging Fire
Counters
Grass
|
DLC 2 |
R
I
W
|
115
Δ 66
Attack |
121 Δ 36
Defense
|
Counters Grass
|
Great (4) | |
| Camerupt
Camerupt
Counters
Grass
|
R
I
W
|
105
Δ 56
Sp.Att. |
70 Δ -15
Defense
|
Counters Grass
|
Great (4) | ||
| Houndoom
Houndoom
Counters
Grass
Flash Fire
|
R
I
W
|
110
Δ 61
Sp.Att. |
50 Δ -35
Defense
|
Counters Grass
|
Great (4) | ||
| Numel
Numel
Counters
Grass
|
R
I
W
|
65
Δ 16
Sp.Att. |
40 Δ -45
Defense
|
Counters Grass
|
Great (4) | ||
| Houndour
Houndour
Counters
Grass
Flash Fire
|
R
I
W
|
80
Δ 31
Sp.Att. |
30 Δ -55
Defense
|
Counters Grass
|
Great (4) | ||
| Ting-Lu Ting-Lu |
R
I
W
|
110
Δ 61
Attack |
125 Δ 40
Defense
|
Great (3) | |||
| Rhyperior Rhyperior | DLC 2 |
R
I
W
|
140
Δ 91
Attack |
130 Δ 45
Defense
|
Great (3) | ||
| Rhyperior
Rhyperior
Lightning Rod
|
DLC 2 |
R
I
W
|
140
Δ 91
Attack |
130 Δ 45
Defense
|
Great (3) | ||
| Eternatus
Eternatus
Counters
Grass
|
Home |
R
I
W
|
145
Δ 96
Sp.Att. |
95 Δ 10
Defense
|
Counters Grass
|
Great (3) | |
| Great Tusk Great Tusk |
R
I
W
|
131
Δ 82
Attack |
131 Δ 46
Defense
|
Great (3) | |||
| Great Tusk Great Tusk |
R
I
W
|
131
Δ 82
Attack |
131 Δ 46
Defense
|
Great (3) | |||
| Rhydon Rhydon | DLC 2 |
R
I
W
|
130
Δ 81
Attack |
120 Δ 35
Defense
|
Great (3) | ||
| Rhydon
Rhydon
Lightning Rod
|
DLC 2 |
R
I
W
|
130
Δ 81
Attack |
120 Δ 35
Defense
|
Great (3) | ||
| Raging Bolt Raging Bolt | DLC 2 |
R
I
W
|
137
Δ 88
Sp.Att. |
91 Δ 6
Defense
|
Great (3) | ||
| Koraidon Koraidon |
R
I
W
|
135
Δ 86
Attack |
115 Δ 30
Defense
|
Great (3) | |||
| Miraidon Miraidon |
R
I
W
|
135
Δ 86
Sp.Att. |
100 Δ 15
Defense
|
Great (3) | |||
| Garchomp Garchomp |
R
I
W
|
130
Δ 81
Attack |
95 Δ 10
Defense
|
Great (3) | |||
| Golem Golem |
R
I
W
|
120
Δ 71
Attack |
130 Δ 45
Defense
|
Great (3) | |||
| Heatran
Heatran
Counters
Grass
Flash Fire
|
Home |
R
I
W
|
130
Δ 81
Sp.Att. |
106 Δ 21
Defense
|
Counters Grass
|
Great (3) | |
| Landorus (Therian)
Landorus (Therian)
Counters
Grass
|
Home |
R
I
W
|
145
Δ 96
Attack |
90 Δ 5
Defense
|
Counters Grass
|
Great (3) | |
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Lightning Rod |
Draws in all Electric-type moves to up Sp. Attack. | Thunder Fang
|
Motor Drive |
Raises Speed if hit by an Electric-type move. | Thunder Fang
|
Volt Absorb |
Restores HP if hit by an Electric-type move. | Thunder Fang
|
Flash Fire |
It powers up Fire-type moves if it's hit by one. | Fire Fang
|
Well-Baked Body |
Immune to Fire-type moves, and Defense is sharply boosted. | Fire Fang
|
Good as Gold |
Gives immunity to status moves. | Leer
|
Magic Bounce |
Reflects status- changing moves. | Leer
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Dragon
Dragon
|
2 | Great | ||||
Fire
Fire
|
Counters Grass |
2 | Great | |||
Dark
Dark
|
1 | Good | ||||
Fairy
Fairy
|
1 | Good | ||||
Fighting
Fighting
|
1 | Good | ||||
Ground
Ground
|
1 | Good | ||||
Poison
Poison
|
Counters Grass |
1 | Good | |||
Rock
Rock
|
1 | Good | ||||
Electric
Electric
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Bug
Bug
|
Counters Grass |
-2 | Poor | |||
Flying
Flying
|
Counters Grass |
-2 | Poor | |||
Ice
Ice
|
Counters Grass |
-2 | Poor | |||
Ghost
Ghost
|
-3 | Poor | ||||
Grass
Grass
|
-3 | Poor | ||||
Psychic
Psychic
|
-3 | Poor | ||||
Steel
Steel
|
-3 | Poor | ||||
Water
Water
|
-3 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.