Tera Raid Magneton Counters
Tera Raid Magneton 4-star Water guide with the best counters, builds, and strategies.
Select the Tera Type:
Select the Stars Count:
Magneton
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Discharge
|
80 | ||||||||||||||||||||||
Flash Cannon
|
80 | ||||||||||||||||||||||
Metal Sound
|
0 | ||||||||||||||||||||||
Thunder Wave
|
0 | ||||||||||||||||||||||
Electric Terrain
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Lanturn
Lanturn
Counters
Water
Volt Absorb
|
DLC 1 |
R
I
W
|
76
Δ 6
Sp.Att. |
76 Δ -44
Sp.Def
|
Counters Water
|
Xcellent (5) | |
| Electrode (Hisui)
Electrode (Hisui)
Counters
Water
Soundproof
|
Home |
R
I
W
|
80
Δ 10
Sp.Att. |
80 Δ -40
Sp.Def
|
Counters Water
|
Xcellent (5) | |
| Chinchou
Chinchou
Counters
Water
Volt Absorb
|
DLC 1 |
R
I
W
|
56
Δ -14
Sp.Att. |
56 Δ -64
Sp.Def
|
Counters Water
|
Xcellent (5) | |
| Raging Bolt
Raging Bolt
Counters
Water
|
DLC 2 |
R
I
W
|
137
Δ 67
Sp.Att. |
89 Δ -31
Sp.Def
|
Counters Water
|
Great (4) | |
| Miraidon
Miraidon
Counters
Water
|
R
I
W
|
135
Δ 65
Sp.Att. |
115 Δ -5
Sp.Def
|
Counters Water
|
Great (4) | ||
| Thundurus (Therian)
Thundurus (Therian)
Counters
Water
Volt Absorb
|
Home |
R
I
W
|
145
Δ 75
Sp.Att. |
80 Δ -40
Sp.Def
|
Counters Water
|
Great (4) | |
| Sandy Shocks
Sandy Shocks
Counters
Water
|
R
I
W
|
121
Δ 51
Sp.Att. |
85 Δ -35
Sp.Def
|
Counters Water
|
Great (4) | ||
| Magnezone
Magnezone
Counters
Water
|
R
I
W
|
130
Δ 60
Sp.Att. |
90 Δ -30
Sp.Def
|
Counters Water
|
Great (4) | ||
| Jolteon
Jolteon
Counters
Water
Volt Absorb
|
R
I
W
|
110
Δ 40
Sp.Att. |
95 Δ -25
Sp.Def
|
Counters Water
|
Great (4) | ||
| Rotom (Heat)
Rotom (Heat)
Counters
Water
|
R
I
W
|
105
Δ 35
Sp.Att. |
107 Δ -13
Sp.Def
|
Counters Water
|
Great (4) | ||
| Rotom (Mow)
Rotom (Mow)
Counters
Water
|
R
I
W
|
105
Δ 35
Sp.Att. |
107 Δ -13
Sp.Def
|
Counters Water
|
Great (4) | ||
| Electivire
Electivire
Counters
Water
Motor Drive
|
DLC 1 |
R
I
W
|
123
Δ 28
Attack |
85 Δ -35
Sp.Def
|
Counters Water
|
Great (4) | |
| Magneton
Magneton
Counters
Water
|
R
I
W
|
120
Δ 50
Sp.Att. |
70 Δ -50
Sp.Def
|
Counters Water
|
Great (4) | ||
| Kilowattrel
Kilowattrel
Counters
Water
Volt Absorb
|
R
I
W
|
105
Δ 35
Sp.Att. |
60 Δ -60
Sp.Def
|
Counters Water
|
Great (4) | ||
| Raichu
Raichu
Counters
Water
Lightning Rod
|
R
I
W
|
90
Δ 20
Sp.Att. |
80 Δ -40
Sp.Def
|
Counters Water
|
Great (4) | ||
| Pincurchin
Pincurchin
Counters
Water
Lightning Rod
|
R
I
W
|
91
Δ 21
Sp.Att. |
85 Δ -35
Sp.Def
|
Counters Water
|
Great (4) | ||
| Electrode
Electrode
Counters
Water
Soundproof
|
R
I
W
|
80
Δ 10
Sp.Att. |
80 Δ -40
Sp.Def
|
Counters Water
|
Great (4) | ||
| Pawmot
Pawmot
Counters
Water
Volt Absorb
|
R
I
W
|
115
Δ 20
Attack |
60 Δ -60
Sp.Def
|
Counters Water
|
Great (4) | ||
| Electrode (Hisui)
Electrode (Hisui)
Counters
Water
|
Home |
R
I
W
|
80
Δ 10
Sp.Att. |
80 Δ -40
Sp.Def
|
Counters Water
|
Great (4) | |
| Plusle
Plusle
Counters
Water
Lightning Rod
|
DLC 1 |
R
I
W
|
85
Δ 15
Sp.Att. |
75 Δ -45
Sp.Def
|
Counters Water
|
Great (4) | |
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Lightning Rod |
Draws in all Electric-type moves to up Sp. Attack. | Discharge
|
Motor Drive |
Raises Speed if hit by an Electric-type move. | Discharge
|
Volt Absorb |
Restores HP if hit by an Electric-type move. | Discharge
|
Good as Gold |
Gives immunity to status moves. | Metal Sound
Thunder Wave
Electric Terrain
|
Magic Bounce |
Reflects status- changing moves. | Metal Sound
Thunder Wave
|
Soundproof |
Soundproofing gives the Pokémon full immunity to all sound-based moves. | Metal Sound
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Electric
Electric
|
Counters Water |
3 | Great | |||
Grass
Grass
|
Counters Water |
2 | Great | |||
Ground
Ground
|
2 | Great | ||||
Dragon
Dragon
|
1 | Good | ||||
Bug
Bug
|
0 | Neutral | ||||
Dark
Dark
|
0 | Neutral | ||||
Fighting
Fighting
|
0 | Neutral | ||||
Fire
Fire
|
0 | Neutral | ||||
Ghost
Ghost
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Poison
Poison
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Steel
Steel
|
0 | Neutral | ||||
Fairy
Fairy
|
-3 | Poor | ||||
Flying
Flying
|
-3 | Poor | ||||
Rock
Rock
|
-3 | Poor | ||||
Water
Water
|
-3 | Poor | ||||
Ice
Ice
|
-4 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.