Tera Raid Magnezone Counters
Tera Raid Magnezone 5-star Electric guide with the best counters, builds, and strategies.
Select the Tera Type:
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Magnezone
Tera Raid Pokémon
|
Possible Attacks
|
Power | Category | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thunderbolt
|
90 | ||||||||||||||||||||||
Flash Cannon
|
80 | ||||||||||||||||||||||
Tri Attack
|
80 | ||||||||||||||||||||||
Thunder Wave
|
0 | ||||||||||||||||||||||
Magnet Rise
|
0 | ||||||||||||||||||||||
Electric Terrain
|
0 | ||||||||||||||||||||||
| |||||||||||||||||||||||
| |||||||||||||||||||||||
Best Counter Pokémon
| Pokémon | Types | RES/ IMMU/ WKNS Resis./ Immun./ Weakns. |
(SP.) ATT |
SP. DEF |
Counter | RSLT Result | |
|---|---|---|---|---|---|---|---|
| Excadrill
Excadrill
Counters
Electric
|
DLC 1 |
R
I
W
|
135
Δ 20
Attack |
65 Δ -65
Sp.Def
|
Counters Electric
|
Xcellent (5) | |
| Golurk
Golurk
Counters
Electric
|
DLC 2 |
R
I
W
|
124
Δ 9
Attack |
80 Δ -50
Sp.Def
|
Counters Electric
|
Xcellent (5) | |
| Palossand
Palossand
Counters
Electric
|
R
I
W
|
100
Δ 10
Sp.Att. |
75 Δ -55
Sp.Def
|
Counters Electric
|
Xcellent (5) | ||
| Iron Treads
Iron Treads
Counters
Electric
|
R
I
W
|
112
Δ -3
Attack |
70 Δ -60
Sp.Def
|
Counters Electric
|
Xcellent (5) | ||
| Sandy Shocks
Sandy Shocks
Counters
Electric
|
R
I
W
|
121
Δ 31
Sp.Att. |
85 Δ -45
Sp.Def
|
Counters Electric
|
Great (4) | ||
| Magnezone Magnezone |
R
I
W
|
130
Δ 40
Sp.Att. |
90 Δ -40
Sp.Def
|
Great (4) | |||
| Gastrodon
Gastrodon
Counters
Electric
|
R
I
W
|
92
Δ 2
Sp.Att. |
82 Δ -48
Sp.Def
|
Counters Electric
|
Great (4) | ||
| Lanturn
Lanturn
Volt Absorb
|
DLC 1 |
R
I
W
|
76
Δ -14
Sp.Att. |
76 Δ -54
Sp.Def
|
Great (4) | ||
| Swampert
Swampert
Counters
Electric
|
DLC 2 |
R
I
W
|
110
Δ -5
Attack |
90 Δ -40
Sp.Def
|
Counters Electric
|
Great (4) | |
| Whiscash
Whiscash
Counters
Electric
|
R
I
W
|
76
Δ -14
Sp.Att. |
71 Δ -59
Sp.Def
|
Counters Electric
|
Great (4) | ||
| Camerupt
Camerupt
Counters
Electric
|
R
I
W
|
105
Δ 15
Sp.Att. |
75 Δ -55
Sp.Def
|
Counters Electric
|
Great (4) | ||
| Magneton Magneton |
R
I
W
|
120
Δ 30
Sp.Att. |
70 Δ -60
Sp.Def
|
Great (4) | |||
| Dialga (Origin) Dialga (Origin) | Home |
R
I
W
|
150
Δ 60
Sp.Att. |
120 Δ -10
Sp.Def
|
Great (3) | ||
| Giratina Giratina | Home |
R
I
W
|
100
Δ 10
Sp.Att. |
120 Δ -10
Sp.Def
|
Great (3) | ||
| Giratina (Origin) Giratina (Origin) | Home |
R
I
W
|
120
Δ 30
Sp.Att. |
100 Δ -30
Sp.Def
|
Great (3) | ||
| Raging Bolt Raging Bolt | DLC 2 |
R
I
W
|
137
Δ 47
Sp.Att. |
89 Δ -41
Sp.Def
|
Great (3) | ||
| Miraidon Miraidon |
R
I
W
|
135
Δ 45
Sp.Att. |
115 Δ -15
Sp.Def
|
Great (3) | |||
| Dialga Dialga | Home |
R
I
W
|
150
Δ 60
Sp.Att. |
100 Δ -30
Sp.Def
|
Great (3) | ||
| Heatran Heatran | Home |
R
I
W
|
130
Δ 40
Sp.Att. |
106 Δ -24
Sp.Def
|
Great (3) | ||
| Ursaluna
Ursaluna
Counters
Electric
|
Home |
R
I
W
|
140
Δ 25
Attack |
80 Δ -50
Sp.Def
|
Counters Electric
|
Great (3) | |
Best Counter Abilities
| Ability | Description | Good against |
|---|---|---|
Lightning Rod |
Draws in all Electric-type moves to up Sp. Attack. | Thunderbolt
|
Motor Drive |
Raises Speed if hit by an Electric-type move. | Thunderbolt
|
Volt Absorb |
Restores HP if hit by an Electric-type move. | Thunderbolt
|
Good as Gold |
Gives immunity to status moves. | Thunder Wave
Magnet Rise
Electric Terrain
|
Magic Bounce |
Reflects status- changing moves. | Thunder Wave
|
Best Counter Types
| Type | RESI Resistances | IMMU Immunities | WKNS Weaknesses | COUNTR Counter | TOT Total | RSLT Result |
|---|---|---|---|---|---|---|
Ground
Ground
|
Counters Electric |
3 | Great | |||
Ghost
Ghost
|
2 | Great | ||||
Dragon
Dragon
|
1 | Good | ||||
Electric
Electric
|
1 | Good | ||||
Fire
Fire
|
1 | Good | ||||
Grass
Grass
|
1 | Good | ||||
Steel
Steel
|
1 | Good | ||||
Bug
Bug
|
0 | Neutral | ||||
Dark
Dark
|
0 | Neutral | ||||
Fighting
Fighting
|
0 | Neutral | ||||
Normal
Normal
|
0 | Neutral | ||||
Poison
Poison
|
0 | Neutral | ||||
Psychic
Psychic
|
0 | Neutral | ||||
Rock
Rock
|
-2 | Poor | ||||
Water
Water
|
-2 | Poor | ||||
Fairy
Fairy
|
-3 | Poor | ||||
Ice
Ice
|
-3 | Poor | ||||
Flying
Flying
|
-4 | Poor |
Check out my Pokemon Remixes
What is Terastal Calculator?
Terastal Calculator helps you find the best counter Pokémon for any Tera Raid Battle in Pokémon Scarlet and Violet. The advanced algorithm analyzes type matchups, stat distributions, abilities, and raid-specific movesets to recommend optimal counters for raids ranging from 1-star to 7-star difficulty.
Whether you're facing a Dragon Tera Type Charizard or a Poison Tera Type Blissey, the calculator provides detailed recommendations including specific Pokémon builds, ability suggestions, and type effectiveness analysis. Used by thousands of trainers worldwide and featured by content creators on TikTok and YouTube, Terastal Calculator is your essential tool for conquering difficult Tera Raids.
The calculator considers multiple factors when recommending counters: offensive and defensive type matchups, stat advantages (shown as Δ delta values), abilities that counter specific raid movesets, and resistance-immunity-weakness profiles. This comprehensive approach ensures you bring the most effective Pokémon to every raid battle.
Understanding Tera Raids in Pokémon Scarlet & Violet
What are Tera Raids?
Tera Raid Battles are cooperative multiplayer battles in Pokémon Scarlet and Violet where up to 4 players team up to battle and catch a Terastallized wild Pokémon. These powerful Pokémon have shifted to a different Tera Type, changing their strengths and weaknesses dramatically from their standard typing.
Raid Difficulty Levels
- 1-2 Star Raids: Beginner-friendly raids perfect for new trainers
- 3-4 Star Raids: Intermediate difficulty requiring type advantage planning
- 5 Star Raids: Advanced raids with competitive movesets and higher stats
- 6 Star Raids: Post-game content requiring optimized builds and coordination
- 7 Star Raids: Special event raids featuring the most challenging opponents with perfect stats
Why Tera Types Matter
When a Pokémon Terastallizes, it changes to its Tera Type, gaining STAB (Same Type Attack Bonus) on moves of that type and adopting the defensive properties of the new type. A Fire-type Charizard that becomes Dragon Tera Type will be weak to Dragon, Fairy, and Ice moves instead of its usual Water, Electric, and Rock weaknesses. Understanding these shifts is crucial for raid success.